Now showing items 104-123 of 184

    • Mingle with an Amoeba 

      Nakabayashi, Yuki; Arai, Tastuki; Ozaki, Miruku; Kawamura, Koki; Tsuboji, Koki; Nakagawa, Maho; Nitta, Yasuhiro; Haba, Ryotaro; Hamano, Sho; Matsutani, Yuki; Mashiyama, Yuki; Sugimoto, Maki (The Eurographics Association, 2022)
      Amoebas are microorganisms ranging in length from 25 to 400µm and are not large enough for humans to touch. Also, since they are not visible in everyday life, it isn't easy to get involved with amoebas. In this project, ...
    • Mitigation of Fear Triggers for Image Viewing in Virtual Reality 

      Hetterich, Amelie; Mammen, Sebastian von; Pohl, Daniel (The Eurographics Association, 2023)
      Modern VR image viewers combine immersive photos with audio, special effects and haptics to provide a highly immersive experience. However, users with specific phobias may encounter discomfort while browsing through random ...
    • Monocular Head Tracking for Desktop Virtual Environments 

      Korkalo, Otto; Takala, Tapio (The Eurographics Association, 2007)
      We present an approach to head tracking to be applied in desktop virtual environments. The system is able to estimate both the position and orientation of the user s head using only monocular view. In our approach, the ...
    • Moving Interaction by Controlling Yourself in Virtual Space 

      Mitsubori, Nichika; Hagiwara, Takayoshi; Wakisaka, Sohei; Minamizawa, Kouta (The Eurographics Association, 2022)
      In this demonstration, we propose a method of movement in virtual space. The user becomes a ball that can roll through the virtual space and is operated from a first-person perspective. There are several objects in virtual ...
    • Narrowcasting for Stereoscopic Photospherical Cinemagraphy 

      Cohen, Michael; Iida, Takato; Sato, Rintaro (The Eurographics Association, 2019)
      We have developed an application which blurs the distinction between static and dynamic imagery in a stereoscopic omnidirectional browser. A ''cinemagraph'' is a living picture, interpolating between a still photo and a ...
    • Natural Interface and Overreaction for VR Entertainment 

      Kawamoto, T.; Horikoshi, T.; Liberati, N. (The Eurographics Association, 2018)
      With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience ...
    • Novel Tap Operation on Capacitive Touch Screen for People with Visual Impairment 

      Funahashi, Kenji; Maki, Hayato; Iwahori, Yuji (The Eurographics Association, 2020)
      We propose a novel tap method for a capacitive touch screen, which is called inverse tap (iTap). Because this is operated as follows: a finger is removed from a screen first, and then put on it, different from normal tap. ...
    • Parallax-based Glyph Composition Technique with Colour-Blending Glyphs 

      Hu, Sathaporn; Reilly, Derek (The Eurographics Association, 2023)
      Stacked is a glyph composition technique which relies on the parallax effect achieved through AR: multiple glyphs float on top of each other. Although the individual glyphs are spatially separated, changing viewing angles ...
    • Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy 

      Boban, Loën; Delahaye, Mathias; Boulic, Ronan (The Eurographics Association, 2020)
      This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...
    • PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control 

      ZiYue, Wang; Minamizawa, Kouta; Pai, Yun Suen (The Eurographics Association, 2022)
      Games generally require a certain level of skill to control the avatar. However, this can also potentially lead to frustration since there is no way for a game to truly adapt to the player's skill during gameplay. We propose ...
    • A Pilot Study of Altering Depth Perception with Projection-Based Illusions 

      Schmidt, S.; Bruder, G.; Steinicke, F. (The Eurographics Association, 2017)
      We present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we ...
    • Preliminary Study on Surface Texture to Manipulate Perceived Softness of 3D Printed Objects 

      Miyoshi, Motoki; Punpongsanon, Parinya; Iwai, Daisuke; Sato, Kosuke (The Eurographics Association, 2019)
      Previous studies have attempted to manipulate the elastic properties of products from elements such as different materials and internal structures. In this paper, we investigate whether we can manipulate the softness ...
    • Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display 

      Yano, Kojiro (The Eurographics Association, 2019)
      Instructional videos are frequently used in education and it is important for teachers to produce the materials with minimal time and efforts. In this article, I report SlidesGo, a "virtual presentation room" software for ...
    • Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles 

      Ebihara, Kohta; Matsuoka, Johei; Hattori, Kiyohiko (The Eurographics Association, 2022)
      In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...
    • A Projection-Based Augmented Reality Setup for Blended Museum Experiences 

      Schmidt, S.; Steinicke, F. (The Eurographics Association, 2017)
      Most traditional museums still rely on physical artifacts since their authenticity and uniqueness foster an emotional engagement with the objects themselves and the stories they are supposed to tell the visitor. However, ...
    • Proposal and Development of a System to Help Students Improve Self-Compassion 

      Koizumi, Masashi; Ohsuga, Mieko (The Eurographics Association, 2023)
      The number of students with mental disorders is increasing in universities. The Mindful Self Compassion (MSC) training program has been introduced and shown some efficacy. However, there are not a few people especially in ...
    • Proposal for 3-Arm Motor Skill Training Considering Spatial Awareness and Cooperative Action Involving 3rd Hand 

      Chen, Po-Han; Nishida, Nonoka; Iwasaki, Yukiko; Iwata, Hiroyasu (The Eurographics Association, 2022)
      The term Jizaika can be defined as the ability to work with high efficiency involving wearable robots such as 3rd Hand. However, research has shown that a conflict might arise when a person attempts to use both their natural ...
    • A Proposal for a Procedural Terrain Modelling Framework 

      Smelik, Ruben M.; Tutenel, Tim; Kraker, Klaas Jan de; Bidarra, Rafael (The Eurographics Association, 2008)
      Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ...
    • Proposed VR Simulator with Ability to Discriminate Velocity of Approaching Car 

      Aoyama, S.; Terata, Y.; Saruta, K.; Chen, G. (The Eurographics Association, 2016)
      In Japan, fatal traffic accidents have accounted for the majority of overall traffic fatalities by the elderly pedestrian. One of the major reasons why elderly pedestrians are involved in traffic accidents is that they ...
    • Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy 

      Fukuoka, Miyu; Ando, Shohei; Koizumi, Naoya (The Eurographics Association, 2022)
      We propose an integrated operation system that combines puppet motion capture and human body movements to easily control various movements of a mid-air CG character. The proposed method addresses the problems in controlling ...