Now showing items 435-454 of 490

    • Towards Better Quality in Virtual Environments 

      Mannuß, F.; Hinkenjann, A. (The Eurographics Association, 2005)
      This paper describes the work done at our Lab to improve visual and other quality of Virtual Environments. To be able to achieve better quality we built a new Virtual Environments framework called basho. basho is a renderer ...
    • Towards Enabling More Effective Locomotion in VR Using a Wheelchair-based Motion Platform 

      Fiore, Loren Puchalla; Coben, Ella; Merritt, Samantha; Liu, Peng; Interrante, Victoria (The Eurographics Association, 2013)
      This paper addresses two questions relevant to the design of effective locomotion methods for VR using a novel wheelchair motion simulation interface. First, we investigate the extent to which people's ability to keep track ...
    • Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers 

      Deisinger, Joachim; Blach, Roland; Wesche, Gerold; Breining, Ralf; Simon, Andreas (The Eurographics Association, 2000)
      Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry ...
    • Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning 

      Khokhar, Adil; Borst, Christoph W. (The Eurographics Association, 2022)
      Distractions can cause students to miss out on critical information in educational Virtual Reality (VR) environments. Our work uses generalized features (angular velocities, positional velocities, pupil diameter, and eye ...
    • Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects 

      Hummel, Johannes; Wolff, Robin; Dodiya, Janki; Gerndt, Andreas; Kuhlen, Torsten (The Eurographics Association, 2012)
      The selection of the right input devices for 3D interaction methods is important for a successful VR system. While natural direct interaction is often preferred, research has shown that indirect interaction can be beneficial. ...
    • Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals 

      Ladwig, Philipp; Herder, Jens; Geiger, Christian (The Eurographics Association, 2017)
      More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
    • Towards Preferences in Virtual Environment Interfaces 

      Wingrave, Chadwick A.; Bowman, Doug A.; Ramakrishnan, Naren (The Eurographics Association, 2002)
      Virtual Environment interfaces are designed by implementing an interaction metaphor and comparing it to existing implementations. This technique has proven effective in desktop interfaces but the difficulty of working ...
    • Towards Virtual Reality for the Masses: 10 Years of Research at Disney s VR Studio 

      Mine, Mark (The Eurographics Association, 2003)
      The VR Studio was founded in 1992 to explore the potential of Virtual Reality technology for theme park attractions. This paper presents an overview of the VR Studio s history, from the location-based entertainment attractions ...
    • Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments 

      Ragan, Eric D.; Wood, Andrew; McMahan, Ryan P.; Bowman, Doug A. (The Eurographics Association, 2012)
      Because effective navigation in 3D virtual environments (VEs) depends on the specifics of the travel techniques and the display system, we compared two travel techniques (steering and target-based) and two display conditions-a ...
    • Tree-shaded screen: A Propeller type screen for Public Art 

      Kunihiro, Nishimura; Suzuki, Yasuhiro; Tokuda, Yutaka; Iida, Tomohiro; Kajinami, Takashi; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2009)
      Tree-shaded screen is a novel artwork for the public space. One can also think of it as a novel virtual reality system. The artwork consists of a surround couch, a column, and a propeller with six blades. When we sit down ...
    • Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments 

      Stoev, Stanislav L.; Schmalstieg, Dieter; Straßer, Wolfgang (The Eurographics Association, 2001)
      We present a tool set of techniques for navigation in virtual environments. Based on a through-the-lens concept, the user is enabled to simultaneously view the surrounding virtual world and an arbitrary location of the ...
    • Usability of Augmented Reality in Aeronautic Maintenance, Repair and Overhaul 

      Fischini, Antoine; Ababsa, Fakhreddine; Grasser, Mickaël (The Eurographics Association, 2018)
      Augmented Reality (AR) is a strong growing research topic in several areas including industry, training, art and entertainment. AR can help users to achieve very complex tasks by enhancing their vision with useful and ...
    • User Centred Methods for Gathering VR Design Tool Requirements 

      Thalen, Jos P.; Voort, M. C. van der (The Eurographics Association, 2011)
      This paper addresses the use of VR to facilitate design tasks in the early stages of a product design process. A preliminary exploratory study, involving over thirty interviews amongst four industrial partners, revealed ...
    • User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors 

      Lee, Gun A.; Rudhru, Omprakash; Park, Hye Sun; Kim, Ho Won; Billinghurst, Mark (The Eurographics Association, 2017)
      This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ...
    • User-Centered Design of Immersive Research Applications for Understanding Written Artefacts 

      Gabel, Jenny; Berns, Christof; Bosch, Sebastian; Eickmeyer, Jost; Harter-Uibopuu, Kaja; Martin, Nathalie; Osthof, Ann Lauren; Steiger, Johann Anselm; Steinicke, Frank (The Eurographics Association, 2021)
      Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written Artefacts' is an interdisciplinary and cross-cultural ...
    • Using a single Spatial light modulator for stereoscopic images of high color quality and resolution 

      Hopp, Armin (The Eurographics Association, 2005)
      Since stereoscopy is a fundamental part of an immersive display, stereoscopic imaging has been part of many research papers and patents in the past. There have been different approaches developed to generate and transport ...
    • Using Exercise Cycle as a Haptic Input Device in a Virtual Environment 

      Välkkynen, Pasi; Heinilä, Juhani; Lainio, Sari; Lakaniemi, Sami; Väätänen, Antti (The Eurographics Association, 2001)
      Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation ...
    • Using Saccadic Suppression to Hide Graphic Updates 

      Schumacher, J.; Allison, R. S.; Herpers, R. (The Eurographics Association, 2004)
      In interactive graphics it is often necessary to introduce large changes in the image in response to updated information about the state of the system. Updating the local state immediately would lead to a sudden transient ...
    • Using Teleporting, Awareness and Multiple Views to Improve Teamwork in Collaborative Virtual Environments 

      Dodds, Trevor J.; Ruddle, Roy A. (The Eurographics Association, 2008)
      Mobile Group Dynamics (MGDs) are a suite of techniques that help people work together in large-scale col- laborative virtual environments (CVEs). The present paper describes the implementation and evaluation of three ...
    • Using Time-of-Flight Range Data for Occlusion Handling in Augmented Reality 

      Fischer, Jan; Huhle, Benjamin; Schilling, Andreas (The Eurographics Association, 2007)
      One of the main problems of monoscopic video see-through augmented reality (AR) is the lack of reliable depth information. This makes it difficult to correctly represent complex spatial interactions between real and virtual ...