Browsing VE: Eurographics Workshop on Virtual Environments - Short Papers by Title
Now showing items 68-87 of 184
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Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World
(The Eurographics Association, 2007)Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes ... -
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs
(The Eurographics Association, 2017)The rapid development of machine learning algorithms can be leveraged for potential software solutions in many domains including techniques for depth estimation of human eye gaze. In this paper, we propose an implicit and ... -
Generation of Walking Sensation by Upper Limb Motion
(The Eurographics Association, 2019)This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive ... -
The Giant Experience: Visual Transfer Design to Virtually Extend the User's Body
(The Eurographics Association, 2014)Large-scale tasks in the field, such as site investigation or civil engineering projects, require workers to have a certain level of situational awareness. However, the coverage area is too broad to investigate at once in ... -
A GPU Ray Tracing Implementation for Triangular Grid Primitives
(The Eurographics Association, 2023)Triangular grid primitives are a new technique for more efficient handling of memory intensive meshes, also called micro meshes in recent proprietary hardware implementations. This makes it a technique with high potential ... -
Ground Navigation in 3D Scenes using Simple Body Motions
(The Eurographics Association, 2014)With the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, ... -
A Haptic Augmented Virtuality System for Immersive VR Plant Training
(The Eurographics Association, 2017)The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ... -
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ... -
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ... -
HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation
(The Eurographics Association, 2022)Research on providing teleoperation to remote users for learning, training, or even as an assistive function has been well explored. Yet, most approaches are unable to provide full directional cues to the user. This includes ... -
Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display
(The Eurographics Association, 2007)We present a three dimensional, user centered instruction placement system that is geared toward supporting high quality ubiquitous information presentation in industrial environments. Our system uses a hybrid information ... -
Hybrid Robot with Physical and AR Body Presentation
(The Eurographics Association, 2022)The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ... -
ICAT-EGVE 2016- Posters and Demos: Frontmatter
(Eurographics Association, 2016) -
ICAT-EGVE 2017 - Posters and Demos: Frontmatter
(Eurographics Association, 2017) -
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
(The Eurographics Association, 2022) -
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
(The Eurographics Association, 2023) -
Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality
(The Eurographics Association, 2022)We compared content-independent eye tracking metrics under different levels of language-induced mental load in virtual reality (VR). We designed a virtual environment to balance consistent recording of eye data with user ... -
Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror
(The Eurographics Association, 2007)This paper proposes an immersive augmented reality display system, named "AR View", that generates a high presence augmented reality environment using the immersive projection technology. In this system, the stereoscopic ... -
An Immersive CAD Testbed
(The Eurographics Association, 2007)Today Virtual Environments in industry are predominantly used for passive analysis of product or production data, mostly exported from CAD systems. To investigate on potentials of future immersive CAD-modeling and feasible ... -
Improved 3D Interactive Devices for Passive and Active Stereo Virtual Environments
(The Eurographics Association, 2007)This paper introduces a new set of tracking devices for 3D virtual environment interaction and reviews enhancements including device miniaturization, power reduction, and ruggedization. The goal of these improvements was ...