Now showing items 43-62 of 208

    • An Effective and Efficient Contour-based Corner Detector using Simple Triangular Theory 

      Sadat, R. M. Najmus; Teng, Shyh Wei; Lu, Guojun (The Eurographics Association, 2011)
      Corner detection is an important operation in many computer vision applications. Among the contour-based corner detectors in the literature, the Chord-to-Point Distance Accumulation (CPDA) detector is reported to have one ...
    • Effects of Surface Anisotropy on Perception of Car Body Attractiveness 

      Filip, Jiri; Kolafová, Martina (The Eurographics Association, 2018)
      In the automotive industry effect coatings are used to introduce customized product design, visually communicating the unique impression of a car. Industrial effect coatings systems achieve primarily a globally isotropic ...
    • Efficient Interactive Image Segmentation with Local and Global Consistency 

      Li, Hong; Wu, Wen; Wu, Enhua (The Eurographics Association, 2015)
      Interactive image segmentation models aim to classify the image pixels into foreground and background classes given some foreground and background scribbles. In this paper, we propose a novel framework for interactive image ...
    • Efficient Metropolis Path Sampling for Material Editing and Re-rendering 

      Yamaguchi, Tomoya; Yatagawa, Tatsuya; Morishima, Shigeo (The Eurographics Association, 2018)
      This paper proposes efficient path sampling for re-rendering scenes after material editing. The proposed sampling method is based on Metropolis light transport (MLT) and distributes more path samples to pixels whose values ...
    • Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data 

      Lambers, Martin; Kolb, Andreas (The Eurographics Association, 2012)
      Advances in sensor technology lead to a rapidly growing number of terrain data sets with very high spatial resolution. To allow reliable visual analysis of this data, terrain data for planetary objects needs to be rendered ...
    • Emotion-based Interaction Technique Using User's Voice and Facial Expressions in Virtual and Augmented Reality 

      Ko, Beom-Seok; Kang, Ho-San; Lee, Kyuhong; Braunschweiler, Manuel; Zünd, Fabio; Sumner, Robert W.; Choi, Soo-Mi (The Eurographics Association, 2023)
      This paper presents a novel interaction approach based on a user's emotions within augmented reality (AR) and virtual reality (VR) environments to achieve immersive interaction with virtual intelligent characters. To ...
    • An Energy-Conserving Hair Shading Model Based on Neural Style Transfer 

      Qiao, Zhi; Kanai, Takashi (The Eurographics Association, 2020)
      We present a novel approach for shading photorealistic hair animation, which is the essential visual element for depicting realistic hairs of virtual characters. Our model is able to shade high-quality hairs quickly by ...
    • Example-based Haze Removal with two-layer Gaussian Process Regressions 

      Fan, Xin; Gao, Renjie; Wang, Yi (The Eurographics Association, 2014)
      Hazy images suffer from low visibility and contrast. Researchers have devoted great efforts to haze removal with the prior assumptions on observations in the past decade. However, these priors from observations can provide ...
    • Exploring Volume Visualization with Whole-hand Multitouch Gestures 

      Yan, Xiaoqi; Song, Peng; Fu, Chi-Wing; Goh, Wooi Boon; Ma, Kwan-Liu (The Eurographics Association, 2013)
      Exploded views and cutaway views have been demonstrated to be powerful visualization techniques to explore the complex internal structures in 3D volume data. Current approaches for creating them are mainly based on algorithms ...
    • External Forces Guided Fluid Surface and Volume Reconstruction from Monocular Video 

      Nie, Xiaoying; Hu, Yong; Su, Zhiyuan; Shen, Xukun (The Eurographics Association, 2019)
      We propose a novel method to reconstruct fluid's volume movement and surface details from just a monocular video for the first time. Although many monocular video-based reconstruction methods have been developed, the ...
    • Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement 

      Shin, Il-Kyu; Öztireli, A. Cengiz; Kim, Hyeon-Joong; Beeler, Thabo; Gross, Markus; Choi, Soo-Mi (The Eurographics Association, 2014)
      Creating realistic models and animations of human faces with adequate level of detail is very challenging due to the high complexity of facial deformations and the sensitivity of the human visual system to human faces. One ...
    • Extreme Feature Regions for Image Matching 

      Fan, Baijiang; Rao, Yunbo; Pu, Jiansu; Deng, Jianhua (The Eurographics Association, 2018)
      Extreme feature regions are increasingly critical for many image matching applications on affine image-pairs. In this paper, we focus on the time-consumption and accuracy of using extreme feature regions to do the ...
    • Facial Retargeting by Adding Supplemental Blendshapes 

      Kim, Paul Hyunjin; Seol, Yeongho; Song, Jaewon; Noh, Junyong (The Eurographics Association, 2011)
      This paper introduces a novel method to add a minimal set of missing blendshapes to automatically improve the quality of the retargeting result. Our approach compares the expression spaces defined by the source and the ...
    • Facial-Expression-Aware Emotional Color Transfer Based On Convolutional Neural Network 

      Pei, Min; Liu, Shiguang; Zhang, Xiaoli (The Eurographics Association, 2018)
      Emotional color transfer aims to change the evoked emotion of the source image to that of the target image by adjusting color distribution. Most of existing emotional color transfer methods ignore the facial expression ...
    • Fast and Lightweight Path Guiding Algorithm on GPU 

      Kim, Juhyeon; Kim, Young Min (The Eurographics Association, 2021)
      We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
    • Fast Computing Adaptively Sampled Distance Field on GPU 

      Yin, Kangxue; Liu, Youquan; Wu, Enhua (The Eurographics Association, 2011)
      In this paper we present an efficient method to compute the signed distance field for a large triangle mesh, which can run interactively with GPU accelerated. Restricted by absence of flexible pointer addressing on GPU, ...
    • Fast Level Set Image Segmentation Using New Evolution Indicator Operators 

      Xiao, Chunxia; Gan, Jiajia; Hu, Xiangyun (The Eurographics Association, 2011)
      We propose an effective level set evolution method for robust object segmentation in real images. We construct an effective region indicator and a multiscale edge indicator to adaptively guide the evolution of the level ...
    • Fast Random Sampling of Triangular Meshes 

      Sik, Martin; Krivanek, Jaroslav (The Eurographics Association, 2013)
      We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...
    • A Fast Simulation Method Using SPH and Wavelet for Sub-Particle-Scale Turbulent Flow 

      Fujisawa, Makoto; Mimura, Go; Amano, Toshiyuki; Miyazaki, Jun; Kato, Hirokazu (The Eurographics Association, 2011)
      This paper presents a fast simulation method for turbulent flow which uses a particle method and wavelet analysis. To simulate fluid flow, the method uses smoothed particle hydrodynamics (SPH), which discretizes the fluid ...
    • Feature Adaptive Surfel Set Simplification 

      Huang, Yan; Yan, Feihu; Wang, Bei; Peng, Jingliang (The Eurographics Association, 2011)
      In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of primitives. ...