Now showing items 55-74 of 208

    • Facial Retargeting by Adding Supplemental Blendshapes 

      Kim, Paul Hyunjin; Seol, Yeongho; Song, Jaewon; Noh, Junyong (The Eurographics Association, 2011)
      This paper introduces a novel method to add a minimal set of missing blendshapes to automatically improve the quality of the retargeting result. Our approach compares the expression spaces defined by the source and the ...
    • Facial-Expression-Aware Emotional Color Transfer Based On Convolutional Neural Network 

      Pei, Min; Liu, Shiguang; Zhang, Xiaoli (The Eurographics Association, 2018)
      Emotional color transfer aims to change the evoked emotion of the source image to that of the target image by adjusting color distribution. Most of existing emotional color transfer methods ignore the facial expression ...
    • Fast and Lightweight Path Guiding Algorithm on GPU 

      Kim, Juhyeon; Kim, Young Min (The Eurographics Association, 2021)
      We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
    • Fast Computing Adaptively Sampled Distance Field on GPU 

      Yin, Kangxue; Liu, Youquan; Wu, Enhua (The Eurographics Association, 2011)
      In this paper we present an efficient method to compute the signed distance field for a large triangle mesh, which can run interactively with GPU accelerated. Restricted by absence of flexible pointer addressing on GPU, ...
    • Fast Level Set Image Segmentation Using New Evolution Indicator Operators 

      Xiao, Chunxia; Gan, Jiajia; Hu, Xiangyun (The Eurographics Association, 2011)
      We propose an effective level set evolution method for robust object segmentation in real images. We construct an effective region indicator and a multiscale edge indicator to adaptively guide the evolution of the level ...
    • Fast Random Sampling of Triangular Meshes 

      Sik, Martin; Krivanek, Jaroslav (The Eurographics Association, 2013)
      We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...
    • A Fast Simulation Method Using SPH and Wavelet for Sub-Particle-Scale Turbulent Flow 

      Fujisawa, Makoto; Mimura, Go; Amano, Toshiyuki; Miyazaki, Jun; Kato, Hirokazu (The Eurographics Association, 2011)
      This paper presents a fast simulation method for turbulent flow which uses a particle method and wavelet analysis. To simulate fluid flow, the method uses smoothed particle hydrodynamics (SPH), which discretizes the fluid ...
    • Feature Adaptive Surfel Set Simplification 

      Huang, Yan; Yan, Feihu; Wang, Bei; Peng, Jingliang (The Eurographics Association, 2011)
      In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of primitives. ...
    • Feature Curve Network Extraction via Quadric Surface Fitting 

      Zhengda, Lu; Guo, Jianwei; Xiao, Jun; Wang, Ying; Zhang, Xiaopeng; Yan, Dong-Ming (The Eurographics Association, 2019)
      Feature curves on 3D shapes provide a high dimensional representation of the geometry and reveal their underlying structure. In this paper, we present an automatic approach for extracting complete feature curve networks ...
    • Feature-Aware Mesh for Image Retargeting 

      Niu, Yuzhen; Liu, Feng; Lai, Yu-chi (The Eurographics Association, 2011)
      Image retargeting adapts an input image to displays other than originally intended while minimizing visual distortion. Most warping-based methods formulate retargeting as a spatially-varying warping problem over a uniform ...
    • Feature-Aware Reconstruction of Volume Data via Trivariate Splines 

      Li, Bo; Qin, Hong (The Eurographics Association, 2011)
      In this paper, we propose a novel approach that transforms discrete volumetric data directly acquired from scanning devices into continuous spline representation with tensor-product regular structure. Our method is achieved ...
    • Feature-Sized Sampling for Vector Line Art 

      Ohrhallinger, Stefan; Parakkat, Amal Dev; Memari, Pooran (The Eurographics Association, 2023)
      By introducing a first-of-its-kind quantifiable sampling algorithm based on feature size, we present a fresh perspective on the practical aspects of planar curve sampling. Following the footsteps of e-sampling, which was ...
    • Finding Feature Similarities Between Geometric Trees 

      Mukherjee, Uddipan; Gopi, Meenakshisundaram (The Eurographics Association, 2014)
      Geometric trees are graphs with no cycles in which the nodes have spatial co-ordinates and the edges are geometric curves. Many physical systems can be represented effectively using geometric trees, e.g. river beds, animal ...
    • Frontmatter: Pacific Graphics 2015 - Short Papers 

      Stam, Jos; Mitra, Niloy J.; Xu, Kun (The Eurographics Association, 2015)
    • Frontmatter: Pacific Graphics 2018 - Short Papers and Posters 

      Fu, Hongbo; Ghosh, Abhijeet; Kopf, Johannes (The Eurographics Association, 2018)
    • GANST: Gradient-aware Arbitrary Neural Style Transfer 

      Zhu, Haichao (The Eurographics Association, 2021)
      Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...
    • Gauss-Seidel Progressive Iterative Approximation (GS-PIA) for Loop Surface Interpolation 

      Wang, Zhihao; Li, Yajuan; Ma, Weiyin; Deng, Chongyang (The Eurographics Association, 2018)
      We propose a Gauss-Seidel progressive iterative approximation (GS-PIA) method for Loop subdivision surface interpolation by combining classical Gauss-Seidel iterative method for linear system and progressive iterative ...
    • Gaze Attention and Flow Visualization using the Smudge Effect 

      Yoo, Sangbong; Jeong, Seongmin; Kim, Seokyeon; Jang, Yun (The Eurographics Association, 2019)
      Many advanced gaze visualization techniques have been developed continuously based on the fundamental gaze visualizations such as scatter plots, attention map, and scanpath. However, it is not easy to locate challenging ...
    • Generalizable Dynamic Radiance Fields For Talking Head Synthesis With Few-shot 

      Dang, Rujing; Wang, Shaohui; Wang, Haoqian (The Eurographics Association, 2023)
      Audio-driven talking head generation has wide applications in virtual games, hosts, online meetings, etc. Recently, great achievements have been made in synthesizing talking heads based on neural radiance fields. However, ...
    • Geometry-Aware Image Completion via Multiple Examples 

      Wang, Guihang; Chen, Xuejin; Hu, Siyu (The Eurographics Association, 2014)
      When browsing through photographs taken during a trip, it can be a distressing discovery to find many other bystanders captured within the frame. A visually compelling snapshot preserves the desired subject in the foreground, ...