Recent Submissions

  • SURFACE: Xbox Controlled Hot-wire Foam Cutter 

    Hong, Freddie Taewoo (The Eurographics Association, 2019)
    This artwork is a 3-axis sculpting instrument controlled by an Xbox controller, which allows anyone to intuitively apply one's creativity in a real-time flow without the aid of pre-drawn digital geometry. Surface runs ...
  • Sketch-Based Modeling of Parametric Shapes 

    Wailly, Bastien; Bousseau, Adrien (The Eurographics Association, 2019)
    We demonstrate a sketch-based modeling system running on a multi-touch pen tablet. Our system takes inspiration from the work of Nishida et al. [NGDGA*16], who proposed to use deep convolutional networks to interpret ...
  • Visual Communication with Successive Reading of Public and Secret Information by Generating Dual-Layer Images 

    Hammoudi, Karim; Benhabiles, Halim; Melkemi, Mahmoud; Kadapanatham, Shashank Rao (The Eurographics Association, 2019)
    In visual communication, visual cryptography is a technique that permits to share secret information through a two-step process. In a common processing scheme, two key images (ciphered images) are generated from a binary ...
  • Transhuman Expression - Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice 

    Grayver, Liat; Volpe, Gualtiero (The Eurographics Association, 2019)
    Transhuman Expression is an interactive room installation created by Liat Grayver in collaboration with the EU-H2020-ICT project weDRAW in the context of a Vertigo STARTS residency at the Casa Paganini - InfoMus reseach ...
  • Emergence in the Expressive Machine 

    Dekker, Laura (The Eurographics Association, 2019)
    The ''Expressive Machine'' is a series of interactive artworks which explore a machine's-eye view of the world. The machine- an assemblage of hardware and software-provokes sensual interaction with viewer-participants, ...
  • Artistic Sketching for Expressive Coding 

    Fourquet, Elodie (The Eurographics Association, 2019)
    This experiential paper describes using computer graphics and animation to motivate students taking their first programming course. An artistic context encourages students to create expressive images and animations. Their ...
  • The CyberAnthill: A Computational Sculpture 

    Raskob, Evan (The Eurographics Association, 2019)
    The CyberAnthill is both a generative sculpture and a Live Computational Sculpting (LCS) system that uses a 3D printer and custom software to build plastic sculptures out of layered cellular automata. As the title alludes ...
  • Mutator VR: Vortex Artwork and Science Pedagogy Adaptations 

    Putnam, Lance; Todd, Stephen; Latham, William; Williams, Duncan (The Eurographics Association, 2019)
    We present our virtual reality artwork Mutator VR: Vortex that immerses the viewer in procedurally-generated alien environments inhabited by interactive ''mutoid'' agents. The artwork was adapted into two science pedagogy ...
  • Wandering Without Wondering 

    Williams, Peter J.; Wong, Sala (The Eurographics Association, 2019)
    Wandering Without Wondering is a hybrid-media installation distilling and chronicling artists Sala Wong and Peter Williams' collaborative walking practice. The project uses various digital technologies to augment human ...
  • Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens 

    Strzebkowski, R.; Gehrmann, T.; Wulf, D. (The Eurographics Association, 2018)
    In this demo we will present two related AR/MR projects realized in cooperation with the German public broadcaster ZDF, which consist of an interactive mobile 3D Augmented Reality infotainment/game application as well as ...
  • Laparoscopic Sigmoidectomy Surgery Training System Using AR Follow-up Experience of Real Human Surgery 

    Terashima, Akihiro; Morishima, Akinobu; Obama, Kazutaka; Sakai, Yoshiharu; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2018)
    In our learning system (OITORE Advance), high learning effect was confirmed by using teaching materials using porcine intestines. However, because the environment inside the abdominal cavity is different between pigs and ...
  • Virtual Agent System to Induce Reminiscence Utterances With the Past and Present Map Information 

    Takase, Yutaka; Nakano, Yukiko I.; Yasuda, Kiyoshi (The Eurographics Association, 2018)
    In recent decades, the increasing number of elderly people with dementia has become a major social problem. Under such circumstances, virtual agent systems aimed at helping with mental health care for the elderly have ...
  • Natural Interface and Overreaction for VR Entertainment 

    Kawamoto, T.; Horikoshi, T.; Liberati, N. (The Eurographics Association, 2018)
    With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience ...
  • VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications 

    Pappas, G.; Siegel, J.; Politopoulos, K. (The Eurographics Association, 2018)
    This demo features a virtual 3D car model based off a vehicle's data duplicate, an IoT-enabled Avacar. There are three embodiments including a desktop application (VirtualCar), Augmented Reality (VirtualCarAR), and Virtual ...
  • Visuo-Haptic Redirected Walking Using Handrail 

    Matsumoto, Keigo; Narumi, Takuji; Yanase, Yohei; Ban, Yuki; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2018)
    A novel use of virtual reality (VR) was demonstrated. It enables a user to feel walking a straight virtual corridor while touching straight handrails, although the user walks while gripping circular handrails within a ...
  • Study of Human Behavioral Characteristics: Using Virtual Reality to Analyze Behavior of Following Moving Objects 

    Yonezawa, Kazuya; Segawa, Eigo; Tanaka, Ryuta (The Eurographics Association, 2018)
    It is crucial to model the physical world for simulation in which various phenomena are represented on a computer. In the case of simulation involving human actions, it is necessary to model not only physical phenomena but ...
  • Contribution to Ownership and Agency When Controlling a Mobile Robot 

    Hua, Junjie; Furukawa, Masahiro; Maeda, Taro (The Eurographics Association, 2018)
    Out-of-body experience shows that body ownership can be built through illusory visual-tactile correlation when man observes avatar from its back.On the other hand, ownership and agency are usually thought to be negative ...
  • User Evaluation of Visuo-Haptic Collocation System 

    Cha, B.; Bae, Y.; Choi, W.; Ryu, J. (The Eurographics Association, 2018)
    In the encounter-type haptic display systems, visuo-haptic collocation is essential because a poorly collocated pair of virtual and real objects may hinder natural interaction. This poster presents user evaluation results ...
  • Effect of an Encounter-Type Haptic Device on Forceps Position Reproducibility in Laparoscopic Tracking Training 

    Morishima, Akinobu; Terashima, Akihiro; Obama, Kazutaka; Sakai, Yoshiharu; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2018)
    This paper describes an improvement to our previously proposed laparoscopic training system that was designed to improve surgical skill transmission by allowing surgical trainees to replicate the movements of skilled ...
  • Interactive Visual Exploration of Line Clusters 

    Kanzler, Mathias; Westermann, Rüdiger (The Eurographics Association, 2018)
    We propose a visualization approach to interactively explore the structure of clusters of lines in 3D space. We introduce cluster consistency fields to indicate the local consistency of the lines in a cluster depending on ...

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