Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Title
Now showing items 33-52 of 184
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Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays
(The Eurographics Association, 2020)In the fields of augmented reality (AR) and virtual reality (VR), many applications involve user interfaces (UIs) to display various types of information to users. Such UIs are an important component that influences user ... -
Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments
(The Eurographics Association, 2022)Olfaction is a key human sense, but olfactory human interface technologies are not yet so common compared to visual and auditory devices. Recently, the utilization of olfactory stimuli in digital contexts has been attracting ... -
Demo of Odor Reproduction Using 20-component Olfactory Display
(The Eurographics Association, 2022)An olfactory display is a device that presents an odor to a person. In this research, odor components, which can reproduce odor by mixing them at specified ratio, were used. By using odor components, the authors developed ... -
Demonstration of the 7-Handle Technique
(The Eurographics Association, 2014)In this demonstration, we present how the 7-Handle manipulation technique makes it possible to manipulate 3D objects in virtual environments. This technique includes a set of seven points which are flexibly attached to an ... -
Design of Body Transformation Experience
(The Eurographics Association, 2023)Humans can feel an illusory body ownership towards bodies that are different from the real one. It has been well studied how the virtual embodiment can be realized and what can be embodied. However, it is not clear how we ... -
Development of Attention Overload Virtual Reality Training System to Extend Effective Attention Resources
(The Eurographics Association, 2023)In recent years, various proposals have been made for body extensions, such as the [third arm] and other extended limbs. These extended limbs overcome physical limitations in multitasking, but they place a heavy burden on ... -
Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
(The Eurographics Association, 2021)Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, ... -
Difference of the Sense of the Texture Between Visual and Touchable Cloth Object in VR Space
(The Eurographics Association, 2019)In a virtual reality (VR) space, the texture of cloth is perceived visually using the influence of three-dimensional computer graphics (3DCG) representing the cloth object surface material and movement. In recent years, ... -
Direct Visuo-Haptic Display System Using a Novel Concept
(The Eurographics Association, 2007)In this short paper we describe a Direct Visuo-Haptic Display System (DVHDS) setup based on a DLP projector, an overhead projection plane and a half silvered mirror. The system is specifically designed for being integrated ... -
Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts
(The Eurographics Association, 2008)Modern visualization tools can present geographic information system (GIS) data as a 3D rendering, facilitating a user's understanding of the geospatial relationships between terrain and cultural features. While this ... -
Effect of an Encounter-Type Haptic Device on Forceps Position Reproducibility in Laparoscopic Tracking Training
(The Eurographics Association, 2018)This paper describes an improvement to our previously proposed laparoscopic training system that was designed to improve surgical skill transmission by allowing surgical trainees to replicate the movements of skilled ... -
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment
(The Eurographics Association, 2020)We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ... -
Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag
(The Eurographics Association, 2022)Interaction opportunities in virtual environments (VE), such as stores and events using virtual reality (VR), are increasing, and advertisements for brand recognition may be introduced to VE in the future. The objective ... -
The Effect of Visually-Induced Pseudo-Haptic on Softness
(The Eurographics Association, 2014)The visually-induced pseudo-haptic is a type of haptic illusion induced by a visual stimulus. This phenomenon is con-sidered to be helpful in formation of a haptic (force) display without using actuators. It is believed ... -
Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior
(The Eurographics Association, 2014)We present the results of two studies to quantify the effects of bezels LHRDs on human eye movements and on saliency algorithm predictions. Subjects observe natural images on two different display systems, with and without ... -
Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children
(The Eurographics Association, 2008)We report a user study focusing on the effects of platform (immersive, non-immersive) on usability and enjoyment of a deafaccessible game for K-5 math and science education. The study highlighted hearing status and gender ... -
Elbe Dom: 360 Degree Full Immersive Laser Projection System
(The Eurographics Association, 2007)The immersive visualization of virtual interactive environments presents an immense challenge to current representation techniques, especially multi-user applications. This paper presents a new solution to meet the drastically ... -
Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle
(The Eurographics Association, 2017)Galvanic sight stimulation (GSS) is a lightweight and wide-viewing-angle visual information presentation method. In the GSS method, electrodes are placed on the skin around the eyeball to perform noninvasive electrical ... -
Empathy with Human's and Robot's Embarrassments in Virtual Environments
(The Eurographics Association, 2020)We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ... -
Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens
(The Eurographics Association, 2018)In this demo we will present two related AR/MR projects realized in cooperation with the German public broadcaster ZDF, which consist of an interactive mobile 3D Augmented Reality infotainment/game application as well as ...