Now showing items 421-440 of 490

    • A Tabletop for the Natural Inspection of Decorative Surfaces 

      Kindsvater, Anton; Eibich, Tom David; Weier, Martin; Hinkenjann, André (The Eurographics Association, 2021)
      Designs for decorative surfaces, such as flooring, must cover several square meters to avoid visible repeats. While the use of desktop systems is feasible to support the designer, it is challenging for a non-domain expert ...
    • Tangible 3D: Hand Gesture Interaction for Immersive 3D Modeling 

      Kim, Hyosun; Albuquerque, Georgia; Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2005)
      Most of all interaction tasks relevant for a general three-dimensional virtual environment can be supported by 6DOF control and grab/select input. Obviously a very efficient method is direct manipulation with bare hands, ...
    • Tangible Interaction for 3D Widget Manipulation in Virtual Environments 

      Kruszynski, Krzysztof J.; Liere, Robert van (The Eurographics Association, 2008)
      In this paper we explore the usage of tangible controllers for the manipulation of 3D widgets in scientific visualization applications. Tangible controllers can be more efficient than unrestricted 6-DOF devices, since many ...
    • Technical System for Collaborative Work 

      Kunz, Andreas M.; Spagno, Christian P. (The Eurographics Association, 2002)
      Virtual reality makes it possible to realize distributed collaborative teamwork. In this case objects can be represented three-dimensionally in different visualization installations which are connected with each other over ...
    • A Tele-immersive System Based On Binocular View Interpolation 

      Boulanger, Pierre; Benitez, Martha; Wong, Winston (The Eurographics Association, 2004)
      The main idea behind tele-immersive environment is to create an immersive virtual environment that connect people across networks and enable them to interact not only with each other, but also with various other forms of ...
    • A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments 

      Jr., Joseph J. LaViola (The Eurographics Association, 2003)
      We present a testbed for comparing predictive tracking algorithms that allows virtual environment system developers to make better choices about which predictors to use in their environments and aids researchers in determining ...
    • Three Extensions to Subtractive Crosstalk Reduction 

      Smit, Ferdi A.; Liere, Robert van; Froehlich, Bernd (The Eurographics Association, 2007)
      Stereo displays suffer from crosstalk, an effect that reduces or even inhibits the viewer s ability to correctly fuse stereoscopic images. In this paper, three extensions for improved software crosstalk reduction are ...
    • Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map 

      Huitema, Henk; Liere, Robert van (The Eurographics Association, 2000)
      We describe the zonal map, a data structure used for the visualization of large, time dependent molecular configurations in virtual environments. The governing idea of the zonal map is to use the user s line of sight to ...
    • The ToolFinger: Supporting Complex Direct Manipulation in Virtual Environments 

      Wesche, Gerold (The Eurographics Association, 2003)
      Virtual environments (VEs) such as the Responsive Workbench were designed to support interactive, complex applications. The possibility of direct manual interaction with virtual objects, using both hands in a natural, ...
    • A Touch Panel for Presenting Softness with Visuo-Haptic Interaction 

      Murata, Karen A.; Oishi, Erika; Nakamura, Takuto; Kajimoto, Hiroyuki; Tanaka, Nobuya; Sano, Takahiro; Naya, Masayuki (The Eurographics Association, 2018)
      This paper proposes a system capable of presenting softness using a touch panel. Many studies of touch panel-based haptic displays have developed methods for manipulating macro-roughness (shape), fine-roughness (texture), ...
    • Touching Floating Objects in Projection-based Virtual Reality Environments 

      Valkov, Dimitar; Steinicke, Frank; Bruder, Gerd; Hinrichs, Klaus H.; Schöning, Johannes; Daiber, Florian; Krüger, Antonio (The Eurographics Association, 2010)
      Touch-sensitive screens enable natural interaction without any instrumentation and support tangible feedback on the touch surface. In particular multi-touch interaction has proven its usability for 2D tasks, but the ...
    • Tour de Tune - Auditory-game-motor Synchronisation in Exergames 

      Finlayson, Jenna; Peterson, Jamie; Free, Joshua; Lo, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...
    • Towards a general concept for distributed visualisation of simulations in Virtual Reality environments 

      J.Metze,; Neidhold, B.; Wacker, M. (The Eurographics Association, 2005)
      We present a concept for Virtual Reality-Systems that allows easy design and implementation of applications in virtual environments as well as fast integration of new hardware and software components into an existing system ...
    • Towards a Scalable High Performance Application Platform for Immersive Virtual Environments 

      Bues, Matthias; Blach, Roland; Stegmaier, Simon; Häfner, Ulrich; Hoffmann, Hilko; Haselberger, Frank (The Eurographics Association, 2001)
      Software for the development and generation of virtual environments used to run on specialized and expensive hardware. This situation has dramatically changed in the last two years. This paper describes a scalable high ...
    • Towards Better Quality in Virtual Environments 

      Mannuß, F.; Hinkenjann, A. (The Eurographics Association, 2005)
      This paper describes the work done at our Lab to improve visual and other quality of Virtual Environments. To be able to achieve better quality we built a new Virtual Environments framework called basho. basho is a renderer ...
    • Towards Enabling More Effective Locomotion in VR Using a Wheelchair-based Motion Platform 

      Fiore, Loren Puchalla; Coben, Ella; Merritt, Samantha; Liu, Peng; Interrante, Victoria (The Eurographics Association, 2013)
      This paper addresses two questions relevant to the design of effective locomotion methods for VR using a novel wheelchair motion simulation interface. First, we investigate the extent to which people's ability to keep track ...
    • Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers 

      Deisinger, Joachim; Blach, Roland; Wesche, Gerold; Breining, Ralf; Simon, Andreas (The Eurographics Association, 2000)
      Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry ...
    • Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning 

      Khokhar, Adil; Borst, Christoph W. (The Eurographics Association, 2022)
      Distractions can cause students to miss out on critical information in educational Virtual Reality (VR) environments. Our work uses generalized features (angular velocities, positional velocities, pupil diameter, and eye ...
    • Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects 

      Hummel, Johannes; Wolff, Robin; Dodiya, Janki; Gerndt, Andreas; Kuhlen, Torsten (The Eurographics Association, 2012)
      The selection of the right input devices for 3D interaction methods is important for a successful VR system. While natural direct interaction is often preferred, research has shown that indirect interaction can be beneficial. ...
    • Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals 

      Ladwig, Philipp; Herder, Jens; Geiger, Christian (The Eurographics Association, 2017)
      More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...