Now showing items 1-20 of 133

    • Evaluation of Optimization Strategies for Synchronization of Fine Motor Movements in Distributed Real-Time Systems 

      Pavlov, A. S.; Israel, J. H.; Keppler, S. (The Eurographics Association, 2021)
      With the growing demand for real-time collaboration in distributed immersive environments, e.g. in mechanical engineering or health care, a need for synchronisation of user's fine motor movements is gaining significance. ...
    • Simulation of a Virtual Reality Environment for Cognitive and Motoric Testing with Unity and a Mechanical Treadmill 

      Fischer, N.; Schellenbach, M. (The Eurographics Association, 2021)
      In many virtual reality applications the movement is done with simple pointing and teleportation to the designated location. On the other side there is a need of combining treadmill walking with virtual reality environments ...
    • The Spectare Device for Experiencing Stereoscopic Photographs -- Best Poster Award 

      Taipina, Daniel; Cardoso, Jorge C. S. (The Eurographics Association, 2021)
      Stereoscopic photography was one of the main forms of visual communication in the second half of the 19th century, leaving even today an important impact on our visual culture. In this work, we have re-imagined the classical ...
    • Indirect User Guidance by Pedestrians in Virtual Environments 

      Bönsch, Andrea; Güths, Katharina; Ehret, Jonathan; Kuhlen, Torsten W. (The Eurographics Association, 2021)
      Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ...
    • Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training 

      Scherfgen, David; Schild, Jonas (The Eurographics Association, 2021)
      Virtual medical emergency training provides complex while safe interactions with virtual patients. Haptically integrating a medical manikin into virtual training has the potential to improve the interaction with a virtual ...
    • Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer? 

      Saling, F.; Bernhardt, D.; Lysek, A.; Smekal, M. (The Eurographics Association, 2021)
      Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, ...
    • Situational Awareness in Human Computer Interaction: Diana's World 

      Krishnaswamy, Nikhil; Beveridge, Ross; Pustejovsky, James; Patil, Dhruva; McNeely-White, David G.; Wang, Heting; Ortega, Francisco R. (The Eurographics Association, 2020)
      In this paper, we illustrate the role that situated awareness plays in modeling human interactions with Intelligent Virtual Agents (IVAs). Here we describe Diana, a multimodal IVA who exists within an embodied Human-Computer ...
    • Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality 

      Norouzi, Nahal; Kim, Kangsoo; Bruder, Gerd; Welch, Greg (The Eurographics Association, 2020)
      Pets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and ...
    • Virtual Reality Training for Proper Recycling Behaviors 

      Do, Tiffany D.; Yu, Dylan S.; Katz, Alyssa; McMahan, Ryan P. (The Eurographics Association, 2020)
      We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. ...
    • First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism) 

      Gunn, M. J.; Sasikumar, P.; Bai, H. (The Eurographics Association, 2020)
      Digital/human encounter is explored through a suite of experiences that comprises common/room, an art installation that uses various modes of Extended Reality (XR) to support social engagement and generate connections with ...
    • Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment 

      Yamamoto, Kyosuke; Kato, Yuki; Tasaki, Ryosuke; Akiduki, Takuma; Mashimo, Tomoaki; Honna, Atsuo; Kitazaki, Michiteru (The Eurographics Association, 2020)
      We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ...
    • A Wind Interaction System from the Real to the Virtual World 

      Liu, Jingyi; Wakita, Wataru (The Eurographics Association, 2020)
      We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving ...
    • Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays 

      Erickson, Austin; Kim, Kangsoo; Bruder, Gerd; Welch, Gregory F. (The Eurographics Association, 2020)
      In the fields of augmented reality (AR) and virtual reality (VR), many applications involve user interfaces (UIs) to display various types of information to users. Such UIs are an important component that influences user ...
    • Empathy with Human's and Robot's Embarrassments in Virtual Environments 

      Sugiura, Maruta; Higashihata, Kento; Sato, Atsushi; Itakura, Shoji; Kitazaki, Michiteru (The Eurographics Association, 2020)
      We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ...
    • AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication 

      Kitagishi, Yuki; Tanaka, Yuki; Yonezawa, Tomoko (The Eurographics Association, 2020)
      In this paper, we propose an augmented reality agent separated from the lecturer as his/her avatar to promote individual communication between the lecturer and the audience in parallel with one-to-many communication such ...
    • Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users 

      Nagamachi, Kazuya; Kato, Yuki; Sugimoto, Maki; Inami, Masahiko; Kitazaki, Michiteru (The Eurographics Association, 2020)
      VRChat is one of social virtual reality platforms and getting popular. Pseudo physical contacts are used for communication in VRChat. We performed a questionnaire survey for VRChat users (N=341) in Japan to take statistics ...
    • Spatialized AR Polyrhythmic Metronome Using Bose Frames Eyewear 

      Pinkl, James; Cohen, Michael (The Eurographics Association, 2020)
      Polyrhythms, combinations of contrasting but mathematically related rhythms, are challenging to play, even for skilled musicians. This project entails the development of an augmented reality metronome application with an ...
    • Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy 

      Boban, Loën; Delahaye, Mathias; Boulic, Ronan (The Eurographics Association, 2020)
      This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...
    • An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing 

      Zehtabian, Sharare; Khodadadeh, Siavash; Kim, Kangsoo; Bruder, Gerd; Welch, Greg; Bölöni, Ladislau; Turgut, Damla (The Eurographics Association, 2020)
      Intelligent virtual agents have many societal uses, specifically in situations in which the presence of real humans would be prohibitive. In particular, virtual receptionists can perform a variety of tasks associated with ...
    • Tactile Telepresence for Isolated Patients 

      Mostofa, Nafisa; Avendano, Indira; McMahan, Ryan P.; Welch, Gregory F. (The Eurographics Association, 2020)
      For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ...