Now showing items 78-97 of 116

    • Peer Review: Does it really help students? 

      Kenwright, Ben (The Eurographics Association, 2016)
      Student peer review has long been a method for increasing student engagement and work quality.We present notes on teaching tips and techniques using peer review as a means way to engage students interest in the area of ...
    • Peripheral Retinal Image Simulation Based on Retina Shapes 

      Dias, Catarina; Wick, Michael; Rifai, Katharina; Wahl, Siegfried (The Eurographics Association, 2016)
      We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an ...
    • Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing 

      Abdellah, Marwan; Bilgili, Ahmet; Eilemann, Stefan; Markram, Henry; Schürmann, Felix (The Eurographics Association, 2016)
      We introduce a physically-plausible Monte Carlo rendering technique that is capable of treating highly scattering participating media in the presence of fluorescent mixtures. Our model accounts for the actual intrinsic ...
    • A Practical and Controllable Hair and Fur Model for Production Path Tracing 

      Chiang, Matt Jen-Yuan; Bitterli, Benedikt; Tappan, Chuck; Burley, Brent (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present an energy-conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near-field formulation to avoid the expensive integral across the fiber, accounts for all ...
    • A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves 

      Bezgodov, Alexey; Karsakov, Andrey (The Eurographics Association, 2016)
      This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic ...
    • A Practical Method for High-Resolution Embedded Liquid Surfaces 

      Goldade, Ryan; Batty, Christopher; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several ...
    • Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming 

      Ozawa, Tadahiro; Okamoto, Midori; Kubo, Hiroyuki; Morishima, Shigeo (The Eurographics Association, 2016)
      Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
    • Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map 

      Mochida, Keisuke; Okamoto, Midori; Kubo, Hiroyuki; Morishima, Shigeo (The Eurographics Association, 2016)
      Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects ...
    • Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization 

      Ecker, Ady (The Eurographics Association, 2016)
      We present a real-world application of real-time video texture synthesis for capsule endoscopy
    • Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches 

      Manzi, Marco; Vicini, Delio; Zwicker, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel algorithm to reconstruct high-quality images from sampled pixels and gradients in gradient-domain rendering. Our approach extends screened Poisson reconstruction by adding additional regularization ...
    • Rig-Space Motion Retargeting 

      Hu, Lin-Chuan; Chang, Ming-Hsu; Chuang, Yung-Yu (The Eurographics Association, 2016)
      This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ...
    • Robust Gap Removal from Binary Volumes 

      Sobiecki, Andre; Jalba, Andrei C.; Telea, Alexandru (The Eurographics Association, 2016)
      We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
    • Robust Transmission of Motion Capture Data using Interleaved LDPC and Inverse Kinematics 

      Furtado, Antonio Carlos; Cheng, Irene; Dufaux, Frederic; Basu, Anup (The Eurographics Association, 2016)
      Recent advances in smart-sensor technology have improved precision in Motion Capture (MoCap) data for realistic animation. However, precision also imposes challenges on bandwidth. While research efforts have focussed on ...
    • SAH Guided Spatial Split Partitioning for Fast BVH Construction 

      Ganestam, Per; Doggett, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage ...
    • Seamless Video Stitching from Hand-held Camera Inputs 

      Lin, Kaimo; Liu, Shuaicheng; Cheong, Loong-Fah; Zeng, Bing (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Images/videos captured by portable devices (e.g., cellphones, DV cameras) often have limited fields of view. Image stitching, also referred to as mosaics or panorama, can produce a wide angle image by compositing several ...
    • A Simple and Effective Method to Detect Orthogonal Vanishing Points in Uncalibrated Images of Man-Made Environments 

      Simon, Gilles; Fond, Antoine; Berger, Marie-Odile (The Eurographics Association, 2016)
      This paper presents an effective and easy-to-implement algorithm to compute orthogonal vanishing points in uncalibrated images of man-made scenes. The main contribution is to estimate the zenith and the horizon line before ...
    • Single Image Weathering via Exemplar Propagation 

      Iizuka, Satoshi; Endo, Yuki; Kanamori, Yoshihiro; Mitani, Jun (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not ...
    • Sketch-based Modeling 

      Cordier, Frederic; Singh, Karan; Etem, Even; Cani, Marie-Paule; Gingold, Yotam (The Eurographics Association, 2016)
      Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based ...
    • Skyglow: Towards a Night-time Illumination Model for Urban Environments 

      Minor, Tom; Poncelet, Robert R.; Anderson, Eike Falk (The Eurographics Association, 2016)
      For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ...
    • SMARTCANVAS: Context-inferred Interpretation of Sketches for Preparatory Design Studies 

      Zheng, Youyi; Liu, Han; Dorsey, Julie; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In early or preparatory design stages, an architect or designer sketches out rough ideas, not only about the object or structure being considered, but its relation to its spatial context. This is an iterative process, where ...