A Proposal for a Procedural Terrain Modelling Framework
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Date
2008Author
Smelik, Ruben M.
Tutenel, Tim
Kraker, Klaas Jan de
Bidarra, Rafael
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Show full item recordAbstract
Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. procedural) content generation algorithms and techniques have been developed over the years, their application in both games and simulations is not widespread. What lacks is a unifying modeling framework that combines these techniques in a usable manner. We propose to develop a new, high-level framework for automatic generation of virtual worlds (e.g. game levels, simulation terrain) that requires intuitive user input and results in a rich 3D terrain model.
BibTeX
@inproceedings {10.2312:PE:VE2008Posters:039-042,
booktitle = {Eurographics Symposium on Virtual Environments: Posters},
editor = {Robert van Liere and Betty Mohler},
title = {{A Proposal for a Procedural Terrain Modelling Framework}},
author = {Smelik, Ruben M. and Tutenel, Tim and Kraker, Klaas Jan de and Bidarra, Rafael},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-66-1},
DOI = {10.2312/PE/VE2008Posters/039-042}
}
booktitle = {Eurographics Symposium on Virtual Environments: Posters},
editor = {Robert van Liere and Betty Mohler},
title = {{A Proposal for a Procedural Terrain Modelling Framework}},
author = {Smelik, Ruben M. and Tutenel, Tim and Kraker, Klaas Jan de and Bidarra, Rafael},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-66-1},
DOI = {10.2312/PE/VE2008Posters/039-042}
}