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    Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications

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    Date
    2017
    Author
    Yoon, Seung-Uk
    Lim, Seong-Jae
    Hwang, Bon-Woo
    Park, Chang-Joon
    Choi, Jin Sung
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    Abstract
    In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.
    BibTeX
    @inproceedings {10.2312:egve.20171368,
    booktitle = {ICAT-EGVE 2017 - Posters and Demos},
    editor = {Tony Huang and Arindam Dey},
    title = {{Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications}},
    author = {Yoon, Seung-Uk and Lim, Seong-Jae and Hwang, Bon-Woo and Park, Chang-Joon and Choi, Jin Sung},
    year = {2017},
    publisher = {The Eurographics Association},
    ISBN = {978-3-03868-052-9},
    DOI = {10.2312/egve.20171368}
    }
    URI
    http://dx.doi.org/10.2312/egve.20171368
    https://diglib.eg.org:443/handle/10.2312/egve20171368
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA