Now showing items 155-174 of 184

    • Tablet Fish Tank Virtual Reality: a Usability Study 

      Kongsilp, Sirisilp; Ruensuk, Mintra; Dailey, Matthew N.; Komuro, Takashi (The Eurographics Association, 2017)
      In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype.
    • Tactile Representation of Image in a Plane Actuator 

      Lim, Jeong Mook; Oh, Changmok; Jeong, Hyun-Tae (The Eurographics Association, 2017)
      Our study investigated the effect of vibration elements on the recognition of texture in a planar type actuator. A planar type actuator is highly advantageous in naturally conveying the texture of a graphic object on a ...
    • Tactile Telepresence for Isolated Patients 

      Mostofa, Nafisa; Avendano, Indira; McMahan, Ryan P.; Welch, Gregory F. (The Eurographics Association, 2020)
      For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ...
    • TangibleMRCreate: Intuitive Authoring of Mixed Reality Content 

      Li, Xuyu; Dingliana, John (The Eurographics Association, 2023)
      In this poster, we present work-in-progress exploring the intuitive authoring of Mixed Reality (MR) content using physical object manipulation, tangible 3D user interfaces, and the creation of MR within MR itself. To assess ...
    • Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality 

      Norouzi, Nahal; Kim, Kangsoo; Bruder, Gerd; Welch, Greg (The Eurographics Association, 2020)
      Pets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and ...
    • Towards the Gamification of VR Authoring Environments 

      Horst, Robin; Schmitt, Marcel; Leipe, Andreas; Naraghi-Taghi-Off, Ramtin; Dörner, Ralf (The Eurographics Association, 2022)
      The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ...
    • A Unified Multi-Surface, Multi-ResolutionWorkspace with Camera-Based Scanning and Projector-Based Illumination 

      Johnson, Tyler; Fuchs, Henry (The Eurographics Association, 2007)
      Research in the area of projector- and camera-augmented office environments has demonstrated the use of cameras as desktop scanning devices, shown the benefits of using multiple display devices for focus and context ...
    • Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups 

      Santos, B. Sousa; Dias, P.; Silva, S.; Capucho, L.; Salgado, N.; Lino, F.; Carvalho, V.; Ferreira, C. (The Eurographics Association, 2008)
      We describe a user study comparing a low cost VR system using a Head-Mounted-Display (HMD) to a desktop and another setup where the image is projected on a screen. Eighteen participants played the same game in the three ...
    • User Evaluation of Visuo-Haptic Collocation System 

      Cha, B.; Bae, Y.; Choi, W.; Ryu, J. (The Eurographics Association, 2018)
      In the encounter-type haptic display systems, visuo-haptic collocation is essential because a poorly collocated pair of virtual and real objects may hinder natural interaction. This poster presents user evaluation results ...
    • A User Guidance Approach for Passive Haptic Environments 

      Steinicke, Frank; Welzel, Hanno; Bruder, Gerd; Hinrichs, Klaus (The Eurographics Association, 2008)
      Traveling through virtual environments (VEs) by means of real walking is a challenging task since usually the size of the virtual world exceeds the size of the tracked interaction space. Redirected walking is one concept ...
    • Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study 

      Veit, Manuel; Capobianco, Antonio; Bechmann, Dominique (The Eurographics Association, 2007)
      We developed a free form deformation application for an immersive environment in which users can interact freely by using datagloves. In this paper, we present an experimental protocol designed to investigate the contribution ...
    • Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness 

      Morita, Tsubasa; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
      We proposed a telepresence system presenting vehicle-ride sensation in real time for remote collaborative tasks. We used a Segway, a personal vehicle for a local driver, and a rotary chair with vestibular haptic feedback ...
    • Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance 

      Pathirathna, Shalika; Sandor, Christian; Taketomi, Takafumi; Plopski, Alexander; Kato, Hirokazu (The Eurographics Association, 2016)
      Head-Mounted Displays (HMD) are becoming widely available at affordable prices. A typical application of HMDs is supporting users when perform manual tasks. However, displaying information on a HMD without any registration ...
    • Virtual Agent System to Induce Reminiscence Utterances With the Past and Present Map Information 

      Takase, Yutaka; Nakano, Yukiko I.; Yasuda, Kiyoshi (The Eurographics Association, 2018)
      In recent decades, the increasing number of elderly people with dementia has become a major social problem. Under such circumstances, virtual agent systems aimed at helping with mental health care for the elderly have ...
    • A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation 

      Najm, Ali; Michael-Grigoriou, Despina; Kyrlitsias, Christos; Christofi, Maria; Hadjipanayi, Christos; Sokratous, Dimitris (The Eurographics Association, 2020)
      VR-based rehabilitation allows the creation of fully controlled environments that define training tasks specifically designed to target the individual needs of patients. VR-based rehabilitation systems can be integrated ...
    • Virtual Reality for Simulating Autonomous Deep-Space Navigation and Mining 

      Bueskens, C.; Clemens, J.; Eissfeller, B.; Foerstner, R.; Gadzicki, K.; Peytavi, G. Gonzalez; Lange, P.; Nakath, D.; Probst, A.; Rachuy, C.; Schill, K.; Schattel, A.; Schwarting, V.; Srinivas, A.; Woebbekind, M.; Zachmann, G. (The Eurographics Association, 2014)
      In accordance with the space exploration goals declared by the National Aeronautics and Space Administration (NASA) in 2010 and 2013, the investigation of the deeper solar system becomes a central objective for upcoming ...
    • Virtual Reality Training for Proper Recycling Behaviors 

      Do, Tiffany D.; Yu, Dylan S.; Katz, Alyssa; McMahan, Ryan P. (The Eurographics Association, 2020)
      We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. ...
    • Virtual Remote View System in Traffic Jam Using Smartphone Peer-to-peer Image Propagation 

      Miki, Shohei; Itoh, Hirotaka; Funahashi, Kenji (The Eurographics Association, 2019)
      You usually want to know the traffic situation ahead while driving. For example, you probably want to see a situation at the head of a traffic jam. In this study, we propose a virtual remote view system in a traffic jam. ...
    • Virtual Zoomorphic Accessories for Enhancing Perception of Vehicle Dynamics in Real-Time 

      Momota, Koji; Uranishi, Yuki; Kiyokawa, Kiyoshi; Orlosky, Jason; Ratsamee, Photchara; Kobayashi, Masato (The Eurographics Association, 2023)
      This research introduces virtual zoomorphic accessories, inspired by the animation principle of ''follow-through and overlapping action,'' to enhance pedestrian comprehension of vehicle speed. We employed dynamic rabbit ...
    • VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications 

      Pappas, G.; Siegel, J.; Politopoulos, K. (The Eurographics Association, 2018)
      This demo features a virtual 3D car model based off a vehicle's data duplicate, an IoT-enabled Avacar. There are three embodiments including a desktop application (VirtualCar), Augmented Reality (VirtualCarAR), and Virtual ...