Now showing items 186-205 of 208

    • Tabby: Explorable Design for 3D Printing Textures 

      Suzuki, Ryo; Yatani, Koji; Gross, Mark D.; Yeh, Tom (The Eurographics Association, 2018)
      This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) select a target surface, 2) sketch and ...
    • TAVE: Template-based Augmentation of Visual Effects to Human Actions in Videos 

      Liu, Jingyuan; Zhou, Xuren; Fu, Hongbo; Tai, Chiew-Lan (The Eurographics Association, 2018)
      We present TAVE, a framework that allows novice users to add interesting visual effects by mimicking human actions in a given template video, in which pre-defined visual effects have already been associated with specific ...
    • Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications 

      Stappen, Stefan; Unterguggenberger, Johannes; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
      We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). ...
    • Text2Mat: Generating Materials from Text 

      He, Zhen; Guo, Jie; Zhang, Yan; Tu, Qinghao; Chen, Mufan; Guo, Yanwen; Wang, Pengyu; Dai, Wei (The Eurographics Association, 2023)
      Specific materials are often associated with a certain type of objects in the real world. They simulate the way the surface of the object interacting with light and are named after that type of object. We observe that the ...
    • Towards Biomechanically and Visually Plausible Volumetric Cutting Simulation of Deformable Bodies 

      Qian, Yinling; Huang, Wenbin; Si, Weixin; Liao, Xiangyun; Wang, Qiong; Heng, Pheng-Ann (The Eurographics Association, 2019)
      Due to the simplicity and high efficiency, composited finite element method(CFEM) based virtual cutting attracted much attention in the field of virtual surgery in recent years. Even great progress has been made in volumetric ...
    • Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing 

      Kikuchi, Takazumi; Endo, Yuki; Kanamori, Yoshihiro; Hashimoto, Taisuke; Mitani, Jun (The Eurographics Association, 2017)
      Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...
    • TreeGCN-ED: A Tree-Structured Graph-Based Autoencoder Framework For Point Cloud Processing 

      Singh, Prajwal; Tiwari, Ashish; Sadekar, Kaustubh; Raman, Shanmuganathan (The Eurographics Association, 2023)
      Point cloud is a widely used technique for representing and storing 3D geometric data. Several methods have been proposed for processing point clouds for tasks such as 3D shape classification and clustering. This work ...
    • Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes 

      Gaitatzes, Athanasios; Mavridis, Pavlos; Papaioannou, Georgios (The Eurographics Association, 2011)
      An increasing number of rendering and geometry processing algorithms relies on volume data to calculate anything from effects like smoke/fluid simulations, visibility information or global illumination effects. We present ...
    • User-Assisted Disparity Maps 

      Chen, Hsin-Yi; Lin, Yi-Shan; Shen, I-Chao; Luo, Sheng-Jie; Cheng, Wen-Huang; Chen, Bing-Yu (The Eurographics Association, 2012)
      In this paper, we present an intuitive and efficient system for correcting the artifacts and noises caused by imperfect disparity estimation. Disparity estimation is a very important and basic process for almost all ...
    • User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images 

      Dickson, Anthony; Knott, Alistair; Zollmann, Stefanie (The Eurographics Association, 2021)
      The capture and creation of 3D content from a device equipped with just a single RGB camera has a wide range of applications ranging from 3D photographs and panoramas to 3D video. Many of these methods rely on depth ...
    • Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU 

      Reischl, Maximilian; Knauer, Christian; Guthe, Michael (The Eurographics Association, 2020)
      We present a new approach for path finding in weighted graphs using pre-computed minimal distance fields. By selecting the most promising minimal distance field at any given node and switching between them, our algorithm ...
    • Video-Realistic Inner Mouth Reanimation 

      Kawai, Masahide; Iwao, Tomoyori; Maejima, Akinobu; Morishima, Shigeo (The Eurographics Association, 2013)
      We propose a novel post-effect method that can make an existing speech animation video-realistic by generating an inner mouth appearance that is tailored to the speaker. The automatic generation of photorealistic inner ...
    • View-Dependent Impostors for Architectural Shape Grammars 

      Jia, Chao; Roth, Moritz; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
      Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new ...
    • Viewpoint Selection for Taking a good Photograph of Architecture 

      He, Jingwu; Zhou, Wenzhe; Wang, Linbo; Zhang, Hongjie; Guo, Yanwen (The Eurographics Association, 2016)
      This paper studies the problem of how to choose the viewpoint for taking good photographs for architecture. We achieve this by learning from professional photographs of world famous landmarks that are available in the ...
    • Virtual City Map Generation using Area Subdivision 

      Müller, Kerstin; Heischbourg, Luc; Fünfzig, Christoph; Petsch, Sebastian; Hagen, Hans (The Eurographics Association, 2011)
      In this paper we present a new approach to build typical street networks for urban and rural areas automatically. Most street networks have a characteristic appearance which is a mixture between a kind of a regular spreading ...
    • Visibility Filtering for Producing Indirect Illumination 

      Chen, Yu-Jung; Yen, Chen-Yu; Chen, Yen-Yu; Chen, Wei-Chao; Chien, Shao-Yi (The Eurographics Association, 2014)
      Indirect illumination is one of the most visually significant effects for a synthesized image. In order to render such effects at interactive rates, it is important to resolve the visibility between surfaces efficiently. ...
    • Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior 

      Li, Quan; Qu, Huamin (The Eurographics Association, 2014)
      Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game ...
    • A Visual Analytics Approach for Traffic Flow Prediction Ensembles 

      Kong, Kezhi; Ma, Yuxin; Ye, Chentao; Lu, Junhua; Chen, Xiqun; Zhang, Wei; Chen, Wei (The Eurographics Association, 2018)
      Traffic flow prediction plays a significant role in Intelligent Transportation Systems (ITS). Due to the variety of prediction models, the prediction results form an intricate structure of ensembles and hence leave a ...
    • Visualization System for Analyzing Congestion Pricing Policies 

      Choi, SeokHwan; Seo, Seongbum; Yoo, Sangbong; Jang, Yun (The Eurographics Association, 2023)
      Traffic congestion, which increases every year, has a negative impact on environmental pollution and productivity. Congestion pricing policy has been shown to be effective in Singapore, London, and Stockholm as one of the ...
    • Visualizing Local Weather Characteristics Interpreted from Glider GPS Flight Logs 

      Hsieh, Tung-Ju; Kuester, Falko; Hutchinson, Tara (The Eurographics Association, 2011)
      Visualization can aid in improving the validation and evaluation of glider flight logs, which in turn can make the logs more meaningful in flight evaluation and planning. This paper presents techniques to interpret and ...