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Now showing items 186-205 of 490

    • GA based Adaptive Sampling for Image-based Walkthrough 

      Lee, Dong Hoon; Kim, Jong Ryul; Jung, Soon Ki (The Eurographics Association, 2006)
      This paper presents an adaptive sampling method for image-based walkthrough. Our goal is to select minimal sets from the initially dense sampled data set, while guaranteeing a visual correct view from any position in any ...
    • A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization 

      Hashimoto, Naoki; Ishida, Yoshihiko; Sato, Makoto (The Eurographics Association, 2005)
      In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on ...
    • GAV-VR: An Extensible Framework for Graph Analysis and Visualisation in Virtual Reality 

      Kerle-Malcharek, Wilhelm; Feyer, Stefan Paul; Schreiber, Falk; Klein, Karsten (The Eurographics Association, 2023)
      The investigation of interactive graph visualisation in stereoscopic 3D has recently gained increasing attention due to promising initial results and the broad availability of required hardware such as Virtual Reality (VR) ...
    • Gaze Guidance in the Real-world by Changing Color Saturation of Objects 

      Miyamoto, Junpei; Koike, Hideki; Amano, Toshiyuki (The Eurographics Association, 2022)
      In this study, we propose a method for real-world gaze guidance by projecting an image onto a real-world object and changing its appearance based on visual saliency. In the proposed method, an image of the object is first ...
    • Gearbox Widget for Fine Adjustments by Hand Motion 

      OSAWA, Noritaka; REN, Xiangshi (The Eurographics Association, 2003)
      manipulation by hand is not suitable for making fine adjustments to virtual objects in an immersive environment because it is difficult to hold an unsupported hand in midair and then to release an object at a fixed point. ...
    • Geodesic Haptic Device for Surface Rendering 

      Cugini, U.; Bordegoni, Monica; Covarrubias, M.; Antolini, M. (The Eurographics Association, 2009)
      This paper describes a haptic device whose aim is to render the contact with a continuous and developable surface by means of the representation of a geodesic trajectory. Some preliminary tests conducted with industrial ...
    • Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization 

      Charalampous, Panagiotis; Michael-Grigoriou, Despina (The Eurographics Association, 2018)
      Geometrical algorithms have been the main subject of research in the field of real time sound rendering. These algorithms are variants of the image source and ray tracing algorithms, enhanced with improvements that speed ...
    • Gesture Coordination in Collaborative Tasks through Augmented Feedthrough 

      Simard, Jean; Ammi, Mehdi (The Eurographics Association, 2010)
      This article explores the use of haptic feedback for interpersonal communication in Collaborative Virtual Environments. The investigated approach enables the improvement of communication and coordination during closely ...
    • Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment 

      Meilinger, Tobias; Schulte-Pelkum, Jörg; Frankenstein, Julia; Berger, Daniel; Bülthoff, Heinrich H. (The Eurographics Association, 2015)
      Comparing spatial performance in different virtual reality setups can indicate which cues are relevant for a realistic virtual experience. Bodily self-movement cues and global orientation information were shown to increase ...
    • A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display 

      Yuan, Guodong; Qin, Kaihuai (The Eurographics Association, 2007)
      In this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. ...
    • GraphTracker: A Topology Projection Invariant Optical Tracker 

      Smit, F. A.; Rhijn, A. van; Liere, R. van (The Eurographics Association, 2006)
      In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device and a number of camera images, the primary ...
    • Haptic Display for a Virtual Reality Simulator for Flexible Endoscopy 

      Körner, Olaf; Männer, Reinhard (The Eurographics Association, 2002)
      A simulation system for flexible endoscopy is described, based on virtual reality techniques. The physician moves the flexible endoscope inside a pipe, in which forces are applied to it. In addition the navigation wheels ...
    • Haptic Rendering of Complex Force Fields 

      Krenek, Ales (The Eurographics Association, 2003)
      With a particular focus in scientific applications, we propose a method of haptic rendering of virtual environments which require rather complex calculations to evaluate their behaviour. Therefore it is not possible to ...
    • Haptic Rendering of Dynamic Image Sequence Using String based Haptic Device SPIDAR 

      Jayasiri, Anusha; Akahane, Katsuhito; Sato, Makoto (The Eurographics Association, 2012)
      This paper concerns how to associate haptic signals with a dynamic image sequence or in other words a video to feel the haptic motion. Nowadays, there is a significant evolvement in haptic technologies and they are being ...
    • Haptic Rendering Techniques for the Interactive Exploration of CFD Datasets in Virtual Environments 

      Reimersdahl, T. van; Bley, F.; Kuhlen, T.; Bischof, C.H. (The Eurographics Association, 2003)
      In pure CFD visualization tools, some flow features are hard to visualize such as the properties of a local flow probe. Haptic rendering techniques offer an intuitive understanding and allow more detailed insights than the ...
    • High Ecological Validity and Accurate Stimulus Control in VR-based Psychological Experiments 

      Wolter, Marc; Armbruester, Claudia; Valvoda, Jakob T.; Kuhlen, Torsten (The Eurographics Association, 2007)
      Virtual Reality (VR) has become a useful tool in psychological therapy, rehabilitation, and basic research. It provides the therapist or scientist with high ecological validity and complete control over multimodal stimuli ...
    • Higher Levels of Immersion Improve Procedure Memorization Performance 

      Bowman, Doug A.; Sowndararajan, Ajith; Ragan, Eric D.; Kopper, Regis (The Eurographics Association, 2009)
      Researchers have proposed that immersion could have advantages for tasks involving abstract mental activities, such as conceptual learning; however, there are few empirical results that support this idea. We hypothesized ...
    • An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction 

      Noh, Seung-Tak; Yeo, Hui-Shyong; Woo, Woontack (The Eurographics Association, 2015)
      We present a novel system for mixed reality based remote collaboration system, which enables a local user to interact and collaborate with another user from remote space using natural hand motion. Unlike conventional system ...
    • How to Time Travel in Highly Immersive Virtual Reality 

      Pizarro, Rodrigo; Berkers, Keren-Or; Slater, Mel; Friedman, Doron (The Eurographics Association, 2015)
      What would it be like to be able to time travel to the past, meet your previous self, and override your previous actions in order to achieve a better outcome? While we cannot (yet?) achieve physical time travel, digital ...
    • HTC Vive Pro Time Performance Benchmark for Scientific Research 

      Chénéchal, Morgan Le; Goldman, Jonas Chatel (The Eurographics Association, 2018)
      Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ...