• ISSN 1811-864X -- VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage
  • since 2014: GCH: ISSN 2312-6124 (online)
  • since 2013: every two years part of Digital Heritage Conference

Short papers can be found at: https://diglib.eg.org/handle/10.2312/1003

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  • The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences 

    Samaroudi, Myrsini; Echavarria, Karina Rodriguez; Song, Ran; Evans, Roger (The Eurographics Association, 2017)
    The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ...
  • CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites 

    Rudakova, Victoria; Lin, Nathan; Trayan, Natallia; Sezgin, Tevfik Metin; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2017)
    We present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the ...
  • Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing 

    Elkhuizen, Willemijn S.; Essers, Tessa T. W.; Lenseigne, Boris; Weijkamp, Clemens; Song, Yu; Pont, Sylvia C.; Geraedts, Jo M.- P.; Dik, Joris (The Eurographics Association, 2017)
    High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ...
  • Educational Virtual Reality Visualisations of Heritage Sites 

    John, David; Shaw, Lawrence; Cheetham, Paul; Manley, Harry; Stone, Aaron A.; Blakeburn, Michaela; Gosling, Karl (The Eurographics Association, 2017)
    This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
  • Kyrenia - Hyper Storytelling Pilot Application 

    Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda (The Eurographics Association, 2017)
    A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...
  • Projecting our Past to the Future - Challenges and Results: The Case of Asinou church 

    Papaefthymiou, M.; Nikolakopoulou, V.; Leventis, Georgios; Domajnko, M.; Ioannides, M.; Papagiannakis, G.; Santos, P. (The Eurographics Association, 2017)
    In this paper, we present some of the novel results of the Marie Curie Initial Training Network for Digital Cultural Heritage (ITN-DCH) project, describing briefly the work done focusing on the project's first case study: ...
  • Streamlining the Preparation of Scanned 3D Artifacts to Support Digital Analysis and Processing: the GRAVITATE Case Study 

    Mortara, Michela; Pizzi, Corrado; Spagnuolo, Michela (The Eurographics Association, 2017)
    Digitally acquired 3D models of cultural assets are not always ready for further processing. Sometimes, the digital surface presents geometric or topological defects that may hinder downstream surface analysis algorithms. ...
  • The ArchAIDE Project: Results and Perspectives After the First Year 

    Banterle, Francesco; Dellepiane, Matteo; Evans, Tim; Gattiglia, Gabriele; Itkin, Barak; Zallocco, Massimo (The Eurographics Association, 2017)
    The ArchAIDE project is a Horizon 2020 project that has the main goal to digitally support the day-to-day operations on the field of archaeologists. This allows them to reduce time and costs of delivering an accurate and ...
  • A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology 

    Catalano, Chiara Eva; Repetto, Andrea; Spagnuolo, Michela (The Eurographics Association, 2017)
    Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
  • Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly 

    Savelonas, Michalis A.; Andreadis, Anthousis; Papaioannou, Georgios; Mavridis, Pavlos (The Eurographics Association, 2017)
    Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ...
  • An Inclusive Approach to Digital Heritage: Preliminary Achievements Within the INCEPTION Project 

    Maietti, Federica; Medici, Marco; Piaia, Emanuele (The Eurographics Association, 2017)
    At the end of the second year of activity and after having completed the first steps in the development of its main goals, the project "INCEPTION - Inclusive Cultural Heritage in Europe through 3D Semantic Modelling" is ...
  • Automatic Transfer of Landmarks on Human Skulls using GPU-based Non-rigid Registration 

    Innmann, Matthias; Erhardt, Philipp; Schütz, Daniel; Greiner, Günther (The Eurographics Association, 2017)
    In this work, we present a novel approach to automatically transfer landmarks from a template mesh of a human skull to other meshes obtained via 3D scanning. Since previous methods rely on user input or only work on a ...
  • Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals 

    Xi, Yang; Matsuyama, Katsutsugu; Konno, Kouichi (The Eurographics Association, 2017)
    Stone tools constitute the main artifacts facilitating archaeological research of the Paleolithic era. The reassembly of stone tools is the most important research work for analyzing human activities of that period. In ...
  • Histogram of Oriented Gradients for Maya Glyph Retrieval 

    Feldmann, Felix; Bogacz, Bartosz; Prager, Christian; Mara, Hubert (The Eurographics Association, 2017)
    Deciphering the Maya writing is an ongoing effort that has already started in the early 19th century. Inexpertly-created drawings of Maya writing systems resulted in a large number of misinterpretations concerning the ...
  • Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artifacts 

    Gregor, Robert; Mayrbrugger, Christof; Mavridis, Pavlos; Bustos, Benjamin; Schreck, Tobias (The Eurographics Association, 2017)
    Digitization of Cultural Heritage (CH) Objects is indispensable for many tasks including preservation, distributions and analysis of CH content. While digitization of 3D shape and appearance is progressing rapidly, much ...
  • Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites 

    Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders (The Eurographics Association, 2017)
    In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
  • Little Manila: A Digital Recreation 

    Salyers, Joshua; Cliburn, Daniel; Sparks, Edith; Culilap, Jamie Lynn; Kuo, Sarah; Sabbatino, Kyle; Sanchez, Ronnie; Thomasson, Danielle; Tvergyak, Hannah (The Eurographics Association, 2017)
    Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial ...
  • Multisensory Virtual Experience of Tanning in Medieval Coventry 

    Dong, Yuanfa; Webb, Mark; Harvey, Carlo; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
    In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ...
  • An Application to Compare the Past and Present of Townscapes 

    Endo, Mari; Motoyama, Kiyofumi; Endo, Mamoru; Yasuda, Takami (The Eurographics Association, 2017)
    Townscapes change from one instance to another, and the data of change, like photos and maps, is kept and archived in museums and libraries. In this research, we focus on archived photo data and, by developing a smartphone ...
  • An Introductory Video Generator for Disseminating Cultural Heritage Projects 

    Wang, Zeyu; Akoglu, Kiraz; Rushmeier, Holly (The Eurographics Association, 2017)
    There are many different activities in cultural heritage research, such as digitization, data visualization, information analysis, and dissemination. Much effort has been made to develop better technologies for data capture ...

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