Browsing EG2016 by Title
Now showing items 33-52 of 116
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Effect of Low-level Visual Details in Perception of Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ... -
Efficient Point based Global Illumination on Intel MIC Architecture
(The Eurographics Association, 2016)Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. The tree-cut computation is in general the most time consuming part of this algorithm, but it can be ... -
Efficient Voxel Marking for Hierarchical Volumetric Fusion
(The Eurographics Association, 2016)When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for ... -
EUROGRAPHICS 2016: CGF 35-2 Frontmatter
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EUROGRAPHICS 2016: Education Papers Frontmatter
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EUROGRAPHICS 2016: Posters Frontmatter
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EUROGRAPHICS 2016: Short Papers Frontmatter
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EUROGRAPHICS 2016: State of the Art Reports Frontmatter
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EUROGRAPHICS 2016: Tutorials Frontmatter
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Example-based Body Model Optimization and Skinning
(The Eurographics Association, 2016)In this paper, we present an example-based framework for the generation of a realistic kinematic 3D human body model that optimizes shape, pose and skinning parameters. For enhanced realism, the skinning is realized as a ... -
Fast and Robust Inversion-Free Shape Manipulation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a shape manipulation technique capable of producing deformations of 2D and 3D meshes, guaranteeing that no elements will be inverted. We achieve this by augmenting the quadratic ex-rotated elastic energy with ... -
Garment Transfer for Quadruped Characters
(The Eurographics Association, 2016)Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ... -
General Projective Maps for Multidimensional Data Projection
(The Eurographics Association and John Wiley & Sons Ltd., 2016)To project high-dimensional data to a 2D domain, there are two well-established classes of approaches: RadViz and Star Coordinates. Both are well-explored in terms of accuracy, completeness, distortions, and interaction ... -
Generalized As-Similar-As-Possible Warping with Applications in Digital Photography
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Discrete conformal mappings of planar triangle meshes, also known as the As-Similar-As-Possible (ASAP) mapping, involve the minimization of a quadratic energy function, thus are very easy to generate and are popular in ... -
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper generalizes the well-known Diffusion Curves Images (DCI), which are composed of a set of Bezier curves with colors specified on either side. These colors are diffused as Laplace functions over the image domain, ... -
A Generic Physically-based Approach to the Opening Design Problem
(The Eurographics Association, 2016)Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ... -
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space ... -
Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ... -
The HDR-video Pipeline
(The Eurographics Association, 2016)High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ... -
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a pipeline of algorithms that decomposes a given polygon model into parts such that each part can be 3D printed with high (outer) surface quality. For this we exploit the fact that most 3D printing technologies ...