Browsing EG2016 by Title
Now showing items 27-46 of 116
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Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2016)In this paper, we propose an efficient data-guided method based on Model Predictive Control (MPC) to synthesize a full-body motion. Guided by a reference motion, our method repeatedly plans the full-body motion to produce ... -
Deep Learning for Shape Analysis
(The Eurographics Association, 2016)The past decade in computer vision research has witnessed the re-emergence of deep learning, and in particular convolutional neural network (CNN) techniques, allowing to learn powerful image feature representations from ... -
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Edit propagation is a technique that can propagate various image edits (e.g., colorization and recoloring) performed via user strokes to the entire image based on similarity of image features. In most previous work, users ... -
Dexterous Manipulation of Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ... -
Directional Field Synthesis, Design, and Processing
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Direction fields and vector fields play an increasingly important role in computer graphics and geometry processing. The synthesis of directional fields on surfaces, or other spatial domains, is a fundamental step in ... -
Drift-Diffusion Based Real-Time Dynamic Terrain Deformation
(The Eurographics Association, 2016)In the natural world, terrains are dynamic entities which change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static ... -
Effect of Low-level Visual Details in Perception of Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ... -
Efficient Point based Global Illumination on Intel MIC Architecture
(The Eurographics Association, 2016)Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. The tree-cut computation is in general the most time consuming part of this algorithm, but it can be ... -
Efficient Voxel Marking for Hierarchical Volumetric Fusion
(The Eurographics Association, 2016)When fusing depth images into a 3D volumetric model, a crucial task is to mark macro-cells as empty or as intersected by the noisy surface represented by the depth image. This paper proposes a simple marking algorithm for ... -
EUROGRAPHICS 2016: CGF 35-2 Frontmatter
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EUROGRAPHICS 2016: Education Papers Frontmatter
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EUROGRAPHICS 2016: Posters Frontmatter
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EUROGRAPHICS 2016: Short Papers Frontmatter
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EUROGRAPHICS 2016: State of the Art Reports Frontmatter
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EUROGRAPHICS 2016: Tutorials Frontmatter
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Example-based Body Model Optimization and Skinning
(The Eurographics Association, 2016)In this paper, we present an example-based framework for the generation of a realistic kinematic 3D human body model that optimizes shape, pose and skinning parameters. For enhanced realism, the skinning is realized as a ... -
Fast and Robust Inversion-Free Shape Manipulation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a shape manipulation technique capable of producing deformations of 2D and 3D meshes, guaranteeing that no elements will be inverted. We achieve this by augmenting the quadratic ex-rotated elastic energy with ... -
Garment Transfer for Quadruped Characters
(The Eurographics Association, 2016)Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ... -
General Projective Maps for Multidimensional Data Projection
(The Eurographics Association and John Wiley & Sons Ltd., 2016)To project high-dimensional data to a 2D domain, there are two well-established classes of approaches: RadViz and Star Coordinates. Both are well-explored in terms of accuracy, completeness, distortions, and interaction ... -
Generalized As-Similar-As-Possible Warping with Applications in Digital Photography
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Discrete conformal mappings of planar triangle meshes, also known as the As-Similar-As-Possible (ASAP) mapping, involve the minimization of a quadratic energy function, thus are very easy to generate and are popular in ...