Now showing items 1-20 of 116

    • 20 Years of the Central European Seminar on Computer Graphics 

      Ilčík, Martin; Ilčíková, Ivana; Ferko, Andrej; Wimmer, Michael (The Eurographics Association, 2016)
      The Central European Seminar on Computer Graphics is an annual scientific seminar for undergraduate students of computer graphics, vision and visual computing. Its main mission is to promote graphics research and to motivate ...
    • 3D Characters for Virtual Reality 

      Orvalho, Veronica; Runa, Catarina; Lewis, John P. (The Eurographics Association, 2016)
      Creating a 3D avatar that looks like a specific person is time­consuming, requires expert artists, expensive equipment and a complex pipeline. In this tutorial we explain the different stages of a traditional character ...
    • 3D Modelling Framework: an Incremental Approach 

      Almeida, Luis; Menezes, Paulo; Dias, Jorge (The Eurographics Association, 2016)
      This paper presents a framework for on-line incremental 3D modeling useful for human computer interaction or telepresence applications. We aim a free viewpoint approach based on user's realistic representation to simulate ...
    • A 3D Morphable Model of the Eye Region 

      Wood, Erroll; Baltrušaitis, Tadas; Morency, Louis-Philippe; Robinson, Peter; Bulling, Andreas (The Eurographics Association, 2016)
      We present the first 3D morphable model that includes the eyes, enabling gaze estimation and gaze re-targetting from a single image. Morphable face models are a powerful tool and are used for a range of tasks including ...
    • 3D Skeletons: A State-of-the-Art Report 

      Tagliasacchi, Andrea; Delame, Thomas; Spagnuolo, Michela; Amenta, Nina; Telea, Alexandru (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is ...
    • Acceptable System Latency for Gaze-Dependent Level of Detail Rendering 

      Chwesiuk, Michał; Mantiuk, Radoslaw (The Eurographics Association, 2016)
      Human visual system is unable to perceive all details in the entire field of view. High frequency features are noticeable only at a small angle of 1-2 degrees around the viewing direction. Therefore, it is a reasonable ...
    • Adapting Feature Curve Networks to a Prescribed Scale 

      Gehre, Anne; Lim, Isaak; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Feature curves on surface meshes are usually defined solely based on local shape properties such as dihedral angles and principal curvatures. From the application perspective, however, the meaningfulness of a network of ...
    • Adaptive UW Image Deblurring via Sparse Representation 

      Farhadifard, Fahimeh; Radolko, Martin (The Eurographics Association, 2016)
      We present an adaptive underwater (UW) image deblurring algorithm based on sparse representation where a blur estimation is used to guide the algorithm for the best image reconstruction. The strong blur in this medium is ...
    • Advances in Geometry and Reflectance Acquisition 

      Weinmann, Michael; Langguth, Fabian; Goesele, Michael; Klein, Reinhard (The Eurographics Association, 2016)
      This tutorial is focused on acquisition methods for geometry and reflectance as well as strategies towards an efficient acquisition pipeline to fulfill the demands of industry with respect to mass digitization of 3D contents. ...
    • Agile Curriculum Design for the Creative Industries 

      Palmer, Ian J.; Ralley, J.; Davenport, D. (The Eurographics Association, 2016)
      The creative industries thrive on novelty and technology, demanding professionals who can innovate, deliver to demanding briefs and constantly reinvent processes to match new problems. Traditional educational approaches ...
    • Aiming High: Undergraduate Research Projects in Computer Graphics and Animation 

      Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg (The Eurographics Association, 2016)
      Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. ...
    • Algorithms and Techniques for Virtual Camera Control 

      Ranon, Roberto; Christie, Marc; Lino, Christophe (The Eurographics Association, 2016)
      Camera control is required in nearly all interactive 3D applications and presents a particular combination of different technical challenges. This tutorial will present recent and novel research ideas to handling a user's ...
    • Animation Setup Transfer for 3D Characters 

      Avril, Quentin; Ghafourzadeh, Donya; Ramachandran, Srinivasan; Fallahdoust, Sahel; Ribet, Sarah; Dionne, Olivier; Lasa, Martin de; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a general method for transferring skeletons and skinning weights between characters with distinct mesh topologies. Our pipeline takes as inputs a source character rig (consisting of a mesh, a transformation ...
    • Anisotropic Diffusion Descriptors 

      Boscaini, Davide; Masci, Jonathan; Rodolà, Emanuele; Bronstein, Michael M.; Cremers, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Spectral methods have recently gained popularity in many domains of computer graphics and geometry processing, especially shape processing, computation of shape descriptors, distances, and correspondence. Spectral geometric ...
    • Augmenting Physical Maps: an AR Platform for Geographical Information Visualization 

      Nóbrega, Rui; Jacob, João; Rodrigues, Rui; Coelho, António; Sousa, A. Augusto de (The Eurographics Association, 2016)
      Physical maps of a city or region are important pieces of geographical information for tourists and local citizens. Unfortunately the amount of information that can be presented on a piece of paper is limited. In order to ...
    • Automatic Portrait Segmentation for Image Stylization 

      Shen, Xiaoyong; Hertzmann, Aaron; Jia, Jiaya; Paris, Sylvain; Price, Brian; Shechtman, Eli; Sachs, Ian (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Portraiture is a major art form in both photography and painting. In most instances, artists seek to make the subject stand out from its surrounding, for instance, by making it brighter or sharper. In the digital world, ...
    • BlendForces: A Dynamic Framework for Facial Animation 

      Barrielle, Vincent; Stoiber, Nicolas; Cagniart, Cédric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where ...
    • Boundary Detection in Particle-based Fluids 

      Sandim, Marcos; Cedrim, Douglas; Nonato, Luis Gustavo; Pagliosa, Paulo; Paiva, Afonso (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ...
    • BRDF Representation and Acquisition 

      Guarnera, Dar'ya; Guarnera, Giuseppe Claudio; Ghosh, Abhijeet; Denk, Cornelia; Glencross, Mashhuda (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and ...
    • Building Construction Sets by Tiling Grammar Simplification 

      Kalojanov, Javor; Wand, Michael; Slusallek, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many ...