Now showing items 1-20 of 646

    • 2D/3D Semantic Annotation of Spatialized Images for the Documentation and Analysis of Cultural Heritage 

      Manuel, Adeline; Véron, Philippe; Luca, Livio De (The Eurographics Association, 2016)
      The introduction of digital technologies in the documentation methods for cultural heritage has helped to design new tools for the acquisition and management of information collected for multidisciplinary studies. These ...
    • 3-D Digital Preservation of At-Risk Global Cultural Heritage 

      Lercari, Nicola; Shulze, Jurgen; Wendrich, Willeke; Porter, Benjamin; Burton, Margie; Levy, Thomas E. (The Eurographics Association, 2016)
      Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, ...
    • 3D and Challenging Materials 

      Mathys, Aurore; Brecko, Jonathan; Spiegel, Didier Van den; Semal, Patrick (IEEE, 2015)
      Museum collections are composed of many different materials with different optical properties. These properties are an important factor to consider when using 3D digitisation as museum artefacts cannot be sprayed with an ...
    • 3D Annotation Transfer 

      Scalas, Andreas; Mortara, Michela; Spagnuolo, Michela (The Eurographics Association, 2017)
      In the last few years, there has been an increase in digitalization efforts within the Cultural Heritage field, which boosted the interest for new strategies to improve documentation standards. While these concepts have ...
    • 3D Design Of Ancient Garments 

      Carrière, Melanie; Skouras, Melina; Hahmann, Stefanie (The Eurographics Association, 2019)
      3D Modeling of this kind of draped clothes worn by a virtual human body is a particularly challenging task in computer graphics primarily due to the combined difficulty of creating layers of numerous fine folds and draping ...
    • 3D documentation and monitoring of the experimental cleaning operations in the underwater archaeological site of Baia (Italy) 

      Bruno, Fabio; Gallo, Alessandro; Filippo, Francesco De; Muzzupappa, Maurizio; Davidde, Barbara; Caputo, Paolo (The Eurographics Association, 2013)
      The CoMAS project aims to develop new methodologies and tools for the restoration and conservation of submerged archaeological artefacts. One of the project goals is to study the cleaning operations that are intended to ...
    • 3D Documentation and Semantic Aware Representation of Cultural Heritage: the INCEPTION Project 

      Giulio, Roberto Di; Maietti, Federica; Piaia, Emanuele (The Eurographics Association, 2016)
      As part of 3D integrated survey applied to Cultural Heritage, digital documentation is gradually emerging as effective support of many different information in addition to the shape, morphology and dimensional data. The ...
    • 3D documentation of Cultural Heritage artefacts: from data acquisition to virtual conservation and restoration 

      Athanasiou, Eleni; Faka, Marina; Hermon, Sorin; Vassallo, Valentina; Yakoupi, Kyriaki (The Eurographics Association, 2013)
      This paper focuses on the development of a procedure for 3D documentation of Cultural Heritage assets and describes all the steps from the 3D data acquisition of the real object, the post processing the raw data and finally ...
    • 3D Enhanced Model from Multiple Data Sources for the Analysis of the Cylinder Seal of Ibni-Sharrum 

      Pitzalis, Denis; Cignoni, Paolo; Menu, Michel; Aitken, Genevieve (The Eurographics Association, 2008)
      In this paper we present the result of the integration of multiple data sources of different 3D acquisition techniques. These acquisitions have been done in order to create a new way to document works of art that have been ...
    • 3D Face Modeling from Ancient Kabuki Drawings 

      Xu, Weiwei; Akama, Ryo; Tanaka, Hiromi T. (The Eurographics Association, 2005)
      In this paper, we describe a system to reconstruct 3D face model from ancient Japanese Kabuki drawings. Because of the limitation of input, we deform the face model, which is compatible with MPEG-4 face animation standard, ...
    • 3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study 

      Abate, A.F.; Nappi, M.; Ricciardi, S.; Sabatino, G. (The Eurographics Association, 2004)
      This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well ...
    • 3D in-world Telepresence With Camera-Tracked Gestural Interaction 

      Champion, Erik Malcolm; Qiang, Li; Lacet, Demetrius; Dekker, Andrew (The Eurographics Association, 2016)
      While many education institutes use Skype, Google Chat or other commercial video-conferencing applications, these applications are not suitable for presenting architectural or urban design or archaeological information, ...
    • A 3D Kinematic Model for Assessing the Seismic Capacity of the Frigidarium of the Baths of Diocletian 

      Sadholz, Aaron; Muir, Christopher; Perucchio, Renato (IEEE, 2015)
      The Frigidarium of the Baths of Diocletian in Rome is one of the largest extant heritage structures built with unreinforced masonry material. The structural capacity of the Frigidarium to resist lateral accelerations ...
    • 3D Laser Scanning in Cave Environment: the Case of Las Cuevas, Belize. Acquisition of the Cave System and Excavation Area 

      Lindgren, Stefan; Galeazzi, Fabrizio (The Eurographics Association, 2013)
      The Las Cuevas site is a Maya administrative and ceremonial center active during the latter part of the Late Classic period (700 900 AD) in Western Belize. It is of particular interest because a large cave resides directly ...
    • 3D Modeling for Non-Expert Users with the Castle Construction Kit v0.5 

      Gerth, Björn; Berndt, René; Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2005)
      We present first results of a system for the ergonomic and economic production of three-dimensional interactive illustrations by non-expert users like average CH professionals. For this purpose we enter the realm of ...
    • 3D Modeling of Large and Complex Site Using Multi-sensor Integration and Multi-resolution Data 

      Guidi, Gabriele; Remondino, Fabio; Russo, Michele; Menna, Fabio; Rizzi, Alessandro (The Eurographics Association, 2008)
      The article describes a multi-resolution approach developed for the 3D modeling of the entire Roman Forum in Pompeii, Italy. The archaeological area, approximately 150 x 80 m, contains more than 350 finds spread all over ...
    • 3D movie of the house of Caecilius Iucundus in Pompeii 

      Lindgren, Stefan; Ferdani, Daniele; Touati, Anne-Marie Leander; Demetrescu, Emanuel (IEEE, 2015)
      The computer graphic movie about the House of Caecilius Iucundus was produced for the exhibition Pompeji, held at the Millesgården, Stockholm, form sept. 2014 to may 2015. The exhibition invited to experience Pompeian ...
    • 3D Object Spatial- consistent Texture Maps Appropriate for 2D Image Processing 

      Ioannakis, George; Koutsoudis, Anestis; Chamzas, Christos (The Eurographics Association, 2016)
      The aim of this work is to generate a spatial-consistent UV maps of a 3D object's texture suitable for 2D image processing algorithms. An approach to produce such a fully spatially consistent UV mapping suitable for image ...
    • 3D orientation of archaeological fragments coming from a Gothic spire 

      Laugerotte, C.; Warzée, N. (The Eurographics Association, 2004)
      In this paper, we address the problem of 3D mesh orientation applied to archaeological fragments coming from a Gothic spire. Initially, these fragments are handled leading to their deterioration while the accuracy of ...
    • 3D Reconstruction and Transparent Visualization of Indonesian Cultural Heritage from a Single Image 

      Pan, Jiao; Li, Liang; Yamaguchi, Hiroshi; Hasegawa, Kyoko; Thufail, Fadjar I.; Mantara, Bra; Tanaka, Satoshi (The Eurographics Association, 2018)
      Herein, we propose a method for three-dimensional (3D) reconstruction of cultural heritage based on deep learning, which we apply to the reliefs of the Buddhist temple heritage of Borobudur Temple, in Indonesia. Some parts ...