Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Title
Now showing items 43-62 of 184
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Effect of an Encounter-Type Haptic Device on Forceps Position Reproducibility in Laparoscopic Tracking Training
(The Eurographics Association, 2018)This paper describes an improvement to our previously proposed laparoscopic training system that was designed to improve surgical skill transmission by allowing surgical trainees to replicate the movements of skilled ... -
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment
(The Eurographics Association, 2020)We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ... -
Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag
(The Eurographics Association, 2022)Interaction opportunities in virtual environments (VE), such as stores and events using virtual reality (VR), are increasing, and advertisements for brand recognition may be introduced to VE in the future. The objective ... -
The Effect of Visually-Induced Pseudo-Haptic on Softness
(The Eurographics Association, 2014)The visually-induced pseudo-haptic is a type of haptic illusion induced by a visual stimulus. This phenomenon is con-sidered to be helpful in formation of a haptic (force) display without using actuators. It is believed ... -
Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior
(The Eurographics Association, 2014)We present the results of two studies to quantify the effects of bezels LHRDs on human eye movements and on saliency algorithm predictions. Subjects observe natural images on two different display systems, with and without ... -
Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children
(The Eurographics Association, 2008)We report a user study focusing on the effects of platform (immersive, non-immersive) on usability and enjoyment of a deafaccessible game for K-5 math and science education. The study highlighted hearing status and gender ... -
Elbe Dom: 360 Degree Full Immersive Laser Projection System
(The Eurographics Association, 2007)The immersive visualization of virtual interactive environments presents an immense challenge to current representation techniques, especially multi-user applications. This paper presents a new solution to meet the drastically ... -
Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle
(The Eurographics Association, 2017)Galvanic sight stimulation (GSS) is a lightweight and wide-viewing-angle visual information presentation method. In the GSS method, electrodes are placed on the skin around the eyeball to perform noninvasive electrical ... -
Empathy with Human's and Robot's Embarrassments in Virtual Environments
(The Eurographics Association, 2020)We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ... -
Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens
(The Eurographics Association, 2018)In this demo we will present two related AR/MR projects realized in cooperation with the German public broadcaster ZDF, which consist of an interactive mobile 3D Augmented Reality infotainment/game application as well as ... -
Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
(The Eurographics Association, 2021)Virtual medical emergency training provides complex while safe interactions with virtual patients. Haptically integrating a medical manikin into virtual training has the potential to improve the interaction with a virtual ... -
Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand
(The Eurographics Association, 2017)We propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. Our method constructs a regression model by using the data on hand posture captured by a depth ... -
Evaluating the Effects of Haptics on Presence while Traveling in a Desktop Virtual Environment
(The Eurographics Association, 2007)Virtual reality applications seek to fully immerse participants into their virtual world experience. The investigation of how stimuli on the different senses influence the users is therefore crucial. As navigation is one ... -
Evaluation of Optimization Strategies for Synchronization of Fine Motor Movements in Distributed Real-Time Systems
(The Eurographics Association, 2021)With the growing demand for real-time collaboration in distributed immersive environments, e.g. in mechanical engineering or health care, a need for synchronisation of user's fine motor movements is gaining significance. ... -
Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired
(The Eurographics Association, 2022)Visually impaired people may have difficulty participating in orchestral or other performance activities because they cannot see the beat represented by the conductor's hand movements. Therefore, we proposed a method of ... -
Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment
(The Eurographics Association, 2019)In this paper, we propose a specific gaze movement detection algorithm, which is necessary for implementing a gaze movement input interface using an HMD built-in eye tracking system. Most input devices used in current ... -
Experiencing High-Speed Slash Action in Virtual Reality Environment
(The Eurographics Association, 2022)When a user uses a hand controller to swing a virtual sword in a virtual space, the sword movement seems slow if the its trajectory reflects the input directly. We hypothesize that this is because we are accustomed to ... -
Experimental Study of Haptic Interface Considering Myoelectrical Activity
(The Eurographics Association, 2007)Many types of haptic interface for virtual reality have been proposed. These haptic interfaces mostly contain earth grounding linkages. In this study, we considered wearable haptic interfaces for improved flexibility. It ... -
Exploring Unsteady Flows by Parallel Extraction of Property-enhanced Pathlines and Interactive Post-filtering
(The Eurographics Association, 2008)In this work a new approach of the visualization of unsteady high-resolution flow data in a network processing chain using property-enhanced traced particles or pathlines is presented. This approach allows to select subsets ... -
First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism)
(The Eurographics Association, 2020)Digital/human encounter is explored through a suite of experiences that comprises common/room, an art installation that uses various modes of Extended Reality (XR) to support social engagement and generate connections with ...