Now showing items 1-20 of 404

    • 3-Hand Manipulation of Virtual Objects 

      Aguerreche, Laurent; Duval, Thierry; Lécuyer, Anatole (The Eurographics Association, 2009)
      In this paper we introduce a new 3D interaction technique called '3-Hand Manipulation', for multi-user collaborative manipulation of 3D objects. The 3-Hand Manipulation relies on the use of three manipulation points that ...
    • 360° versus 3D Environments in VR Headsets for an Exploration Task 

      Boukhris, Mehdi; Paljic, Alexis; Lafon-Pham, Dominique (The Eurographics Association, 2017)
      For entertainment, pedagogical or cultural purposes, there is a need for fast and easy setup of virtual environments that represent real ones. The use of 360° video in Virtual Reality Headsets seems like a powerful tool ...
    • 3D input devices and interaction concepts for optical tracking in immersive environments 

      Stefani, Oliver; Rauschenbach, Jörg (The Eurographics Association, 2003)
      In this poster abstract we present an interaction concept and input devices for optical tracking in virtual immersive environments. Requirements to input devices for immersive environments will be based on a document, ...
    • 3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand 

      Kuno, Wakaba; Sugiura, Yuta; Asano, Nao; Kawai, Wataru; Sugimoto, Maki (The Eurographics Association, 2017)
      In this research, we propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. The deformation of skin on the back of the hand can be measured by using ...
    • The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments 

      Schild, Jonas; Holtkämper, Thorsten; Bogen, Manfred (The Eurographics Association, 2009)
      In the oil and gas application domain, there is a need for 3D volume annotations to sketch out uncertainty regions in seismic data sets. Together with geo-science experts, we identified actual requirements for efficient ...
    • 3D User Interfaces Using Tracked Multi-touch Mobile Devices 

      Wilkes, Curtis B.; Tilden, Dan; Bowman, Doug A. (The Eurographics Association, 2012)
      Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ...
    • Accelerometer-Based Motion Tracking for Orchestra Conductor Following 

      Ilmonen, Tommi; Jalkanen, Janne (The Eurographics Association, 2000)
      In this paper, we discuss the applicability of accelerometers to measuring movement for conductor following. In our application a baton is used to conduct computer animated musicians. The user acts as an orchestra conductor. ...
    • Active Visualization in a Multidisplay Immersive Environment 

      Blanke, W.; Bajaj, C. (The Eurographics Association, 2002)
      Building a system to actively visualize extremely large data sets on large tiled displays in a real time immersive environment involves a number of challenges. First, the system must be completely scalable to support the ...
    • Adapting Standard Video Codecs for Depth Streaming 

      Pece, Fabrizio; Kautz, Jan; Weyrich, Tim (The Eurographics Association, 2011)
      Cameras that can acquire a continuous stream of depth images are now commonly available, for instance the Microsoft Kinect. It may seem that one should be able to stream these depth videos using standard video codecs, such ...
    • Adaptive Classifier System-Based Dead Reckoning 

      Torki, Samir; Torguet, Patrice; Sanza, Cedric (The Eurographics Association, 2007)
      Most dead reckoning implementations are based on DIS specifications and only use a single prediction model during the whole simulation. However, several studies manage to improve dead reckoning s performance by defining ...
    • Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics 

      Schubert, Ryan; Bruder, Gerd; Welch, Gregory (The Eurographics Association, 2018)
      Spatial Augmented Reality (SAR), e.g., based on monoscopic projected imagery on physical three-dimensional (3D) surfaces, can be particularly well-suited for ad hoc group or multi-user augmented reality experiences since ...
    • Adaptive Networking for Tele-Immersion 

      Leigh, Jason; Yu, Oliver; Schonfeld, Dan; Ansari, Rashid; He, Eric; Nayak, Atul; Ge, Jinghua; Krishnaprasad, Naveen; Park, Kyoung; Cho, Yong-joo; Hu, Liujia; Fang, Ray; Verlo, Alan; Winkler, Linda; DeFanti, Thomas A. (The Eurographics Association, 2001)
      Tele-Immersive applications possess an unusually broad range of networking requirements. As high-speed and Quality of Service-enabled networks emerge, it will becoming more difficult for developers of Tele-Immersion ...
    • Advancements in 3D Interactive Devices for Virtual Environments 

      Wormell, D.; Foxlin, E. (The Eurographics Association, 2003)
      New commercially available interactive 3D tracking devices and systems for use in virtual environments are discussed. InterSense originally introduced the IS-900 scalable-area hybrid tracking system for virtual environments ...
    • An Affordable Optical Head Tracking System for Desktop VR/AR Systems 

      Mulder, Jurriaan D.; Jansen, Jack; Rhijn, Arjen van (The Eurographics Association, 2003)
      We present an affordable optical head tracking system for desktop-like VR/AR environments. The generic and specific head tracking requirements for these type of environments are defined, as well as the relaxations such ...
    • Analysis of Depth Perception with Virtual Mask in Stereoscopic AR 

      Otsuki, Mai; Kuzuoka, Hideaki; Milgram, Paul (The Eurographics Association, 2015)
      A practical application of Augmented Reality (AR) is see-through vision, a technique that enables a user to observe an inner object located behind a real object by superimposing the virtually visualized inner object onto ...
    • Analysis of Spatio-temporal Data in Virtual Historic Spaces 

      Artopoulos, Georgios; Charalambous, Panayiotis (The Eurographics Association, 2018)
      This paper presents a virtual reality workflow for citizen engagement in the management of neglected historic sites in contested cities, such as Nicosia, Cyprus, the last divided capital of Europe. It is contextualized in ...
    • Anthropomorphism and Illusion of Virtual Body Ownership 

      Lugrin, Jean-Luc; Latt, Johanna; Latoschik, Marc Erich (The Eurographics Association, 2015)
      In this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of ...
    • Application Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructure 

      Stern, Ch.; Noser, H.; Weissmann, J.; Stucki, P. (The Eurographics Association, 2003)
      Today s Virtual Reality applications require a high degree of immersion. This may be achieved by using a CAVE incorporating powerful 3D computer graphics workstations, panoramic multiple screen displays and projection ...
    • Applications of Augmented Reality for Maintenance Training 

      Weng, Dongdong; Wang, Yongtian; Liu, Yue (The Eurographics Association, 2005)
      An Augmented Reality system that is designed for maintenance training is introduced. The proposed system adopts a projector to display the augmented video of the components to be repaired. With the augmented video, students ...
    • AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience 

      Yamashita, Shogo; Zhang, Xinlei; Miyaki, Takashi; Rekimoto, Jun (The Eurographics Association, 2016)
      AquaCAVE is an underwater immersive projection environment which faithfully reproduces the swimming experience in the virtual space. AquaCAVE is inspired by the surrounding projection system known as the CAVE Automatic ...