Now showing items 1-20 of 116

    • Smooth Interpolation of Curve Networks with Surface Normals 

      Stanko, Tibor; Hahmann, Stefanie; Bonneau, Georges-Pierre; Saguin-Sprynski, Nathalie (The Eurographics Association, 2016)
      Recent surface acquisition technologies based on microsensors produce three-space tangential curve data which can be transformed into a network of space curves with surface normals. This paper addresses the problem of ...
    • Robust Gap Removal from Binary Volumes 

      Sobiecki, Andre; Jalba, Andrei C.; Telea, Alexandru (The Eurographics Association, 2016)
      We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
    • Mesh Saliency Analysis via Local Curvature Entropy 

      Limper, Max; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2016)
      We present a novel approach for estimating mesh saliency. Our method is fast, flexible, and easy to implement. By applying the well-known concept of Shannon entropy to 3D mesh data, we obtain an efficient method to determine ...
    • Advances in Geometry and Reflectance Acquisition 

      Weinmann, Michael; Langguth, Fabian; Goesele, Michael; Klein, Reinhard (The Eurographics Association, 2016)
      This tutorial is focused on acquisition methods for geometry and reflectance as well as strategies towards an efficient acquisition pipeline to fulfill the demands of industry with respect to mass digitization of 3D contents. ...
    • Deep Learning for Shape Analysis 

      Bronstein, Michael; Kalogerakis, Evangelos; Rodola, Emanuele; Masci, Jonathan; Boscaini, Davide (The Eurographics Association, 2016)
      The past decade in computer vision research has witnessed the re-emergence of deep learning, and in particular convolutional neural network (CNN) techniques, allowing to learn powerful image feature representations from ...
    • 3D Characters for Virtual Reality 

      Orvalho, Veronica; Runa, Catarina; Lewis, John P. (The Eurographics Association, 2016)
      Creating a 3D avatar that looks like a specific person is time­consuming, requires expert artists, expensive equipment and a complex pipeline. In this tutorial we explain the different stages of a traditional character ...
    • Algorithms and Techniques for Virtual Camera Control 

      Ranon, Roberto; Christie, Marc; Lino, Christophe (The Eurographics Association, 2016)
      Camera control is required in nearly all interactive 3D applications and presents a particular combination of different technical challenges. This tutorial will present recent and novel research ideas to handling a user's ...
    • Sketch-based Modeling 

      Cordier, Frederic; Singh, Karan; Etem, Even; Cani, Marie-Paule; Gingold, Yotam (The Eurographics Association, 2016)
      Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based ...
    • Information Theory in Visualization 

      Chen, Min; Sbert, Mateu; Shen, Han-Wei; Viola, Ivan; Bardera, Anton; Feixas, Miquel (The Eurographics Association, 2016)
      In this half-day tutorial, we review a variety of applications of information theory in visualization. The holistic nature of information-theoretic reasoning has enabled many such applications, ranging from light placement ...
    • The HDR-video Pipeline 

      Unger, Jonas; Banterle, Francesco; Eilertsen, Gabriel; Mantiuk, Rafał K. (The Eurographics Association, 2016)
      High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ...
    • 3D Modelling Framework: an Incremental Approach 

      Almeida, Luis; Menezes, Paulo; Dias, Jorge (The Eurographics Association, 2016)
      This paper presents a framework for on-line incremental 3D modeling useful for human computer interaction or telepresence applications. We aim a free viewpoint approach based on user's realistic representation to simulate ...
    • A Generic Physically-based Approach to the Opening Design Problem 

      Κalampokis, Konstantinos; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2016)
      Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
    • Texel Shading 

      Hillesland, Karl E.; Yang, J. C. (The Eurographics Association, 2016)
      We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
    • Garment Transfer for Quadruped Characters 

      Narita, Fumiya; Saito, Shunsuke; Kato, Takuya; Fukusato, Tsukasa; Morishima, Shigeo (The Eurographics Association, 2016)
      Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ...
    • Interactive Deformation of Structurally Complex Heart Models Constructed from Medical Images 

      Nakashima, Kazutaka; Koyama, Yuki; Igarashi, Takeo; Ijiri, Takashi; Inada, Shin; Nakazawa, Kazuo (The Eurographics Association, 2016)
      We present a data structure for interactive deformation of complicated organ models, such as hearts, and a technique for automatically constructing the data structure from given medical images. The data structure is a dual ...
    • Drift-Diffusion Based Real-Time Dynamic Terrain Deformation 

      Gilardi, Marco; Watten, Phil L.; Newbury, Paul (The Eurographics Association, 2016)
      In the natural world, terrains are dynamic entities which change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static ...
    • Minimum Displacements For Cloth-obstacle Penetration Resolving 

      Sun, Liming; Nyberg, Timo R.; Xiong, Gang; Ye, Juntao (The Eurographics Association, 2016)
      Pre-existing penetrations often show up in many applications, particularly in garments fitting. The popular continuous collision detection (CCD) based methods are incapable of handling them, as there is no history information ...
    • Adaptive UW Image Deblurring via Sparse Representation 

      Farhadifard, Fahimeh; Radolko, Martin (The Eurographics Association, 2016)
      We present an adaptive underwater (UW) image deblurring algorithm based on sparse representation where a blur estimation is used to guide the algorithm for the best image reconstruction. The strong blur in this medium is ...
    • Interactive Modeling of Support-free Shapes for Fabrication 

      Reiner, Tim; Lefebvre, Sylvain (The Eurographics Association, 2016)
      We introduce an interactive sculpting approach that enables modeling of support-free objects: objects which do not require any support structures during 3D printing. We propose three operators - trim, preserve, grow - to ...
    • Visual Attention from a Graphics Point of View 

      Holmqvist, Kenneth; Jain, Eakta; Meur, Olivier Le; Pattanaik, Sumanta N. (The Eurographics Association, 2016)
      Eye movements are a reliable indicator of overt visual attention. Because multiple factors influence where people attend in images, understanding how our attention is deployed and predicting where we look at are challenging, ...