Now showing items 322-341 of 490

    • Panoramic Video Techniques for Improving Presence in Virtual Environments 

      Dalvandi, Arefe; Riecke, Bernhard E.; Calvert, Tom (The Eurographics Association, 2011)
      Photo-realistic techniques that use sequences of images captured from a real environment can be used to create virtual environments (VEs). Unlike 3D modelling techniques, the required human work and computation are independent ...
    • A Panoramic Walkthrough System with Occlusion Culling 

      Yang, Lining; Crawfis, Roger (The Eurographics Association, 2003)
      The interactive and high quality rendering of very complex scenes in a virtual environment is very difficult if not impossible to achieve. This research extends our previous EGVE paper that presents a panoramic walkthrough ...
    • Particle Display System - A Large Scale Display for Public Space 

      Sato, Munehiko; Suzuki, Yasuhiro; Hiyama, Atsushi; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2009)
      In this paper, the authors propose a large-scale display for public spaces. The display is based on the particle display system (PDS), which consists of hundreds of randomly distributed pixels. PDSs can be realized with ...
    • Passive Arm Swing Motion for Virtual Walking Sensation 

      Saka, Naoyuki; Ikei, Yasushi; Amemiya, Tomohiro; Hirota, Koichi; Kitazaki, Michiteru (The Eurographics Association, 2016)
      The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
    • Pathfinder Vision: Tele-operation Robot Interface in Consideration of Geometry for Supporting Future Prediction 

      Maeda, Naoya; Morita, Jun; Sugimoto, Maki (The Eurographics Association, 2014)
      Pathfinder Vision is a visual presentation interface for remote robot operation. This interface assists operators by planning the future routes of the robot by presenting images which take into consideration the physical ...
    • PDRIVE: The Projector-based, Desktop, Reach-In Virtual Environment 

      Haan, Gerwin de; Griffith, Eric J.; Koutek, Michal; Post, Frits H. (The Eurographics Association, 2007)
      This paper presents the Projector-based, Desktop, Reach-In Virtual Environment, or PDRIVE. A PDRIVE user reaches in to the virtual environment, which he views through a mirror. Stereo images are generated by two standard, ...
    • Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System 

      Gaggioli, Andrea; Breining, Ralf (The Eurographics Association, 2001)
      This paper reports on three experiments performed to examine the effects of different visualization techniques of 3D computer-generated freeform surfaces on subjects perceptual and cognitive performance while doing ...
    • Personalized Animatable Avatars from Depth Data 

      Mashalkar, Jai; Bagwe, Niket; Chaudhuri, Parag (The Eurographics Association, 2013)
      Abstract We present a method to create virtual character models of real users from noisy depth data. We use a combination of four depth sensors to capture a point cloud model of the person. Direct meshing of this data often ...
    • PHANToM Haptic Device Implemented in a Projection Screen Virtual Environment 

      Fischer, A.; Vance, J. M. (The Eurographics Association, 2003)
      This research combines the PHANToM 1.5 haptic device with a six-sided projection screen virtual environment in order to explore the benefits haptic devices bring to this type of immersive environment. The PHANToM is placed ...
    • Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance 

      Azmandian, Mahdi; Grechkin, Timofey; Bolas, Mark; Suma, Evan (The Eurographics Association, 2015)
      Redirected walking provides a compelling solution to explore large virtual environments in a natural way. However, research literature provides few guidelines regarding trade-offs involved in selecting size and layout for ...
    • A 'plug and play' approach to testing virtual environment interaction techniques 

      Willans, James S.; Harrison, Michael D. (The Eurographics Association, 2000)
      It is generally agreed that the usability of virtual environment interaction techniques is very poor. One reason for this is because toolkits used by virtual environment developers supply a small number of predefined ...
    • Positioning of Subtitles in Cinematic Virtual Reality 

      Rothe, Sylvia; Tran, Kim; Hussmann, Heinrich (The Eurographics Association, 2018)
      Cinematic Virtual Reality has been increasing in popularity in recent years.Watching 360 degree movies with a head mounted display, the viewer can freely choose the direction of view and thus the visible section of the ...
    • Practical Calibration Procedures for Augmented Reality 

      Fuhrmann, Anton; Schmalstieg, Dieter; Purgathofer, Werner (The Eurographics Association, 2000)
      Augmented Reality overlays computer generated images over the real world. This requires precise knowledge of the viewing projection of the headmounted display (HMD) and its position. Most of the previously published methods ...
    • The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles 

      Graf, Gaetano; Abdelrahman, Yomna; Xu, Hao; Abdrabou, Yasmeen; Schitz, Dmitrij; Hußmann, Heinrich; Alt, Florian (The Eurographics Association, 2020)
      Autonomous vehicles offer a driverless future, however, despite the rapid progress in ubiquitous technologies, human situational assessment continues to be required. For example, upon recognizing an obstacle on the road a ...
    • Presence a global media quality metric 

      Lessiter, J.; Freeman, J. (The Eurographics Association, 2001)
      In this paper presence (a sense of being there in a mediated environment) is proposed as a global quality metric with which to evaluate advanced multi-modal media systems. The development of a new presence selfreport ...
    • Procedurally Generated Age-related Visual Deficits in Virtual Reality Environments 

      Zavlanou, Christina; Huber, Philippe; Tisserand, Yvain; Rudrauf, David; Lanitis, Andreas (The Eurographics Association, 2021)
      The simulation of visual deficits associated with aging has been the subject of numerous investigations both in real environments with the use of aging suits and in immersive environments with the use of Extended Reality ...
    • ProGenVR: Natural Interactions for Procedural Content Generation in VR 

      Carvalho, Bruno; Mendes, Daniel; Coelho, António; Rodrigues, Rui (The Eurographics Association, 2022)
      3D content creation for virtual worlds is a difficult task, requiring specialized tools based typically on a WIMP interface for modelling, composition and animation. But these interfaces pose several limitations, namely ...
    • Progressive Tearing and Cutting of Soft-bodies in High-performance Virtual Reality 

      Kamarianakis, Manos; Protopsaltis, Antonis; Angelis, Dimitris; Tamiolakis, Michail; Papagiannakis, George (The Eurographics Association, 2022)
      We present an algorithm that allows a user within a virtual environment to perform real-time unconstrained cuts or consecutive tears, i.e., progressive, continuous fractures on a deformable rigged and soft-body mesh model ...
    • Projection Alignment Correction for In-Vehicle Projector-Camera System 

      Amano, Toshiyuki; Kagawa, Taichi (The Eurographics Association, 2021)
      In this study, we propose a projection registration method for the projections from a continuously moving vehicle for driver vision assistance during night driving. Accordingly, we employ a context-aware projection technique ...
    • Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application 

      Plecher, David A.; Ulschmid, Annalena; Kaiser, Tim; Klinker, Gudrun (The Eurographics Association, 2020)
      Projective Augmented Reality (AR) offers exciting new ways of interacting with a museum exhibition. This paper presents such a projective AR application that was developed in cooperation with the ''Museum für Abgüsse ...