Now showing items 60-79 of 116

    • Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis 

      Patané, Giuseppe (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
    • Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion 

      Cordonnier, Guillaume; Braun, Jean; Cani, Marie-Paule; Benes, Bedrich; Galin, Éric; Peytavie, Adrien; Guérin, Éric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      At large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in ...
    • Learning 3D Deformation of Animals from 2D Images 

      Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ...
    • Lowering the Entry Barrier for Students Programming Virtual Reality Applications 

      Lambers, Martin (The Eurographics Association, 2016)
      In Computer Graphics, it is common practice to accompany lectures with hands-on tutorials and/or project assignments that allow students to write and run their own interactive graphics applications. In the special case of ...
    • Mesh Saliency Analysis via Local Curvature Entropy 

      Limper, Max; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2016)
      We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
    • Minimum Displacements For Cloth-obstacle Penetration Resolving 

      Sun, Liming; Nyberg, Timo R.; Xiong, Gang; Ye, Juntao (The Eurographics Association, 2016)
      Pre-existing penetrations often show up in many applications, particularly in garments fitting. The popular continuous collision detection (CCD) based methods are incapable of handling them, as there is no history information ...
    • Modeling and Estimation of Energy-Based Hyperelastic Objects 

      Miguel, Eder; Miraut, David; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer ...
    • MOOCs in Computer Graphics 

      Bourdin, Jean-Jacques (The Eurographics Association, 2016)
      Since their first presentations, MOOCs have been advertized as the future of higher education as well as a solution against the increase of tuition fees. This panel is introduced by an experiment of MOOCs in Computer ...
    • Motion Grammars for Character Animation 

      Hyun, Kyunglyul; Lee, Kyungho; Lee, Jehee (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain ...
    • Multi-Focus Plenoptic Simulator and Lens Pattern Mixing for Dense Depth Map Estimation 

      Ferreira, Rodrigo; Cunha, Joel; Goncalves, Nuno (The Eurographics Association, 2016)
      Light field cameras capture a scene's multi-directional light field with one image, allowing the estimation of depth. In this paper, we introduce a fully automatic method for depth estimation from a single plenoptic image ...
    • Multi-Resolution Meshes for Feature-Aware Hardware Tessellation 

      Lambert, Thibaud; Bénard, Pierre; Guennebaud, Gaël (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Hardware tessellation is de facto the preferred mechanism to adaptively control mesh resolution with maximal performances. However, owing to its fixed and uniform pattern, leveraging tessellation for feature-aware LOD ...
    • A Multi-sided Bézier Patch with a Simple Control Structure 

      Várady, Tamás; Salvi, Péter; Karikó, György (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      A new n-sided surface scheme is presented, that generalizes tensor product Bézier patches. Boundaries and corresponding crossderivatives are specified as conventional Bézier surfaces of arbitrary degrees. The surface is ...
    • Multisampling Compressive Video Spectroscopy 

      Jeon, Daniel S.; Choi, Inchang; Kim, Min H. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The coded aperture snapshot spectral imaging (CASSI) architecture has been employed widely for capturing hyperspectral video. Despite allowing concurrent capture of hyperspectral video, spatial modulation in CASSI sacrifices ...
    • Narrow Band FLIP for Liquid Simulations 

      Ferstl, Florian; Ando, Ryoichi; Wojtan, Chris; Westermann, Rüdiger; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid ...
    • Near-Instant Capture of High-Resolution Facial Geometry and Reflectance 

      Fyffe, Graham; Graham, Paul; Tunwattanapong, Borom; Ghosh, Abhijeet; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
    • No-infill 3D Printing 

      Wei, Xiaoran; Geng, Guohua; Zhang, Yuhe (The Eurographics Association, 2016)
      This paper introduces a partition method for printing hollow objects without infill via Fused Deposition Modeling (FDM), which is one of the most widely used 3D-printing technology. We linked the partition problem to the ...
    • An Objective Deghosting Quality Metric for HDR Images 

      Tursun, Okan Tarhan; Akyüz, Ahmet Oğuz; Erdem, Aykut; Erdem, Erkut (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Reconstructing high dynamic range (HDR) images of a complex scene involving moving objects and dynamic backgrounds is prone to artifacts. A large number of methods have been proposed that attempt to alleviate these artifacts, ...
    • The Online Anatomical Human: Web-based Anatomy Education 

      Smit, Noeska; Hofstede, Cees-Willem; Kraima, Annelot; Jansma, Daniel; deRuiter, Marco; Eisemann, Elmar; Vilanova, Anna (The Eurographics Association, 2016)
      The Online Anatomical Human (OAH) is a web-based viewer for studying anatomy. It is based on real human anatomy and incorporates medical image data in linked 2D and 3D views that students can freely interact with. Our ...
    • Peer Review: Does it really help students? 

      Kenwright, Ben (The Eurographics Association, 2016)
      Student peer review has long been a method for increasing student engagement and work quality.We present notes on teaching tips and techniques using peer review as a means way to engage students interest in the area of ...
    • Peripheral Retinal Image Simulation Based on Retina Shapes 

      Dias, Catarina; Wick, Michael; Rifai, Katharina; Wahl, Siegfried (The Eurographics Association, 2016)
      We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an ...