Browsing EG2016 by Title
Now showing items 84-103 of 116
-
Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ... -
Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map
(The Eurographics Association, 2016)Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects ... -
Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization
(The Eurographics Association, 2016)We present a real-world application of real-time video texture synthesis for capsule endoscopy -
Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a novel algorithm to reconstruct high-quality images from sampled pixels and gradients in gradient-domain rendering. Our approach extends screened Poisson reconstruction by adding additional regularization ... -
Rig-Space Motion Retargeting
(The Eurographics Association, 2016)This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ... -
Robust Gap Removal from Binary Volumes
(The Eurographics Association, 2016)We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ... -
Robust Transmission of Motion Capture Data using Interleaved LDPC and Inverse Kinematics
(The Eurographics Association, 2016)Recent advances in smart-sensor technology have improved precision in Motion Capture (MoCap) data for realistic animation. However, precision also imposes challenges on bandwidth. While research efforts have focussed on ... -
SAH Guided Spatial Split Partitioning for Fast BVH Construction
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage ... -
Seamless Video Stitching from Hand-held Camera Inputs
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Images/videos captured by portable devices (e.g., cellphones, DV cameras) often have limited fields of view. Image stitching, also referred to as mosaics or panorama, can produce a wide angle image by compositing several ... -
A Simple and Effective Method to Detect Orthogonal Vanishing Points in Uncalibrated Images of Man-Made Environments
(The Eurographics Association, 2016)This paper presents an effective and easy-to-implement algorithm to compute orthogonal vanishing points in uncalibrated images of man-made scenes. The main contribution is to estimate the zenith and the horizon line before ... -
Single Image Weathering via Exemplar Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not ... -
Sketch-based Modeling
(The Eurographics Association, 2016)Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based ... -
Skyglow: Towards a Night-time Illumination Model for Urban Environments
(The Eurographics Association, 2016)For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ... -
SMARTCANVAS: Context-inferred Interpretation of Sketches for Preparatory Design Studies
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In early or preparatory design stages, an architect or designer sketches out rough ideas, not only about the object or structure being considered, but its relation to its spatial context. This is an iterative process, where ... -
Smooth Image Sequences for Data-driven Morphing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Smoothness is a quality that feels aesthetic and pleasing to the human eye. We present an algorithm for finding ''as-smoothas- possible'' sequences in image collections. In contrast to previous work, our method does not ... -
Smooth Interpolation of Curve Networks with Surface Normals
(The Eurographics Association, 2016)Recent surface acquisition technologies based on microsensors produce three-space tangential curve data which can be transformed into a network of space curves with surface normals. This paper addresses the problem of ... -
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ... -
Sparse Representation of Terrains for Procedural Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we present a simple and efficient method to represent terrains as elevation functions built from linear combinations of landform features (atoms). These features can be extracted either from real world ... -
Structure-adaptive Shape Editing for Man-made Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)One of the challenging problems for shape editing is to adapt shapes with diversified structures for various editing needs. In this paper we introduce a shape editing approach that automatically adapts the structure of a ... -
Stylized Caustics: Progressive Rendering of Animated Caustics
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In recent years, much work was devoted to the design of light editing methods such as relighting and light path editing. So far, little work addressed the target-based manipulation and animation of caustics, for instance ...