Now showing items 43-62 of 116

    • Fast and Robust Inversion-Free Shape Manipulation 

      Liu, Tiantian; Gao, Ming; Zhu, Lifeng; Sifakis, Eftychios; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a shape manipulation technique capable of producing deformations of 2D and 3D meshes, guaranteeing that no elements will be inverted. We achieve this by augmenting the quadratic ex-rotated elastic energy with ...
    • Garment Transfer for Quadruped Characters 

      Narita, Fumiya; Saito, Shunsuke; Kato, Takuya; Fukusato, Tsukasa; Morishima, Shigeo (The Eurographics Association, 2016)
      Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ...
    • General Projective Maps for Multidimensional Data Projection 

      Lehmann, Dirk J.; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      To project high-dimensional data to a 2D domain, there are two well-established classes of approaches: RadViz and Star Coordinates. Both are well-explored in terms of accuracy, completeness, distortions, and interaction ...
    • Generalized As-Similar-As-Possible Warping with Applications in Digital Photography 

      Chen, Renjie; Gotsman, Craig (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Discrete conformal mappings of planar triangle meshes, also known as the As-Similar-As-Possible (ASAP) mapping, involve the minimization of a quadratic energy function, thus are very easy to generate and are popular in ...
    • Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images 

      Jeschke, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper generalizes the well-known Diffusion Curves Images (DCI), which are composed of a set of Bezier curves with colors specified on either side. These colors are diffused as Laplace functions over the image domain, ...
    • A Generic Physically-based Approach to the Opening Design Problem 

      Κalampokis, Konstantinos; Papaioannou, Georgios; Gkaravelis, Anastasios (The Eurographics Association, 2016)
      Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
    • Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects 

      Brandt, Christopher; Tycowicz, Christoph von; Hildebrandt, Klaus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space ...
    • Geometry and Attribute Compression for Voxel Scenes 

      Dado, Bas; Kol, Timothy R.; Bauszat, Pablo; Thiery, Jean-Marc; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
    • The HDR-video Pipeline 

      Unger, Jonas; Banterle, Francesco; Eilertsen, Gabriel; Mantiuk, Rafał K. (The Eurographics Association, 2016)
      High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ...
    • Improved Surface Quality in 3D Printing by Optimizing the Printing Direction 

      Wang, Weiming; Zanni, Cédric; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a pipeline of algorithms that decomposes a given polygon model into parts such that each part can be 3D printed with high (outer) surface quality. For this we exploit the fact that most 3D printing technologies ...
    • Inertial Steady 2D Vector Field Topology 

      Günther, Tobias; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Vector field topology is a powerful and matured tool for the study of the asymptotic behavior of tracer particles in steady flows. Yet, it does not capture the behavior of finite-sized particles, because they develop inertia ...
    • Information Theory in Visualization 

      Chen, Min; Sbert, Mateu; Shen, Han-Wei; Viola, Ivan; Bardera, Anton; Feixas, Miquel (The Eurographics Association, 2016)
      In this half-day tutorial, we review a variety of applications of information theory in visualization. The holistic nature of information-theoretic reasoning has enabled many such applications, ranging from light placement ...
    • Interactive Additive Diffraction Synthesis 

      Lee, Sangmin; Lee, Sungkil (The Eurographics Association, 2016)
      Lens flare, comprising diffraction patterns of direct lights and ghosts of an aperture, is one of artistic artifacts in optical systems. The generation of far-field diffraction patterns has commonly used Fourier transform ...
    • Interactive Deformation of Structurally Complex Heart Models Constructed from Medical Images 

      Nakashima, Kazutaka; Koyama, Yuki; Igarashi, Takeo; Ijiri, Takashi; Inada, Shin; Nakazawa, Kazuo (The Eurographics Association, 2016)
      We present a data structure for interactive deformation of complicated organ models, such as hearts, and a technique for automatically constructing the data structure from given medical images. The data structure is a dual ...
    • Interactive Modeling of Support-free Shapes for Fabrication 

      Reiner, Tim; Lefebvre, Sylvain (The Eurographics Association, 2016)
      We introduce an interactive sculpting approach that enables modeling of support-free objects: objects which do not require any support structures during 3D printing. We propose three operators - trim, preserve, grow - to ...
    • Interactive Monte-Carlo Ray-Tracing Upsampling 

      Boughida, Malik; Groueix, Thibault; Boubekeur, Tamy (The Eurographics Association, 2016)
      We propose a practical method to approximate global illumination at interactive framerates for dynamic scenes. We address multi-bounce, visibility-aware indirect lighting, for diffuse to moderately glossy materials, relying ...
    • Interactive Videos: Plausible Video Editing using Sparse Structure Points 

      Chang, Chia-Sheng; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Video remains the method of choice for capturing temporal events. However, without access to the underlying 3D scene models, it remains difficult to make object level edits in a single video or across multiple videos. While ...
    • Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis 

      Patané, Giuseppe (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
    • Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion 

      Cordonnier, Guillaume; Braun, Jean; Cani, Marie-Paule; Benes, Bedrich; Galin, Éric; Peytavie, Adrien; Guérin, Éric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      At large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in ...
    • Learning 3D Deformation of Animals from 2D Images 

      Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ...