Now showing items 70-89 of 208

    • GANST: Gradient-aware Arbitrary Neural Style Transfer 

      Zhu, Haichao (The Eurographics Association, 2021)
      Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...
    • Gauss-Seidel Progressive Iterative Approximation (GS-PIA) for Loop Surface Interpolation 

      Wang, Zhihao; Li, Yajuan; Ma, Weiyin; Deng, Chongyang (The Eurographics Association, 2018)
      We propose a Gauss-Seidel progressive iterative approximation (GS-PIA) method for Loop subdivision surface interpolation by combining classical Gauss-Seidel iterative method for linear system and progressive iterative ...
    • Gaze Attention and Flow Visualization using the Smudge Effect 

      Yoo, Sangbong; Jeong, Seongmin; Kim, Seokyeon; Jang, Yun (The Eurographics Association, 2019)
      Many advanced gaze visualization techniques have been developed continuously based on the fundamental gaze visualizations such as scatter plots, attention map, and scanpath. However, it is not easy to locate challenging ...
    • Generalizable Dynamic Radiance Fields For Talking Head Synthesis With Few-shot 

      Dang, Rujing; Wang, Shaohui; Wang, Haoqian (The Eurographics Association, 2023)
      Audio-driven talking head generation has wide applications in virtual games, hosts, online meetings, etc. Recently, great achievements have been made in synthesizing talking heads based on neural radiance fields. However, ...
    • Geometry-Aware Image Completion via Multiple Examples 

      Wang, Guihang; Chen, Xuejin; Hu, Siyu (The Eurographics Association, 2014)
      When browsing through photographs taken during a trip, it can be a distressing discovery to find many other bystanders captured within the frame. A visually compelling snapshot preserves the desired subject in the foreground, ...
    • GPU-based Real-time Cloth Simulation for Virtual Try-on 

      Su, Tongkui; Zhang, Yan; Zhou, Yu; Yu, Yao; Du, Sidan (The Eurographics Association, 2018)
      We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...
    • Hand Shadow Art: A Differentiable Rendering Perspective 

      Gangopadhyay, Aalok; Singh, Prajwal; Tiwari, Ashish; Raman, Shanmuganathan (The Eurographics Association, 2023)
      Shadow art is an exciting form of sculptural art that produces captivating artistic effects through the 2D shadows cast by 3D shapes. Hand shadows, also known as shadow puppetry or shadowgraphy, involve creating various ...
    • Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets 

      Yang, Kaixiang; Wang, Hongya; Du, Ming; Wang, Zhizheng; Tan, Zongyuan; Xiao, Yingyuan (The Eurographics Association, 2021)
      Similarity search is an indispensable component in many computer vision applications. To index billions of images on a single commodity server, Douze et al. introduced L&C that works on operating points considering 64-128 ...
    • Human Face Modeling based on Deep Learning through Line-drawing 

      Kawanaka, Yuta; Sato, Syuhei; Sakurai, Kaisei; Gao, Shangce; Tang, Zheng (The Eurographics Association, 2022)
      This paper presents a deep learning-based method for creating 3D human face models. In recent years, several sketch-based shape modeling methods have been proposed. These methods allow the user to easily model various ...
    • Human Motion Synthesis and Control via Contextual Manifold Embedding 

      Zeng, Rui; Dai, Ju; Bai, Junxuan; Pan, Junjun; Qin, Hong (The Eurographics Association, 2021)
      Modeling motion dynamics for precise and rapid control by deterministic data-driven models is challenging due to the natural randomness of human motion. To address it, we propose a novel framework for continuous motion ...
    • Icon Set Selection via Human Computation 

      Laursen, Lasse Farnung; Koyama, Yuki; Chen, Hsiang-Ting; Garces, Elena; Gutierrez, Diego; Harper, Richard; Igarashi, Takeo (The Eurographics Association, 2016)
      Picking the best icons for a graphical user interface is difficult. We present a new method which, given several icon candidates representing functionality, selects a complete icon set optimized for comprehensibility and ...
    • Illumination Space: A Feature Space for Radiance Maps 

      Chalmers, Andrew; Zickler, Todd; Rhee, Taehyun (The Eurographics Association, 2020)
      Radiance maps (RM) are used for capturing the lighting properties of real-world environments. Databases of RMs are useful for various rendering applications such as Look Development, live action composition, mixed reality, ...
    • Illustrative Line Styles for Flow Visualization 

      Everts, Maarten H.; Bekker, Henk; Roerdink, Jos B. T. M.; Isenberg, Tobias (The Eurographics Association, 2011)
      We present a flexible illustrative line style model for the visualization of streamline data. Our model partitions vieworiented line strips into parallel bands whose basic visual properties can be controlled independently. ...
    • Image Palette: Brushstroke Synthesis-based Style Transfer 

      Miao, Zheng; Zhang, Yan; Zheng, Zhibin; Sun, Zhengxing (The Eurographics Association, 2014)
      Painting style transfer is one kind technology where given the sample images with some specific art style, we can render the target images in the same style as the samples after some computation. In this paper we present ...
    • An Image-based Hair Styling System Using Layered Texture Pieces 

      Watanabe, Hiroki; Kanamori, Yoshihiro; Mitani, Jun; Fukui, Yukio (The Eurographics Association, 2011)
      We present an interactive system that allows the user to finely edit a hairstyle image so that the image can be naturally synthesized onto a given facial image. In our system, a hairstyle is composed by stacking texture ...
    • An Improved Friction Model for Cloth Simulation 

      Wong, Tszho H.; Leach, Geoff; Zambetta, Fabio (The Eurographics Association, 2013)
      Friction is a complex phenomenon that resists tangential motion between two contacting objects. In computer graphics, existing cloth simulation methods have typically used a Coulomb model for friction, both static and ...
    • Improving View Independent Rendering for Multiview Effects 

      Gavane, Ajinkya; Watson, Benjamin (The Eurographics Association, 2022)
      This paper describes improvements to view independent rendering (VIR) that make it much more useful for multiview effects. Improved VIR's (iVIR's) soft shadows are nearly identical in quality to VIR's and produced with ...
    • Incomplete 3D Shape Retrieval via Sparse Dictionary Learning 

      Wan, Lili; Jiang, Jingyu; Zhang, Hao (The Eurographics Association, 2015)
      How to deal with missing data is one of the recurring questions in data analysis. The handling of significant missing data is a challenge. In this paper, we are interested in the problem of 3D shape retrieval where the ...
    • Incorporating Fiber Controls into FEM Model for Transversely Isotropic Materials 

      Jianping, Cai; Feng, Lin; Tsui, Lee Yong; Kemao, Qian; Soon, Seah Hock (The Eurographics Association, 2014)
      Physically plausible deformable models based on continuum mechanics have been a hot topic in computer graphics for decades, and many models have been proposed to improve performance speed and stability. However, most of ...
    • InspireMePosing: Learn Pose and Composition from Portrait Examples 

      Sheng, Bin; Jin, Yuxi; Li, Ping; Wang, Wenxiao; Fu, Hongbo; Wu, Enhua (The Eurographics Association, 2018)
      Since people tend to build relationship with others by personal photography, capturing high quality photographs on mobile device has become a strong demand. We propose a portrait photography guidance system to guide user's ...