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Browsing EGVE: Eurographics Workshop on Virtual Environments by Title
Now showing items 484-490 of 490
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Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory
(The Eurographics Association, 2021)The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the ... -
Wearable Mixed Reality System In Less Than 1 Pound
(The Eurographics Association, 2006)We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within a known internet ... -
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
(The Eurographics Association, 2020)In virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching ... -
Widget Manipulation Revisited: a Case Study in Modeling Interactions Between Experimental Conditions
(The Eurographics Association, 2007)Widgets are often used to perform control tasks in three-dimensional (3D) virtual environments (VEs). Spatial interactions through widgets require precise 3D manipulations, and several design aspects of VEs contribute to ... -
Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
(The Eurographics Association, 2017)Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are ... -
X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image
(The Eurographics Association, 2015)In this paper, we propose a new interactive volumetric display which simultaneously shows a floating 3D image and its 2D cross sectional image inside it. This display enables users to see an arbitrary cross sectional image ... -
Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System
(The Eurographics Association, 2015)There are many virtual reality development tools, but we argue that none has solved the disparate problems of ease of content creation, openness of access for developers and broad support for a variety of immersive and ...