Now showing items 475-490 of 490

    • A vision-based head tracking system for fully immersive displays 

      Hogue, A.; Robinson, M.; Jenkin, M. R.; Allison, R. S. (The Eurographics Association, 2003)
      Six-sided fully immersive projective displays present complex and novel problems for tracking systems. Existing tracking technologies typically require tracking equipment that is placed in locations or at- tached to the ...
    • ViSTA FlowLib - A Framework for Interactive Visualization and Exploration of Unsteady Flows in Virtual Environments 

      Schirski, M.; Gerndt, A.; Reimersdahl, T. van; Kuhlen, T.; Adomeit, P.; Lang, O.; Pischinger, S.; Bischof, C. (The Eurographics Association, 2003)
      In the past a lot of work has been invested in various aspects of an interactive visualization of CFD simulation data. This includes e.g. increasing the rendering speed and responsiveness of complex visualizations, using ...
    • Visual Analysis of Dimensionality Reduction in an Interactive Virtual Environment for Exploring Bat Flight Kinematics 

      Chen, Jian; Kostandov, Mykhaylo; Pivkin, Igor V.; Riskin, Daniel K.; Willis, D. J.; Swartz, Sharon M.; Laidlaw, David H. (The Eurographics Association, 2009)
      We present an experiment to study two approaches for modeling complex skeletal motion of a bat in flight. Both the domain-enhancement approach and the data-fidelity approach use proper orthogonal decomposition (POD) to ...
    • Visual Attention to Wayfinding Aids in Virtual Environments 

      Bertrand, Jeffrey; Ebrahimi, Elham; Wachter, Aliceann; Luo, Jun; Babu, Sabarish V.; Duchowski, Andrew T.; Meehan, Nancy; Gramopadhye, Anand K. (The Eurographics Association, 2013)
      In an empirical evaluation, we examined participants' visual attention allocation to a dynamic wayfinding map in a complex simulation meant to educate medical practitioners in a hand hygiene protocol. Complex virtual ...
    • Visual Consistency in Rotational Manipulation Tasks in Sheared-Perceived Virtual Environments 

      Koutek, Michal; Molenaar, Rene; Haan, Gerwin de; Post, Frits H. (The Eurographics Association, 2007)
      Sharing one large screen projection display, such as the Virtual Workbench, with multiple users can cause distortions in viewing and interaction, as the users perceive a sheared and moving space. Generally, object rotation ...
    • Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal 

      Chardonnet, Jean-Rémy; Mirzaei, Mohammad Ali; Mérienne, Frédéric (The Eurographics Association, 2015)
      The paper proposes a method for estimating and predicting visually induced motion sickness (VIMS) occurring in a navigation task in a 3D immersive virtual environment, by extracting features from the body postural sway ...
    • Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game 

      Sano, Yuji; Sato, Koya; Shiraishi, Ryoichiro; Otsuki, Mai; Mizutani, Koichi (The Eurographics Association, 2019)
      We developed a system that augments the player's perception and support situation awareness for motivating them to participate in multiplayer sports in the context of a soccer game. The positional relationship of the ...
    • Volume Rendering in a Virtual Environment 

      Schulze-Döbold, Jürgen; Wössner, Uwe; Walz, Steffen P.; Lang, Ulrich (The Eurographics Association, 2001)
      This paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both the desktop ...
    • A Volumetric Virtual Environment for Catheter Insertion Simulation 

      Zorcolo, Antonio; Gobbetti, Enrico; Zanetti, Gianluigi; Tuveri, Massimiliano (The Eurographics Association, 2000)
      We present an experimental catheter insertion simulation system that provides users co-registered haptic and head-tracked stereoscopic visual feedback. The system works on patient-specific volumetric data acquired using ...
    • Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory 

      Watson, Paul; Gaudl, Swen E. (The Eurographics Association, 2021)
      The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the ...
    • Wearable Mixed Reality System In Less Than 1 Pound 

      Peternier, Achille; Vexo, Frédéric; Thalmann, Daniel (The Eurographics Association, 2006)
      We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within a known internet ...
    • WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception 

      Teo, Theophilus; Nakamura, Fumihiko; Sugimoto, Maki; Verhulst, Adrien; Lee, Gun A.; Billinghurst, Mark; Adcock, Matt (The Eurographics Association, 2020)
      In virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching ...
    • Widget Manipulation Revisited: a Case Study in Modeling Interactions Between Experimental Conditions 

      Martens, Jean-Bernard; Kok, Arjan; Liere, Robert van (The Eurographics Association, 2007)
      Widgets are often used to perform control tasks in three-dimensional (3D) virtual environments (VEs). Spatial interactions through widgets require precise 3D manipulations, and several design aspects of VEs contribute to ...
    • Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments 

      Ens, Barrett; Anderson, Fraser; Grossman, Tovi; Annett, Michelle; Irani, Pourang; Fitzmaurice, George (The Eurographics Association, 2017)
      Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are ...
    • X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image 

      Furuyama, Yoshikazu; Makino, Yasutoshi; Shinoda, Hiroyuki (The Eurographics Association, 2015)
      In this paper, we propose a new interactive volumetric display which simultaneously shows a floating 3D image and its 2D cross sectional image inside it. This display enables users to see an arbitrary cross sectional image ...
    • Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System 

      Steed, Anthony (The Eurographics Association, 2015)
      There are many virtual reality development tools, but we argue that none has solved the disparate problems of ease of content creation, openness of access for developers and broad support for a variety of immersive and ...