Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 672-691 of 742
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Underwater photogrammetry for archaeology and marine biology.40 years of experience in Marseille, France
(The Eurographics Association, 2013)Since 1973 archeology and computer science have developed close ties in Marseille. Two departments (computer science and archaeology) from the French National Centre for Scientific Research (CNRS) in Marseille started ... -
Unraveling the Classic Proportions Through the Anthropometric Analysis of the Architectural Heritage The Case of the Pantheon
(IEEE, 2015)Previous results of this research allow to raise the Hypothesis that a simple metric law is sufficient to justify the different dimensions of the various parts composing ancient architectural constructions, from its general ... -
User eXperience in educational eXtended Reality applications in the Cultural Heritage domain
(The Eurographics Association, 2023)With the increasing prevalence of educational eXtended Reality (XR) Cultural Heritage (CH) experiences, it becomes increasingly important to understand the user, and learner, experience of such installations and develop ... -
User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles
(IEEE, 2015)We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop ... -
A User Study of the Singapore Memory Portal to Derive a Taxonomy for Content Organization
(The Eurographics Association, 2013)Many memory institutions have set up online portals to provide public access to their heritage collections. However, little is known about how such portal interfaces should be designed and how the content should be organized ... -
Using 3D Scanning to Analyze a Proposal for the Attribution of a Bronze Horse to Leonardo da Vinci
(The Eurographics Association, 2007)In this paper we present how technologies developed in the context of 3D graphics (3D scanning and image-to- 3D-model mapping) have been used to evaluate in a metrically objective way the plausibility of an attribution ... -
Using a Gaming Software for Historical Road and Path Research
(IEEE, 2015)In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha ... -
Using Flash Photography and Image-Based Rendering to Document Cultural Heritage Artifacts
(The Eurographics Association, 2016)A novel image-based rendering system is proposed for documenting cultural heritage artifacts. The system utilizes backscattering photography to acquire the initial pictures and derives estimates for the object's diffuse ... -
Using Spatial Augmented Reality to Increase Perceived Translucency of Real 3D Objects
(The Eurographics Association, 2023)Translucency is an important optical and perceptual attribute that has a significant impact on the appearance of objects and materials. Expensive and time-consuming manufacturing process is required to produce a translucent ... -
V-embodiment for Cultural Heritage
(The Eurographics Association, 2013)The paper argues that there is a need to consider sentient engagement in the digital expressions of cultural heritage. Focusing on full body 'natural interaction' the presentation looks at strategies for a phenomenological ... -
The V-Horus Project
(The Eurographics Association, 2020)The V-Horus Project aims to reconstruct archaeological artefacts using digital technologies and to visualize them in an immersive experience in Virtual Reality. The focus of the project has been the reconstruction and 3D ... -
V-MusT Competence Centre
(IEEE, 2015)The experience of Virtual Museums applications developed during V-Must.net project and within the international exhibition Keys To Rome (www.keys2rome.eu). -
VCLab s Tools for 3D range data processing
(The Eurographics Association, 2003)Post-processing of 3D scanned data is still the bottleneck for a wider diffusion of this technology. In this paper we describe our second generation tools for processing 3D scanned data. In particular, our tools support: ... -
Vectorising Building Footprints From Historic Maps
(The Eurographics Association, 2012)Historic maps provide fascinating insights into the growth and development of cities over large time periods, and often the places they document have changed dramatically since their creation. However, rasterised image ... -
The Venice ''Archivio di Stato'' - Innovating Digitization with X-Ray Tomography
(IEEE, 2015)We present x-ray imaging results for diverse ironbased- ink antique writings - single-page manuscripts, stacks and scrolls - from the 16th century on. The objective is to elaborate new digitization techniques by x-ray ... -
Verification and Acceptance Tests for High Definition 3D Surface Scanners
(The Eurographics Association, 2010)High definition three-dimensional (3D) surface scanners, based on structured light or laser light section techniques, have found a wide range of applications, especially for technical and industrial applications (mostly ... -
Video Shot Analysis for Digital Curation and Preservation of Historical Films
(The Eurographics Association, 2019)In automatic video analysis and film preservation, Shot Boundary Detection (SBD) and Shot Type Classification (STC) are fundamental pre-processing steps. While previous research focuses on detecting and classifying shots ... -
Viewpoint quality and scene understanding
(The Eurographics Association, 2005)Virtual worlds exploration techniques become nowadays more and more important. The methods are used in wide variety of domains from graph drawing to robot motion. This paper is dedicated to virtual world exploration ... -
Virtex
(IEEE, 2015)Virtex represents a new approach to tell the story of a cultural heritage object through a tangible interface. It uses a replica of a museum object or monument, in which a number of interactive areas can be activated by ... -
Virtual 3D Reconstruction of Plans-Reliefs from Historical Document Analysis for Valorisation Applications
(IEEE, 2015)The French collection of Plans-Reliefs, scale models of fortified towns, constitutes an awesome architectural heritage. Facing this patrimonial richness, many cities, represented on these plans-reliefs, would like to expose, ...