Browsing PG: Pacific Graphics Short Papers by Title
Now showing items 106-125 of 208
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Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams
(The Eurographics Association, 2021)We present a maximum-clearance motion planning algorithm for planar geometric models with three degrees of freedom (translation and rotation). This work is based on recent developments in real-time algorithms for computing ... -
Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces
(The Eurographics Association, 2018)We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ... -
Modal Space Subdivision for Physically-plausible 4D Shape Sequence Completion from Sparse Samples
(The Eurographics Association, 2015)Subdivision techniques are powerful and ubiquitous in generating smooth surfaces from coarse 3D polygonal models, yet space-time subdivision remains unexplored when the goal is to produce dense physically-realistic shape ... -
Modeling Detailed Cloud Scene from Multi-source Images
(The Eurographics Association, 2018)Realistic cloud is essential for enhancing the quality of computer graphics applications, such as flight simulation. Data-driven method is an effective way in cloud modeling, but existing methods typically only utilize one ... -
Modeling Large Scale Clouds from Satellite Images
(The Eurographics Association, 2013)Visualization of satellite cloud images plays an important role in atmosphere analysis and weather prediction. However, reconstruction of meaningful 3D clouds is a challenging problem due to the 2D nature of the input data. ... -
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
(The Eurographics Association, 2016)This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ... -
Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model
(The Eurographics Association, 2020)In this paper, we present a monocular 3D fluid volume reconstruction technique that can alleviate challenging parameter tuning while vividly reproducing the inflow and outflow of the video scene. To reconstruct the geometric ... -
Multi-instance Referring Image Segmentation of Scene Sketches based on Global Reference Mechanism
(The Eurographics Association, 2022)Scene sketch segmentation based on referring expression plays an important role in sketch editing of anime industry. While most existing referring image segmentation approaches are designed for the standard task of generating ... -
Multi-scale Monocular Panorama Depth Estimation
(The Eurographics Association, 2023)Panorama images are widely used for scene depth estimation as they provide comprehensive scene representation. The existing deep-learning monocular panorama depth estimation networks produce inconsistent, discontinuous, ... -
Multi-Stage Degradation and Content Embedding Fusion for Blind Super-Resolution
(The Eurographics Association, 2023)To achieve promising results on blind image super-resolution (SR), some Unsupervised Degradation Prediction (UDP) methods narrow the domain gap between the degradation embedding space and the SR feature space by fusing the ... -
Neural Proxy: Empowering Neural Volume Rendering for Animation
(The Eurographics Association, 2021)Achieving photo-realistic result is an enticing proposition for the computer graphics community. Great progress has been achieved in the past decades, but the cost of human expertise has also grown. Neural rendering is a ... -
Neural Screen Space Rendering of Direct Illumination
(The Eurographics Association, 2021)Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ... -
Non-rigid 3D Shape Retrieval via Sparse Representation
(The Eurographics Association, 2013)Shape descriptor design is an important but challenging problem for non-rigid 3D shape retrieval. Recently, bagof- words based methods are widely used to integrate a model's local shape descriptors into a global histogram. ... -
Optimized Route for Crowd Evacuation
(The Eurographics Association, 2016)An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ... -
Optimizing Geometry-aware Pants Decomposition
(The Eurographics Association, 2012)We present a computational framework to optimize the pants decomposition of surfaces with non-trivial topology. A pants decomposition segments a surface into a set of sub-patches each of which is genus-0 with 3 boundaries. ... -
Pacific Conference on Computer Graphics and Applications - Short Papers 2019: Frontmatter
(Eurographics Association, 2019) -
Pacific Graphics 2017 - Short Papers: Frontmatter
(Eurographics Association, 2017) -
Pacific Graphics 2020 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter
(The Eurographics Association, 2020) -
Pacific Graphics 2021 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter
(The Eurographics Association, 2021) -
Pacific Graphics 2022 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter
(The Eurographics Association, 2022)