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Now showing items 73-92 of 116

    • Narrow Band FLIP for Liquid Simulations 

      Ferstl, Florian; Ando, Ryoichi; Wojtan, Chris; Westermann, Rüdiger; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid ...
    • Near-Instant Capture of High-Resolution Facial Geometry and Reflectance 

      Fyffe, Graham; Graham, Paul; Tunwattanapong, Borom; Ghosh, Abhijeet; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
    • No-infill 3D Printing 

      Wei, Xiaoran; Geng, Guohua; Zhang, Yuhe (The Eurographics Association, 2016)
      This paper introduces a partition method for printing hollow objects without infill via Fused Deposition Modeling (FDM), which is one of the most widely used 3D-printing technology. We linked the partition problem to the ...
    • An Objective Deghosting Quality Metric for HDR Images 

      Tursun, Okan Tarhan; Akyüz, Ahmet Oğuz; Erdem, Aykut; Erdem, Erkut (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Reconstructing high dynamic range (HDR) images of a complex scene involving moving objects and dynamic backgrounds is prone to artifacts. A large number of methods have been proposed that attempt to alleviate these artifacts, ...
    • The Online Anatomical Human: Web-based Anatomy Education 

      Smit, Noeska; Hofstede, Cees-Willem; Kraima, Annelot; Jansma, Daniel; deRuiter, Marco; Eisemann, Elmar; Vilanova, Anna (The Eurographics Association, 2016)
      The Online Anatomical Human (OAH) is a web-based viewer for studying anatomy. It is based on real human anatomy and incorporates medical image data in linked 2D and 3D views that students can freely interact with. Our ...
    • Peer Review: Does it really help students? 

      Kenwright, Ben (The Eurographics Association, 2016)
      Student peer review has long been a method for increasing student engagement and work quality.We present notes on teaching tips and techniques using peer review as a means way to engage students interest in the area of ...
    • Peripheral Retinal Image Simulation Based on Retina Shapes 

      Dias, Catarina; Wick, Michael; Rifai, Katharina; Wahl, Siegfried (The Eurographics Association, 2016)
      We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an ...
    • Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing 

      Abdellah, Marwan; Bilgili, Ahmet; Eilemann, Stefan; Markram, Henry; Schürmann, Felix (The Eurographics Association, 2016)
      We introduce a physically-plausible Monte Carlo rendering technique that is capable of treating highly scattering participating media in the presence of fluorescent mixtures. Our model accounts for the actual intrinsic ...
    • A Practical and Controllable Hair and Fur Model for Production Path Tracing 

      Chiang, Matt Jen-Yuan; Bitterli, Benedikt; Tappan, Chuck; Burley, Brent (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present an energy-conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near-field formulation to avoid the expensive integral across the fiber, accounts for all ...
    • A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves 

      Bezgodov, Alexey; Karsakov, Andrey (The Eurographics Association, 2016)
      This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic ...
    • A Practical Method for High-Resolution Embedded Liquid Surfaces 

      Goldade, Ryan; Batty, Christopher; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several ...
    • Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming 

      Ozawa, Tadahiro; Okamoto, Midori; Kubo, Hiroyuki; Morishima, Shigeo (The Eurographics Association, 2016)
      Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
    • Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map 

      Mochida, Keisuke; Okamoto, Midori; Kubo, Hiroyuki; Morishima, Shigeo (The Eurographics Association, 2016)
      Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects ...
    • Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization 

      Ecker, Ady (The Eurographics Association, 2016)
      We present a real-world application of real-time video texture synthesis for capsule endoscopy
    • Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches 

      Manzi, Marco; Vicini, Delio; Zwicker, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel algorithm to reconstruct high-quality images from sampled pixels and gradients in gradient-domain rendering. Our approach extends screened Poisson reconstruction by adding additional regularization ...
    • Rig-Space Motion Retargeting 

      Hu, Lin-Chuan; Chang, Ming-Hsu; Chuang, Yung-Yu (The Eurographics Association, 2016)
      This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ...
    • Robust Gap Removal from Binary Volumes 

      Sobiecki, Andre; Jalba, Andrei C.; Telea, Alexandru (The Eurographics Association, 2016)
      We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
    • Robust Transmission of Motion Capture Data using Interleaved LDPC and Inverse Kinematics 

      Furtado, Antonio Carlos; Cheng, Irene; Dufaux, Frederic; Basu, Anup (The Eurographics Association, 2016)
      Recent advances in smart-sensor technology have improved precision in Motion Capture (MoCap) data for realistic animation. However, precision also imposes challenges on bandwidth. While research efforts have focussed on ...
    • SAH Guided Spatial Split Partitioning for Fast BVH Construction 

      Ganestam, Per; Doggett, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage ...
    • Seamless Video Stitching from Hand-held Camera Inputs 

      Lin, Kaimo; Liu, Shuaicheng; Cheong, Loong-Fah; Zeng, Bing (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Images/videos captured by portable devices (e.g., cellphones, DV cameras) often have limited fields of view. Image stitching, also referred to as mosaics or panorama, can produce a wide angle image by compositing several ...