Collections in this community

Recent Submissions

  • Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens 

    Strzebkowski, R.; Gehrmann, T.; Wulf, D. (The Eurographics Association, 2018)
    In this demo we will present two related AR/MR projects realized in cooperation with the German public broadcaster ZDF, which consist of an interactive mobile 3D Augmented Reality infotainment/game application as well as ...
  • Laparoscopic Sigmoidectomy Surgery Training System Using AR Follow-up Experience of Real Human Surgery 

    Terashima, Akihiro; Morishima, Akinobu; Obama, Kazutaka; Sakai, Yoshiharu; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2018)
    In our learning system (OITORE Advance), high learning effect was confirmed by using teaching materials using porcine intestines. However, because the environment inside the abdominal cavity is different between pigs and ...
  • Virtual Agent System to Induce Reminiscence Utterances With the Past and Present Map Information 

    Takase, Yutaka; Nakano, Yukiko I.; Yasuda, Kiyoshi (The Eurographics Association, 2018)
    In recent decades, the increasing number of elderly people with dementia has become a major social problem. Under such circumstances, virtual agent systems aimed at helping with mental health care for the elderly have ...
  • Natural Interface and Overreaction for VR Entertainment 

    Kawamoto, T.; Horikoshi, T.; Liberati, N. (The Eurographics Association, 2018)
    With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience ...
  • VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications 

    Pappas, G.; Siegel, J.; Politopoulos, K. (The Eurographics Association, 2018)
    This demo features a virtual 3D car model based off a vehicle's data duplicate, an IoT-enabled Avacar. There are three embodiments including a desktop application (VirtualCar), Augmented Reality (VirtualCarAR), and Virtual ...
  • Visuo-Haptic Redirected Walking Using Handrail 

    Matsumoto, Keigo; Narumi, Takuji; Yanase, Yohei; Ban, Yuki; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2018)
    A novel use of virtual reality (VR) was demonstrated. It enables a user to feel walking a straight virtual corridor while touching straight handrails, although the user walks while gripping circular handrails within a ...
  • Study of Human Behavioral Characteristics: Using Virtual Reality to Analyze Behavior of Following Moving Objects 

    Yonezawa, Kazuya; Segawa, Eigo; Tanaka, Ryuta (The Eurographics Association, 2018)
    It is crucial to model the physical world for simulation in which various phenomena are represented on a computer. In the case of simulation involving human actions, it is necessary to model not only physical phenomena but ...
  • Contribution to Ownership and Agency When Controlling a Mobile Robot 

    Hua, Junjie; Furukawa, Masahiro; Maeda, Taro (The Eurographics Association, 2018)
    Out-of-body experience shows that body ownership can be built through illusory visual-tactile correlation when man observes avatar from its back.On the other hand, ownership and agency are usually thought to be negative ...
  • User Evaluation of Visuo-Haptic Collocation System 

    Cha, B.; Bae, Y.; Choi, W.; Ryu, J. (The Eurographics Association, 2018)
    In the encounter-type haptic display systems, visuo-haptic collocation is essential because a poorly collocated pair of virtual and real objects may hinder natural interaction. This poster presents user evaluation results ...
  • Effect of an Encounter-Type Haptic Device on Forceps Position Reproducibility in Laparoscopic Tracking Training 

    Morishima, Akinobu; Terashima, Akihiro; Obama, Kazutaka; Sakai, Yoshiharu; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2018)
    This paper describes an improvement to our previously proposed laparoscopic training system that was designed to improve surgical skill transmission by allowing surgical trainees to replicate the movements of skilled ...
  • Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand 

    Kuno, Wakaba; Sugiura, Yuta; Asano, Nao; Kawai, Wataru; Sugimoto, Maki (The Eurographics Association, 2017)
    We propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. Our method constructs a regression model by using the data on hand posture captured by a depth ...
  • Holo Worlds Infinite: Procedural Spatial Aware AR Content 

    Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
  • Comparative Evaluation of Sensor Devices for Micro-Gestures 

    Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    This paper presents a comparative evaluation of two gesture recognition sensors and their ability to detect small, movements known as micro-gestures. In this work we explore the capabilities of these devices by testing if ...
  • An AR Network Cabling Tutoring System for Wiring a Rack 

    Herbert, B. M.; Weerasinghe, A.; Ens, Barrett; Billinghurst, Mark; Wigley, G. (The Eurographics Association, 2017)
    We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ...
  • A Pilot Study of Altering Depth Perception with Projection-Based Illusions 

    Schmidt, S.; Bruder, G.; Steinicke, F. (The Eurographics Association, 2017)
    We present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we ...
  • 3D Model Deformation in VR Using CUBE 

    Lim, Seong-Jae; Hwang, Bon-Woo; Yoon, Seung-Uk; Choi, Jin Sung; Park, Chang-Joon (The Eurographics Association, 2017)
    We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI ...
  • Tactile Representation of Image in a Plane Actuator 

    Lim, Jeong Mook; Oh, Changmok; Jeong, Hyun-Tae (The Eurographics Association, 2017)
    Our study investigated the effect of vibration elements on the recognition of texture in a planar type actuator. A planar type actuator is highly advantageous in naturally conveying the texture of a graphic object on a ...
  • Tablet Fish Tank Virtual Reality: a Usability Study 

    Kongsilp, Sirisilp; Ruensuk, Mintra; Dailey, Matthew N.; Komuro, Takashi (The Eurographics Association, 2017)
    In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype.
  • Comparative Evaluation of Sensor Devices for Micro-Gestures 

    Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    This paper presents a comparative evaluation of two hand gesture recognition sensors and their ability to detect small, sub millimeter movement. We explore the capabilities of these devices by testing if users can reliably ...
  • 3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System 

    Taketomi, Takafumi; Yoshitake, Yasuhide; Yamamoto, Goshiro; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
    We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ...

View more