Now showing items 52-71 of 116

    • Improved Surface Quality in 3D Printing by Optimizing the Printing Direction 

      Wang, Weiming; Zanni, Cédric; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a pipeline of algorithms that decomposes a given polygon model into parts such that each part can be 3D printed with high (outer) surface quality. For this we exploit the fact that most 3D printing technologies ...
    • Inertial Steady 2D Vector Field Topology 

      Günther, Tobias; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Vector field topology is a powerful and matured tool for the study of the asymptotic behavior of tracer particles in steady flows. Yet, it does not capture the behavior of finite-sized particles, because they develop inertia ...
    • Information Theory in Visualization 

      Chen, Min; Sbert, Mateu; Shen, Han-Wei; Viola, Ivan; Bardera, Anton; Feixas, Miquel (The Eurographics Association, 2016)
      In this half-day tutorial, we review a variety of applications of information theory in visualization. The holistic nature of information-theoretic reasoning has enabled many such applications, ranging from light placement ...
    • Interactive Additive Diffraction Synthesis 

      Lee, Sangmin; Lee, Sungkil (The Eurographics Association, 2016)
      Lens flare, comprising diffraction patterns of direct lights and ghosts of an aperture, is one of artistic artifacts in optical systems. The generation of far-field diffraction patterns has commonly used Fourier transform ...
    • Interactive Deformation of Structurally Complex Heart Models Constructed from Medical Images 

      Nakashima, Kazutaka; Koyama, Yuki; Igarashi, Takeo; Ijiri, Takashi; Inada, Shin; Nakazawa, Kazuo (The Eurographics Association, 2016)
      We present a data structure for interactive deformation of complicated organ models, such as hearts, and a technique for automatically constructing the data structure from given medical images. The data structure is a dual ...
    • Interactive Modeling of Support-free Shapes for Fabrication 

      Reiner, Tim; Lefebvre, Sylvain (The Eurographics Association, 2016)
      We introduce an interactive sculpting approach that enables modeling of support-free objects: objects which do not require any support structures during 3D printing. We propose three operators - trim, preserve, grow - to ...
    • Interactive Monte-Carlo Ray-Tracing Upsampling 

      Boughida, Malik; Groueix, Thibault; Boubekeur, Tamy (The Eurographics Association, 2016)
      We propose a practical method to approximate global illumination at interactive framerates for dynamic scenes. We address multi-bounce, visibility-aware indirect lighting, for diffuse to moderately glossy materials, relying ...
    • Interactive Videos: Plausible Video Editing using Sparse Structure Points 

      Chang, Chia-Sheng; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Video remains the method of choice for capturing temporal events. However, without access to the underlying 3D scene models, it remains difficult to make object level edits in a single video or across multiple videos. While ...
    • Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis 

      Patané, Giuseppe (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
    • Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion 

      Cordonnier, Guillaume; Braun, Jean; Cani, Marie-Paule; Benes, Bedrich; Galin, Éric; Peytavie, Adrien; Guérin, Éric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      At large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in ...
    • Learning 3D Deformation of Animals from 2D Images 

      Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ...
    • Lowering the Entry Barrier for Students Programming Virtual Reality Applications 

      Lambers, Martin (The Eurographics Association, 2016)
      In Computer Graphics, it is common practice to accompany lectures with hands-on tutorials and/or project assignments that allow students to write and run their own interactive graphics applications. In the special case of ...
    • Mesh Saliency Analysis via Local Curvature Entropy 

      Limper, Max; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2016)
      We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
    • Minimum Displacements For Cloth-obstacle Penetration Resolving 

      Sun, Liming; Nyberg, Timo R.; Xiong, Gang; Ye, Juntao (The Eurographics Association, 2016)
      Pre-existing penetrations often show up in many applications, particularly in garments fitting. The popular continuous collision detection (CCD) based methods are incapable of handling them, as there is no history information ...
    • Modeling and Estimation of Energy-Based Hyperelastic Objects 

      Miguel, Eder; Miraut, David; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer ...
    • MOOCs in Computer Graphics 

      Bourdin, Jean-Jacques (The Eurographics Association, 2016)
      Since their first presentations, MOOCs have been advertized as the future of higher education as well as a solution against the increase of tuition fees. This panel is introduced by an experiment of MOOCs in Computer ...
    • Motion Grammars for Character Animation 

      Hyun, Kyunglyul; Lee, Kyungho; Lee, Jehee (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain ...
    • Multi-Focus Plenoptic Simulator and Lens Pattern Mixing for Dense Depth Map Estimation 

      Ferreira, Rodrigo; Cunha, Joel; Goncalves, Nuno (The Eurographics Association, 2016)
      Light field cameras capture a scene's multi-directional light field with one image, allowing the estimation of depth. In this paper, we introduce a fully automatic method for depth estimation from a single plenoptic image ...
    • Multi-Resolution Meshes for Feature-Aware Hardware Tessellation 

      Lambert, Thibaud; Bénard, Pierre; Guennebaud, Gaël (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with maximal performances. However, owing to its fixed and uniform pattern, leveraging tessellation for feature-aware LOD ...
    • A Multi-sided Bézier Patch with a Simple Control Structure 

      Várady, Tamás; Salvi, Péter; Karikó, György (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      A new n-sided surface scheme is presented, that generalizes tensor product Bézier patches. Boundaries and corresponding crossderivatives are specified as conventional Bézier surfaces of arbitrary degrees. The surface is ...