Browsing EGVE: Eurographics Workshop on Virtual Environments by Title
Now showing items 92-111 of 490
-
A Data Collection Protocol, Tool and Analysis for the Mapping of Speech Volume to Avatar Facial Animation
(The Eurographics Association, 2022)Knowing the relationship between speech-related facial movement and speech is important for avatar animation. Accurate facial displays are necessary to convey perceptual speech characteristics fully. Recently, an effort ... -
Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment -- Honorable Mention for Best Paper Award
(The Eurographics Association, 2021)Educational VR may increase engagement and retention compared to traditional learning, for some topics or students. However, a student could still get distracted and disengaged due to stress, mind-wandering, unwanted noise, ... -
Design review and visualization steering using the INQUISITIVE interaction toolkit
(The Eurographics Association, 2001)This paper describes the architecture of an interaction toolkit for creating virtual environments. The toolkit contains interaction techniques, interaction objects such as menus, spanner and a runtime manager to interface ... -
Designing 3D Selection Techniques Using Ballistic and Corrective Movements
(The Eurographics Association, 2009)The two-component model is a human movement model in which an aimed movement is broken into a voluntary ballistic movement followed by a corrective movement. Recently, experimental evidence has shown that 3D aimed movements ... -
Desktop Integration in Graphics Environments
(The Eurographics Association, 2009)In this paper, we present the usage of the Remote Desktop Protocol to integrate arbitrary, legacy applications in various environments. This approach accesses a desktop on a real computer or within a virtual machine. The ... -
Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes
(The Eurographics Association, 2003)Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion of virtual parts of ... -
Developing a Scale for Measuring the Believability of Virtual Agents
(The Eurographics Association, 2023)Creating believable virtual agents has long been the focus of artists and scientists. A believable agent enables the audience to be emotionally involved in a narrative, willingly suspending their disbelief for the pleasure ... -
Developing Effective Navigation Techniques in Virtual 3D Environments
(The Eurographics Association, 2000)As a result of the increasing use of three-dimensional environments and of frequently inefficient possibilities for navigation, a fundamental understanding of navigation is becoming ever more important, both for users as ... -
Development of Encountered-type Haptic Interface that can Independently Control Volume and Rigidity of 3D Virtual Object
(The Eurographics Association, 2015)This paper describes the development of an encountered-type haptic interface that can independently present the physical characteristics of 3D virtual objects, such as shape and rigidity, in the real world. This interface ... -
Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images
(The Eurographics Association, 2015)In this paper, a mobile telexistence system that provides mutual embodiment of user's body in a remote place is discussed. A fully mobile slave robot was designed and developed to deliver visual and motion mapping with ... -
Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent Emission
(The Eurographics Association, 2017)This paper reports on the introduction of using atomization technique controlled by high-speed switching solenoid valves to present smells. Even though atomization has been widely used to release smells in commercial aroma ... -
Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation
(The Eurographics Association, 2000)Virtual reality (VR) is becoming increasingly important in a variety of professional settings. Our particular interest is in applications requiring the examination and manipulation of detailed, volumetric medical images ... -
Digital Mock-up database simplification with the help of view and application dependent criteria for industrial Virtual Reality application
(The Eurographics Association, 2004)Aircraft cockpits are advanced interfaces dedicated to the interaction and exchange of observations and commands between the pilot and the flying system. The design process of cockpits is benefiting from the use of Virtual ... -
The DigiTracker, a Three Degrees of Freedom Pointing Device
(The Eurographics Association, 2004)For a variety of reasons, only a few computer devices allow to achieve pointing, tracking and selecting tasks in a precise, fast and intuitive way in 3D workspaces. This article presents the ergonomic and technical principles ... -
Display Devices for Virtual Environments: Impact on Performance, Workload, and Simulator Sickness
(The Eurographics Association, 2008)Usability and, thus, success of Virtual Environments (VE) systems are closely related to the type of display used. Applicable VE-displays range from simple desktop monitors with low immersion to high-end, immersive HMDs. ... -
Distributed Software-Based Volume Visualization in a Virtual Environment
(The Eurographics Association, 2005)In this paper we present our integration of volume rendering into virtual reality, combining a fast and flexible software implementation of direct volume rendering with the intuitive manipulation and navigation techniques ... -
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation
(The Eurographics Association, 2020)This paper aims to investigate the influence of the control law in virtual steering techniques, and in particular the speed update, on users' behaviour while navigating in virtual environments. To this end, we first propose ... -
Does the Virtual Environment Design influence Learning?
(The Eurographics Association, 2023)Past studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative ... -
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds
(The Eurographics Association, 2023)This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for ... -
Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking
(The Eurographics Association, 2003)We present novel algorithms for predictive tracking of user position and orientation based on double exponential smoothing. These algorithms, when compared against Kalman and extended Kalman filter-based predictors with ...