Now showing items 1-20 of 168

    • 3D Human Body Skeleton Extraction from Consecutive Surfaces 

      Zhang, Yong; Tan, Fei; Wang, Shaofan; Kong, Dehui; Yin, Baocai (The Eurographics Association, 2019)
      Extracting human body skeletons from consecutive surfaces is an important research topic in the fields of computer graphics and human computer interaction, especially in posture estimation and skeleton animation. Current ...
    • 3D VAE-Attention Network: A Parallel System for Single-view 3D Reconstruction 

      Hu, Fei; Yang, Xinyan; Zhong, Wei; Ye, Long; Zhang, Qin (The Eurographics Association, 2018)
      3D object reconstruction from single view image is a challenge task. Due to the fact that the information contained in one isolated image is not sufficient for reasonable 3D shape reconstruction, the existing results on ...
    • 3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer 

      Huang, Meijia; Dai, Ju; Pan, Junjun; Bai, Junxuan; Qin, Hong (The Eurographics Association, 2021)
      Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
    • Accelerating Graph-based Path Planning Through Waypoint Clustering 

      Wardhana, Nicholas Mario; Johan, Henry; Seah, Hock-Soon (The Eurographics Association, 2015)
      Modern Computer Graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such scenario, we propose subregion ...
    • Adaptive Hierarchical Shape Matching 

      Tian, Yuan; Yang, Yin; Guo, Xiaohu; Prabhakaran, Balakrishnan (The Eurographics Association, 2015)
      In this paper, we present an adaptive hierarchical method allowing users to interact with geometrically complex 3D deformable objects based on an extended shape matching approach. Our method extends the existing multiresolution ...
    • Adaptive Measurement of Anisotropic Material Appearance 

      Vávra, Radomir; Filip, Jiri (The Eurographics Association, 2017)
      We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
    • Album Quickview in Comic-like Layout via Quartet Analysis 

      Zheng, Zhibin; Zhang, Yan; Miao, Zheng; Sun, Zhengxing (The Eurographics Association, 2014)
      For clear summary and efficient search of images for album, which carries a story of life record, we propose a new approach for quickview of album in comic-like layout via quartet analysis. How to organize the images in ...
    • Anisotropic Spectral Manifold Wavelet Descriptor for Deformable Shape Analysis and Matching 

      Li, Qinsong; Liu, Shengjun; Hu, Ling; Liu, Xinru (The Eurographics Association, 2018)
      In this paper, we present a novel framework termed Anisotropic Spectral Manifold Wavelet Transform (ASMWT) for shape analysis. ASMWT comprehensively analyzes the signals from multiple directions on local manifold regions ...
    • Art-directing Appearance using an Environment Map Latent Space 

      Petikam, Lohit; Chalmers, Andrew; Anjyo, Ken; Rhee, Taehyun (The Eurographics Association, 2021)
      In look development, environment maps (EMs) are used to verify 3D appearance in varied lighting (e.g., overcast, sunny, and indoor). Artists can only assign one fixed material, making it laborious to edit appearance uniquely ...
    • Automatic 3D Posing from 2D Hand-Drawn Sketches 

      Gouvatsos, Alexandros; Xiao, Zhidong; Marsden, Neil; Zhang, Jian J. (The Eurographics Association, 2014)
      Inferring the 3D pose of a character from a drawing is a non-trivial and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, ...
    • Automatic Aesthetics-based Lighting Design with Global Illumination 

      Léon, Vincent; Gruson, Adrien; Cozot, Rémi; Bouatouch, Kadi (The Eurographics Association, 2014)
      In computer graphics, lighting plays an important role in the appearance of a scene. A change in the configuration of light sources can lead to different aesthetics in the final rendered image. Lighting design becomes ...
    • Automatic Garment Modeling From Front And Back Images 

      Huang, Lifeng; Gao, Chengying (The Eurographics Association, 2014)
      We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...
    • Backwards Memory Allocation and Improved OIT 

      Knowles, Pyarelal; Leach, Geoff; Zambetta, Fabio (The Eurographics Association, 2013)
      Order independent transparency (OIT) is a graphics technique which sorts surfaces per-pixel for correct alpha blending. The sorting stage requires relatively large amounts of temporary memory in shaders that is usually ...
    • Bezier Crust on Quad Subdivision Surface 

      Wang, Jianzhong; Cheng, Fuhua (The Eurographics Association, 2013)
      Subdivision surfaces have been widely used in computer graphics and can be classified into two categories, approximating and interpolatory. Representative approximating schemes are Catmull-Clark (quad) and Loop (triangular). ...
    • Bokeh Rendering with a Physical Lens 

      Liu, Xin; Rokne, Jon (The Eurographics Association, 2012)
      Bokeh is important for the realism and aesthetics of graphical rendering, but hard to simulate. In this paper, we propose a novel method that conceptually shoots a 3D display with a physical camera. While a high-quality ...
    • Bottom-up/Top-down Geometric Object Reconstruction with CNN Classification for Mobile Education 

      Guo, Ting; Cui, Rundong; Qin, Xiaoran; Wang, Yongtao; Tang, Zhi (The Eurographics Association, 2018)
      Geometric objects in educational materials are often illustrated as 2D line drawings, which results in the loss of depth information. To alleviate the problem of fully understanding the 3D structure of geometric objects, ...
    • Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications 

      Tan, Yu Wei; Kim-Chan, Louiz; Halim, Anthony; Bhojan, Anand (The Eurographics Association, 2021)
      We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
    • Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach 

      Gilles, Antonin; Gioia, Patrick; Cozot, Rémi; Morin, Luce (The Eurographics Association, 2015)
      We propose a fast Computer-Generated Hologram (CGH) computation method with occlusion effect based on a hybrid point-source/wave-field approach. Whereas previously proposed methods tried to reduce the computational complexity ...
    • Component-aware Semantic Modeling of Architectures from a Single Image 

      Hou, Fei; Zhao, Qinping; Qi, Yue; Qin, Hong (The Eurographics Association, 2013)
      This paper advocates a new component-aware framework to reconstruct 3D architecture from a single image. Different from existing work, our motivation is to obtain a complete set of semantically-correct 3D architectural ...
    • Compressing Bidirectional Texture Functions via Tensor Train Decomposition 

      Ballester-Ripoll, Rafael; Pajarola, Renato (The Eurographics Association, 2016)
      Material reflectance properties play a central role in photorealistic rendering. Bidirectional texture functions (BTFs) can faithfully represent these complex properties, but their inherent high dimensionality (texture ...