Browsing EGVE: Eurographics Workshop on Virtual Environments by Title
Now showing items 270-289 of 490
-
MAESTRO - a tool for interactive assembly simulation in virtual environments
(The Eurographics Association, 2001)We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ... -
Managing Missed Interactions in Distributed Virtual Environments
(The Eurographics Association, 2006)A scalable distributed virtual environment (DVE) may be achieved by ensuring virtual world objects communicate their actions to only those objects that fall within their influence, reducing the need to send and process ... -
MANDALA: A Reconfigurable VR Environment for Studying Spatial Navigation in Humans Using EEG
(The Eurographics Association, 2004)This paper describes a reconfigurable VR environment and a markup language for creating experiments aimed at understanding human spatial navigation. It permits the creation of high-quality virtual environments and the ... -
Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership
(The Eurographics Association, 2022)In Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feeling of controlling and owning a virtual body, usually referred to as an avatar. The SoE is generally divided into three components: the Sense ... -
Markerless Visual Tracking for Augmented Books
(The Eurographics Association, 2009)An augmented book is an application that augments such multimedia elements as virtual 3D objects, movie clips, or sound clips to a real book using AR technologies. It is intended to bring additional education effects or ... -
Materiality Manipulation by Light-Field Projection from Reflectance Analysis
(The Eurographics Association, 2018)In this paper, we report a method for changing the appearance of an object to different colors as a function of viewing perspective with multiple projectors and cameras. If such appearance manipulation becomes possible, ... -
Mathematics Input for Educational Applications in Virtual Reality
(The Eurographics Association, 2021)Virtual Reality (VR) enables new ways of learning by providing an interactive environment to learn through failure and by allowing new interaction methods engaging the users' bodies. Literature from productive failure and ... -
Measuring an Illusion:The Influence of System Performance on Size Perception in Virtual Environments
(The Eurographics Association, 2001)The effects of system performance variations on people s estimation of virtual object sizes in a multi-sided back projection virtual reality system have been explored. Seventy-seven participants adjusted the sizes of three ... -
Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality
(The Eurographics Association, 2006)In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical ... -
Medical Augmented Reality based on Commercial Image Guided Surgery
(The Eurographics Association, 2004)Utilizing augmented reality for applications in medicine has been a topic of intense research for several years. A number of challenging tasks need to be addressed when designing a medical AR system. These include the ... -
The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments
(The Eurographics Association, 2003)Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses and have had relatively ... -
Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers
(The Eurographics Association, 2013)This paper presents a novel, integrated methodology for customer-centered emotional assessment of future products during the early conceptual design stages. This methodology integrates the technologies of Virtual Reality ... -
Mid-air Image's Background Changes the Impression of a Mid-air Image
(The Eurographics Association, 2023)Previous research in perceptual science has shown that peripheral information can easily change the perception of an object. However, mid-air images are rarely used as targets in such studies. In this study, we placed the ... -
miniCAVE - A Fully immersive Display System Using Consumer Hardware
(The Eurographics Association, 2008)We present the design and construction of a small scale CAVE that employs active stereo using shutter glasses for viewing as well as for projection. It is controlled by a single server with four graphics boards. The main ... -
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
(The Eurographics Association, 2019)This paper introduces a new software model and new tools for managing indoor smart environments (smart home, smart building, smart factories, etc.) thanks to MR technologies. Our fully-integrated solution is mainly based ... -
A Model for the Expected Running Time of Collision Detection using AABB Trees
(The Eurographics Association, 2006)In this paper, we propose a model to estimate the expected running time of hierarchical collision detection that utilizes AABB trees, which are a frequently used type of bounding volume (BV). We show that the average running ... -
Model-based Hybrid Tracking for Medical Augmented Reality
(The Eurographics Association, 2006)Camera pose estimation is one of the most important, but also one of the most challenging tasks in augmented reality. Without a highly accurate estimation of the position and orientation of the digital video camera, it is ... -
Modeling of Trees with 3D Gestures and Growth Simulation
(The Eurographics Association, 2005)We propose a modeling system that enables users to create tree models with 3D gesture input. It generates tree models by using growth simulation based on the trunk or silhouette shapes of trees given by user gestures. The ... -
Modeling the Effect of Force Feedback for 3D Steering Tasks
(The Eurographics Association, 2011)Path steering is an interaction task of how quickly one may navigate through a path. The steering law, proposed by Accot and Zhai [AZ97], is a predictive model which describes the time to accomplish a 2D steering task as ... -
Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation
(The Eurographics Association, 2009)Human postural control is a multi-modal process with visual and vestibular information. Thus, postural sway is induced by visual motion as well as vestibular stimulation. The purpose of this study was to measure individual ...