Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Title
Now showing items 21-40 of 184
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Automatic Display Zoom Using Face Size of Camera Image
(The Eurographics Association, 2016)When it is hard to see a small font size document that is in your hand, you usually move it closer to your face. When you want to see the whole of a large sheet such as a map, you usually get it away from your face. On the ... -
Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
(The Eurographics Association, 2017)In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ... -
Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR
(The Eurographics Association, 2016)SomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically ... -
Beyond What is Visible: Enhancing Air Quality Awareness through Immersive Virtual Reality Visualizations
(The Eurographics Association, 2023)The levels of air quality found in some cities are a growing concern for environmental, healthcare, and government organizations worldwide due to the rise of environmental pollution. Thus, novel solutions for raising ... -
Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback
(The Eurographics Association, 2022)We proposed a VR game named ''Boomshin'' using an encountered-type haptic display and investigated the effects of switching the presence of haptic feedback for objects in the VR space over time. We named objects with and ... -
Can Face Swapping Technology Facilitate Mental Imagery Training?
(The Eurographics Association, 2017)In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ... -
Comparative Evaluation of Sensor Devices for Micro-Gestures
(The Eurographics Association, 2017)This paper presents a comparative evaluation of two gesture recognition sensors and their ability to detect small, movements known as micro-gestures. In this work we explore the capabilities of these devices by testing if ... -
Comparative Evaluation of Sensor Devices for Micro-Gestures
(The Eurographics Association, 2017)This paper presents a comparative evaluation of two hand gesture recognition sensors and their ability to detect small, sub millimeter movement. We explore the capabilities of these devices by testing if users can reliably ... -
Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality
(The Eurographics Association, 2017)This paper presents an investigation into the use of continuous physical dial interaction to specify the placement of controls on designs of physical interfaces. The designs are projected on white substrates with Spatial ... -
Contribution to Ownership and Agency When Controlling a Mobile Robot
(The Eurographics Association, 2018)Out-of-body experience shows that body ownership can be built through illusory visual-tactile correlation when man observes avatar from its back.On the other hand, ownership and agency are usually thought to be negative ... -
Controlling the Distribution of Salty Taste Intensity on the Tongue Using Extraoral Galvanic Taste Stimulation
(The Eurographics Association, 2023)Galvanic taste stimulation (GTS) alters taste intensity by applying a weak electric current around the oral cavity. Previous studies on GTS have captured the overall trend of taste changes in the oral cavity produced by ... -
Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans
(The Eurographics Association, 2007)The goal of this work is to record human hand trajectories during goal-oriented reaching behaviors in immersive VR for later imitation by a virtual human. It is desirable that the used trajectory representation generalizes ... -
Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays
(The Eurographics Association, 2020)In the fields of augmented reality (AR) and virtual reality (VR), many applications involve user interfaces (UIs) to display various types of information to users. Such UIs are an important component that influences user ... -
Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments
(The Eurographics Association, 2022)Olfaction is a key human sense, but olfactory human interface technologies are not yet so common compared to visual and auditory devices. Recently, the utilization of olfactory stimuli in digital contexts has been attracting ... -
Demo of Odor Reproduction Using 20-component Olfactory Display
(The Eurographics Association, 2022)An olfactory display is a device that presents an odor to a person. In this research, odor components, which can reproduce odor by mixing them at specified ratio, were used. By using odor components, the authors developed ... -
Demonstration of the 7-Handle Technique
(The Eurographics Association, 2014)In this demonstration, we present how the 7-Handle manipulation technique makes it possible to manipulate 3D objects in virtual environments. This technique includes a set of seven points which are flexibly attached to an ... -
Design of Body Transformation Experience
(The Eurographics Association, 2023)Humans can feel an illusory body ownership towards bodies that are different from the real one. It has been well studied how the virtual embodiment can be realized and what can be embodied. However, it is not clear how we ... -
Development of Attention Overload Virtual Reality Training System to Extend Effective Attention Resources
(The Eurographics Association, 2023)In recent years, various proposals have been made for body extensions, such as the [third arm] and other extended limbs. These extended limbs overcome physical limitations in multitasking, but they place a heavy burden on ... -
Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
(The Eurographics Association, 2021)Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, ... -
Difference of the Sense of the Texture Between Visual and Touchable Cloth Object in VR Space
(The Eurographics Association, 2019)In a virtual reality (VR) space, the texture of cloth is perceived visually using the influence of three-dimensional computer graphics (3DCG) representing the cloth object surface material and movement. In recent years, ...