Now showing items 62-81 of 184

    • First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism) 

      Gunn, M. J.; Sasikumar, P.; Bai, H. (The Eurographics Association, 2020)
      Digital/human encounter is explored through a suite of experiences that comprises common/room, an art installation that uses various modes of Extended Reality (XR) to support social engagement and generate connections with ...
    • Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency 

      Nashiki, Reon; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
      Providing realistic bodily sensation in a virtual reality (VR) space is crucial for natural integration of multisensory information that we receive in a real space. In the present paper, we consider to use auditory stimulus ...
    • Force Feedback Device using Electro-Rheological Gel and One-sided Pattern Electrodes 

      Miyama, K.; Koyanagi, K.; Kakinuma, Y.; Anzai, H.; Sakurai, K.; Sawai, K.; Motoyoshi, T.; Masuta, H.; Oshima, T. (The Eurographics Association, 2016)
      We develop a force feedback device that generates rotational and translational resistive forces using electro-rheological (ER) gel with one-sided pattern electrodes. ER gel is a functional material in which applied electric ...
    • FRED's Happy Factory 

      Baggett, Aaron; Jaeger, Alex; Lewis, Benjamin; Wardlaw, Isaac (The Eurographics Association, 2016)
      The primary driver of the recent resurgence in virtual reality has been video gaming, and while VR games are becoming an increasingly saturated market, they are likely to linger as the field's prime mover for several years ...
    • Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction 

      Marum, Joao Paulo Oliveira; Jones, J. Adam; Cunningham, H. Conrad (The Eurographics Association, 2016)
      Functional Reactive Programing (FRP) is a new paradigm that has been evolving and used in many different fields, i.e.: robotics, user interface and others. FRP was originally developed as a programming paradigm to handle ...
    • Functional Reactive Virtual Reality 

      Blom, Kristopher J.; Beckhaus, Steffi (The Eurographics Association, 2007)
      In this paper we introduce a VR system extension that focuses on the creation of interactive, dynamic Virtual Environments. The extension uses the recently developed programming concept, Functional Reactive Programming. ...
    • Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World 

      Mohler, Betty J.; Campos, Jennifer L.; Weyel, Michael B.; Bülthoff, Heinrich H. (The Eurographics Association, 2007)
      Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes ...
    • A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs 

      Lee, Youngho; Piumsomboon, Thammathip; Ens, Barrett; Lee, Gun A.; Dey, Arindam; Billinghurst, Mark (The Eurographics Association, 2017)
      The rapid development of machine learning algorithms can be leveraged for potential software solutions in many domains including techniques for depth estimation of human eye gaze. In this paper, we propose an implicit and ...
    • Generation of Walking Sensation by Upper Limb Motion 

      Sueta, Gaku; Saka, Naoyuki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Sato, Makoto; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive ...
    • The Giant Experience: Visual Transfer Design to Virtually Extend the User's Body 

      Furukawa, Masahiro; Ando, Hideyuki; Maeda, Taro (The Eurographics Association, 2014)
      Large-scale tasks in the field, such as site investigation or civil engineering projects, require workers to have a certain level of situational awareness. However, the coverage area is too broad to investigate at once in ...
    • A GPU Ray Tracing Implementation for Triangular Grid Primitives 

      Buelow, Max von; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2023)
      Triangular grid primitives are a new technique for more efficient handling of memory intensive meshes, also called micro meshes in recent proprietary hardware implementations. This makes it a technique with high potential ...
    • Ground Navigation in 3D Scenes using Simple Body Motions 

      Punpongsanon, Parinya; Guy, Emilie; Boubekeur, Tamy; Iwai, Daisuke; Sato, Kosuke (The Eurographics Association, 2014)
      With the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, ...
    • A Haptic Augmented Virtuality System for Immersive VR Plant Training 

      Bae, Yoosung; Baek, Sang-Yun; Kim, Young-Ho; Dunn, Gregory; ElSharkawy, Ahmed; Ryu, Jeha (The Eurographics Association, 2017)
      The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ...
    • Holo Worlds Infinite: Procedural Spatial Aware AR Content 

      Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
      We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
    • Holo Worlds Infinite: Procedural Spatial Aware AR Content 

      Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
      We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
    • HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation 

      Fei, Wong Keh; Zhou, Lu; ZiYue, Wang; Minamizawa, Kouta; Pai, Yun Suen (The Eurographics Association, 2022)
      Research on providing teleoperation to remote users for learning, training, or even as an assistive function has been well explored. Yet, most approaches are unable to provide full directional cues to the user. This includes ...
    • Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display 

      Schwerdtfeger, Bjoern; Klinker, Gudrun (The Eurographics Association, 2007)
      We present a three dimensional, user centered instruction placement system that is geared toward supporting high quality ubiquitous information presentation in industrial environments. Our system uses a hybrid information ...
    • Hybrid Robot with Physical and AR Body Presentation 

      Kawaguchi, Ikkaku; Ichikawa, Ayumi; Ihara, Keiichi; Ishibashi, Ryo; Tanokashira, Aoto (The Eurographics Association, 2022)
      The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ...
    • ICAT-EGVE 2016- Posters and Demos: Frontmatter 

      Tom Coffin; Gabriel Zachmann; Akihiko Shirai; Regis Kopper; Pedro Morillo (Eurographics Association, 2016)
    • ICAT-EGVE 2017 - Posters and Demos: Frontmatter 

      Huang, Tony; Dey, Arindam (Eurographics Association, 2017)