Now showing items 80-99 of 208

    • Icon Set Selection via Human Computation 

      Laursen, Lasse Farnung; Koyama, Yuki; Chen, Hsiang-Ting; Garces, Elena; Gutierrez, Diego; Harper, Richard; Igarashi, Takeo (The Eurographics Association, 2016)
      Picking the best icons for a graphical user interface is difficult. We present a new method which, given several icon candidates representing functionality, selects a complete icon set optimized for comprehensibility and ...
    • Illumination Space: A Feature Space for Radiance Maps 

      Chalmers, Andrew; Zickler, Todd; Rhee, Taehyun (The Eurographics Association, 2020)
      Radiance maps (RM) are used for capturing the lighting properties of real-world environments. Databases of RMs are useful for various rendering applications such as Look Development, live action composition, mixed reality, ...
    • Illustrative Line Styles for Flow Visualization 

      Everts, Maarten H.; Bekker, Henk; Roerdink, Jos B. T. M.; Isenberg, Tobias (The Eurographics Association, 2011)
      We present a flexible illustrative line style model for the visualization of streamline data. Our model partitions vieworiented line strips into parallel bands whose basic visual properties can be controlled independently. ...
    • Image Palette: Brushstroke Synthesis-based Style Transfer 

      Miao, Zheng; Zhang, Yan; Zheng, Zhibin; Sun, Zhengxing (The Eurographics Association, 2014)
      Painting style transfer is one kind technology where given the sample images with some specific art style, we can render the target images in the same style as the samples after some computation. In this paper we present ...
    • An Image-based Hair Styling System Using Layered Texture Pieces 

      Watanabe, Hiroki; Kanamori, Yoshihiro; Mitani, Jun; Fukui, Yukio (The Eurographics Association, 2011)
      We present an interactive system that allows the user to finely edit a hairstyle image so that the image can be naturally synthesized onto a given facial image. In our system, a hairstyle is composed by stacking texture ...
    • An Improved Friction Model for Cloth Simulation 

      Wong, Tszho H.; Leach, Geoff; Zambetta, Fabio (The Eurographics Association, 2013)
      Friction is a complex phenomenon that resists tangential motion between two contacting objects. In computer graphics, existing cloth simulation methods have typically used a Coulomb model for friction, both static and ...
    • Improving View Independent Rendering for Multiview Effects 

      Gavane, Ajinkya; Watson, Benjamin (The Eurographics Association, 2022)
      This paper describes improvements to view independent rendering (VIR) that make it much more useful for multiview effects. Improved VIR's (iVIR's) soft shadows are nearly identical in quality to VIR's and produced with ...
    • Incomplete 3D Shape Retrieval via Sparse Dictionary Learning 

      Wan, Lili; Jiang, Jingyu; Zhang, Hao (The Eurographics Association, 2015)
      How to deal with missing data is one of the recurring questions in data analysis. The handling of significant missing data is a challenge. In this paper, we are interested in the problem of 3D shape retrieval where the ...
    • Incorporating Fiber Controls into FEM Model for Transversely Isotropic Materials 

      Jianping, Cai; Feng, Lin; Tsui, Lee Yong; Kemao, Qian; Soon, Seah Hock (The Eurographics Association, 2014)
      Physically plausible deformable models based on continuum mechanics have been a hot topic in computer graphics for decades, and many models have been proposed to improve performance speed and stability. However, most of ...
    • InspireMePosing: Learn Pose and Composition from Portrait Examples 

      Sheng, Bin; Jin, Yuxi; Li, Ping; Wang, Wenxiao; Fu, Hongbo; Wu, Enhua (The Eurographics Association, 2018)
      Since people tend to build relationship with others by personal photography, capturing high quality photographs on mobile device has become a strong demand. We propose a portrait photography guidance system to guide user's ...
    • Integrating Occlusion Culling into LOD on GPU 

      Peng, Chao (The Eurographics Association, 2014)
      Real-time rendering of complex 3D models is still a very challenging task. Recently, GPU-based level-of-detail (LOD) approaches have been proposed to fast decrease the complexity of a 3D model, but applying only LOD ...
    • Intelligent Interactive Volume Classification 

      Grau, Sergi; Puig, Anna; Escalera, Sergio; Salamó, Maria (The Eurographics Association, 2013)
      This paper defines an intelligent and interactive framework to classify multiple regions of interest from the original data on demand, without requiring any preprocessing or previous segmentation. The proposed intelligent ...
    • Interactive Deformable Image Registration with Dual Cursor 

      Igarashi, Takeo; Koike, Tsukasa; Kin, Taichi (The Eurographics Association, 2022)
      Deformable image registration is the process of deforming a target image to match corresponding features of a reference image. Fully automatic registration remains difficult; thus, manual registration is dominant in practice. ...
    • Interactive Design of Planar Curved Folding by Reflection 

      Mitani, Jun; Igarashi, Takeo (The Eurographics Association, 2011)
      Designing curved folds of a developable surface remains an open problem. No analytical method for the design of curved folds has been reported. Although optimization methods exist, it is difficult to interactively design ...
    • Interactive Exploration of 4D Geometry with Volumetric Halos 

      Wang, Weiming M.; Yan, Xiaoqi Q.; Fu, Chi-Wing; Hanson, Andrew J.; Heng, Pheng Ann (The Eurographics Association, 2013)
      Halos have been employed as a compelling illustrative hint in many applications to promote depth perception and to emphasize occlusion effects among projected objects. We generalize the application of halo methods from the ...
    • An Interactive Modeling System of Japanese Castles with Decorative Objects 

      Umeyama, Shogo; Dobashi, Yoshinori (The Eurographics Association, 2022)
      We present an interactive modeling system for Japanese castles. We develop an user interface that can generate the fundamental structure of the castle tower consisting of stone walls, turrets, and roofs. By clicking on the ...
    • Interactive Multicut Video Segmentation 

      Levinkov, Evgeny; Tompkin, James; Bonneel, Nicolas; Kirchhoff, Steffen; Andres, Bjoern; Pfister, Hanspeter (The Eurographics Association, 2016)
      Video segmentation requires separating foreground from background, but the general problem extends to more complicated scene segmentations of different objects and their multiple parts. We develop a new approach to interactive ...
    • Interactive Video Completion with SiamMask 

      Tsubota, Satsuki; Okabe, Makoto (The Eurographics Association, 2020)
      In this project, we are developing a method to quickly and easily perform video completion. Under the proposed method, the user specifies a target object by drawing a bounding box around it in the first frame of the video; ...
    • Intersection Distance Field Collision for GPU 

      Krayer, Bastian; Görge, Rebekka; Müller, Stefan (The Eurographics Association, 2022)
      We present a framework for finding collision points between objects represented by signed distance fields. Particles are used to sample the region where intersections can occur. The distance field representation is used ...
    • Japanese Kanji Font Style Transfer based on GAN with Unpaired Training 

      Sakai, Hiroki; Niino, Daisuke; Ijiri, Takashi (The Eurographics Association, 2018)
      To design a whole package of Japanese font is labor consuming, since it usually contains about 30k kanji characters. To support an efficient design process, this poster attempts to adopt a style transfer algorithm for font ...