Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Title
Now showing items 74-93 of 184
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A Haptic Augmented Virtuality System for Immersive VR Plant Training
(The Eurographics Association, 2017)The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ... -
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ... -
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ... -
HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation
(The Eurographics Association, 2022)Research on providing teleoperation to remote users for learning, training, or even as an assistive function has been well explored. Yet, most approaches are unable to provide full directional cues to the user. This includes ... -
Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display
(The Eurographics Association, 2007)We present a three dimensional, user centered instruction placement system that is geared toward supporting high quality ubiquitous information presentation in industrial environments. Our system uses a hybrid information ... -
Hybrid Robot with Physical and AR Body Presentation
(The Eurographics Association, 2022)The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ... -
ICAT-EGVE 2016- Posters and Demos: Frontmatter
(Eurographics Association, 2016) -
ICAT-EGVE 2017 - Posters and Demos: Frontmatter
(Eurographics Association, 2017) -
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
(The Eurographics Association, 2022) -
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
(The Eurographics Association, 2023) -
Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality
(The Eurographics Association, 2022)We compared content-independent eye tracking metrics under different levels of language-induced mental load in virtual reality (VR). We designed a virtual environment to balance consistent recording of eye data with user ... -
Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror
(The Eurographics Association, 2007)This paper proposes an immersive augmented reality display system, named "AR View", that generates a high presence augmented reality environment using the immersive projection technology. In this system, the stereoscopic ... -
An Immersive CAD Testbed
(The Eurographics Association, 2007)Today Virtual Environments in industry are predominantly used for passive analysis of product or production data, mostly exported from CAD systems. To investigate on potentials of future immersive CAD-modeling and feasible ... -
Improved 3D Interactive Devices for Passive and Active Stereo Virtual Environments
(The Eurographics Association, 2007)This paper introduces a new set of tracking devices for 3D virtual environment interaction and reviews enhancements including device miniaturization, power reduction, and ruggedization. The goal of these improvements was ... -
Improvement of VR Science Teaching Materials That Visualize Invisible Elements and Evaluation as a Self-study use
(The Eurographics Association, 2023)Teaching materials using virtual reality (VR) technology are expected to further improve learners' understanding. However, it is assumed that the instructor's engineering knowledge may be insufficient to introduce these ... -
Improvement Rendering of Web3D Using the Shading Language
(The Eurographics Association, 2008)Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem ... -
Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space
(The Eurographics Association, 2022)In virtual live concerts that can be attended remotely, there is a problem of a weak sense of unity due to a lack of shared reactions among the participants. We have attempted to solve this problem by focusing on the sharing ... -
Indirect User Guidance by Pedestrians in Virtual Environments
(The Eurographics Association, 2021)Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ... -
Influence of Pseudo-haptic Weight on Product Rarity Valuation
(The Eurographics Association, 2023)There has been an increasing number of online shopping services that employ VR technologies so that they give customers more realistic experiences and amplify purchase intention. Meanwhile, it is known that the actual ... -
Interactive Social Displays
(The Eurographics Association, 2007)The mediation of social presence is one of the most interesting challenges of modern communication technology. The proposed metaphor of Interactive Social Displays describes new ways of interactions with multi-/crossmodal ...