Browsing EG2016 by Title
Now showing items 105-116 of 116
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Terracotta Reassembly from Fragments Based on Surface Ornamentation Adjacency Constraints
(The Eurographics Association, 2016)This paper introduces a method that enables the reassembly of fragments with incompleteness in fracture surfaces and break-curves. The incompleteness of the fracture surfaces and break-curves, both contribute to the failure ... -
Texel Shading
(The Eurographics Association, 2016)We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ... -
Tiled Depth of Field Splatting
(The Eurographics Association, 2016)We present a method to compute post-processing depth of field (DOF) that produces more accurate results than previous approaches. Our method is based on existing approaches, namely DOF rendering by splatting and fast, ... -
Tonal Art Maps with Image Space Strokes
(The Eurographics Association, 2016)This paper presents a hybrid hatching solution that uses robust and fast texture space hatching to gather stroke fragments, but fits stylized brush strokes over those fragments in image space. Thus we obtain a real-time ... -
Trajectory Data Visualization on Mobile Devices with Animated Maps
(The Eurographics Association, 2016)With the increasing popularity of mobile devices (like smartphones and tablets) and georeferenced applications, more people record and analyse their own movement data. This pattern is noticeable with the increasing usage ... -
Transferring and Animating a non T-pose Model to a T-pose Model
(The Eurographics Association, 2016)Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton ... -
A Trip to Arts for Computer Graphics Students
(The Eurographics Association, 2016)Complex and sophisticated projects, on which information technologists and artists meet and cooperate, often require an understanding of possible problems and solutions seen from both sides. While artists (creators) are ... -
Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo
(The Eurographics Association, 2016)Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental ... -
VBTC: GPU-Friendly Variable Block Size Texture Encoding
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Recent advances in computer graphics have relied on high-quality textures in order to generate photorealistic real-time images. Texture compression standards meet these growing demands for data, but current texture compression ... -
A Video Games Technologies Course: Teaching, Learning, and Research
(The Eurographics Association, 2016)In the last decade, several higher education institutions began to provide courses and/or degrees in games content creation, games design, and games development, largely because of the astonishing growth of games as one ... -
Visual Attention from a Graphics Point of View
(The Eurographics Association, 2016)Eye movements are a reliable indicator of overt visual attention. Because multiple factors influence where people attend in images, understanding how our attention is deployed and predicting where we look at are challenging, ... -
A Visualisation Course in a Game Development Curriculum
(The Eurographics Association, 2016)Visualisation courses can often be found as part of a computer science curriculum. These basic or advanced level courses are often taught in terms of information visualisation, scientific visualisation or a combination of ...