Browsing EGVE: Eurographics Workshop on Virtual Environments by Title
Now showing items 197-216 of 490
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Haptic Display for a Virtual Reality Simulator for Flexible Endoscopy
(The Eurographics Association, 2002)A simulation system for flexible endoscopy is described, based on virtual reality techniques. The physician moves the flexible endoscope inside a pipe, in which forces are applied to it. In addition the navigation wheels ... -
Haptic Rendering of Complex Force Fields
(The Eurographics Association, 2003)With a particular focus in scientific applications, we propose a method of haptic rendering of virtual environments which require rather complex calculations to evaluate their behaviour. Therefore it is not possible to ... -
Haptic Rendering of Dynamic Image Sequence Using String based Haptic Device SPIDAR
(The Eurographics Association, 2012)This paper concerns how to associate haptic signals with a dynamic image sequence or in other words a video to feel the haptic motion. Nowadays, there is a significant evolvement in haptic technologies and they are being ... -
Haptic Rendering Techniques for the Interactive Exploration of CFD Datasets in Virtual Environments
(The Eurographics Association, 2003)In pure CFD visualization tools, some flow features are hard to visualize such as the properties of a local flow probe. Haptic rendering techniques offer an intuitive understanding and allow more detailed insights than the ... -
High Ecological Validity and Accurate Stimulus Control in VR-based Psychological Experiments
(The Eurographics Association, 2007)Virtual Reality (VR) has become a useful tool in psychological therapy, rehabilitation, and basic research. It provides the therapist or scientist with high ecological validity and complete control over multimodal stimuli ... -
Higher Levels of Immersion Improve Procedure Memorization Performance
(The Eurographics Association, 2009)Researchers have proposed that immersion could have advantages for tasks involving abstract mental activities, such as conceptual learning; however, there are few empirical results that support this idea. We hypothesized ... -
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction
(The Eurographics Association, 2015)We present a novel system for mixed reality based remote collaboration system, which enables a local user to interact and collaborate with another user from remote space using natural hand motion. Unlike conventional system ... -
How to Time Travel in Highly Immersive Virtual Reality
(The Eurographics Association, 2015)What would it be like to be able to time travel to the past, meet your previous self, and override your previous actions in order to achieve a better outcome? While we cannot (yet?) achieve physical time travel, digital ... -
HTC Vive Pro Time Performance Benchmark for Scientific Research
(The Eurographics Association, 2018)Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ... -
Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging
(The Eurographics Association, 2015)Passive eye-pose estimation methods that recover the eye-pose from natural images generally suffer from low accuracy, the result of a static eye model, and the recovery of the eye model from the estimated iris contour. ... -
Hybrid Interfaces in VEs: Intent and Interaction
(The Eurographics Association, 2006)Hybrid user interfaces (UIs) integrate well-known 2D user interface elements into the 3D virtual environment, and provide a familiar and portable interface across a variety of VR systems. However, their usability is often ... -
ICAT-EGVE 2016: Frontmatter
(Eurographics Association, 2016) -
ICAT-EGVE 2017: Frontmatter
(Eurographics Association, 2017) -
ICAT-EGVE 2019: Frontmatter
(Eurographics Association, 2019) -
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2020) -
ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2021) -
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2022) -
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2023) -
Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments
(The Eurographics Association, 2004)In this paper we introduce an image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs). The resulting VEs aim to realistically recreate existing real-world scenes that can ... -
Immersive Sound Field Simulation in Multi-screen Projection Displays
(The Eurographics Association, 2003)This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the ...