Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 558-577 of 742
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Quantitative + Qualitative Information for Heritage Conservation An Open Science Research for paving 'collaboratively' the way to Historical-BIM
(IEEE, 2015)Quantitative + Qualitative Information for Heritage Conservation An Open Science Research for paving 'collaboratively' the way to Historical-BIM -
Quick textured mesh generation for massive 3D digitization of museum artifacts
(The Eurographics Association, 2013)The goal of the "3D Icons" European Project, is to provide Europeana with accurate 3D models of Cultural Heritage artifacts. The purpose of this paper is to describe the specific optimized processing pipeline that has been ... -
R-CNN based PolygonalWedge Detection Learned from Annotated 3D Renderings and Mapped Photographs of Open Data Cuneiform Tablets
(The Eurographics Association, 2023)Motivated by the demands of Digital Assyriology and the challenges of detecting cuneiform signs, we propose a new approach using R-CNN architecture to classify and localize wedges. We utilize the 3D models of 1977 cuneiform ... -
A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine
(IEEE, 2015)This research primarily focusing on the continuity of production, survival and access related to indigenous methodologies through the use of virtual reality, serious gaming technologies and affordances. Specifically, the ... -
Radiometric Characterization of Spectral Imaging for Textual Pigment Identification
(The Eurographics Association, 2011)Digital imaging of cultural heritage artifacts has become a standard practice. Typically, standard commercial cameras, often commodity rather than scientific grade cameras, are used for this purpose. Commercial cameras are ... -
Rapid Synchronous Acquisition of Geometry and Appearance of Cultural Heritage Artefacts
(The Eurographics Association, 2005)In order to produce visually appealing digital models of cultural heritage artefacts, a meticulous reconstruction of the 3D geometry alone is often not sufficient, as colour and reflectance information give essential clues ... -
Rapid Visualization of Large Point-Based Surfaces
(The Eurographics Association, 2005)Point-Based Surfaces can be directly generated by 3D scanners and avoid the generation and storage of an explicit topology for a sampled geometry, which saves time and storage space for very dense and large objects, such ... -
Real-time Animation of Various Flame Shapes
(The Eurographics Association, 2006)Working on the computer reconstruction of the Gallo-Roman forum of Bavay, we try to improve the feeling of immersion in the virtual environment. One way to achieve this is to provide realistic and dynamic light sources. ... -
Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators
(The Eurographics Association, 2011)Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sites, historical buildings and urban environments. We present a scalable real-time method to render this kind of models ... -
Real-time Shader Rendering for Crowds in Virtual Heritage
(The Eurographics Association, 2005)We present a method of fully dynamically rendered virtual humans with variety in color, animation and appearance. This is achieved by using vertex and fragment shaders programmed in the OpenGL shading language (GLSL). We ... -
Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site
(The Eurographics Association, 2008)Virtual environments have commonly been used for the dissemination, education and public awareness of cultural heritage, owing to the medium s ability to provide an engaging and interactive exhibit. However, virtual ... -
A Realistic Gamification Attempt for the Ancient Agora of Athens
(IEEE, 2015)Digital technologies have affected significantly many fields of computer graphics such as Serious Games. These games are used for educational proposes in many scientific areas one of which is Digital Cultural Heritage. 3D ... -
Realistic Virtual Reproductions. Image-based modelling of geometry and appearance
(The Eurographics Association, 2013)Existing technologies for contact-less 3D scanning and Image Based Modelling (IBM) methods are being extensively used nowadays to digitize cultural heritage elements. With a convenient degree of automation these methods ... -
Reality Filtering: A Visual Time Machine in Augmented Reality
(The Eurographics Association, 2008)We present Reality Filtering, an application that makes it possible to visualize original content like drawings or paintings of buildings and frescos seamlessly superimposed on reality by using filtered augmented reality. ... -
Reassembling Thin Artifacts of Unknown Geometry
(The Eurographics Association, 2011)We introduce a novel reassembly method for fragmented, thin objects that uses minimal user interaction. Unlike past methods, we do not make any restrictive assumptions about the geometry or texture of the object. To do so, ... -
Reconstructing a Historical Temporary Structure - Henry VIII's Pop-up-Palace
(IEEE, 2015)Historic Royal Palaces (England) approached the University of Derby to re-create the temporary structure of Henry VIII pop-up-palace from Field of Cloth of Gold meeting in 1520 for a new exhibition. The sources of evidence ... -
Reconstructing and Exploring Massive Detailed Cityscapes
(The Eurographics Association, 2011)We present a state-of-the-art system for obtaining and exploring large scale three-dimensional models of urban landscapes. A multimodal approach to reconstruction fuses cadastral information, laser range data, and oblique ... -
Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction
(The Eurographics Association, 2021)In this short paper we present work in progress on creating tools to facilitate 3D reconstruction of cultural heritage. We propose three new types of tools to make reconstruction easier - first we fetch linked open data ... -
Reconstruction of Large Cultural Heritage Sites from Archived Maps
(The Eurographics Association, 2009)Reconstructions of large cultural heritage sites, at multiple time periods, facilitate public awareness, enable the visualisation of regeneration proposals, and assist archaeologists in establishing the validity of a ... -
Reconstruction of the Woodblock Using Three-dimensional Scanning and Computer Numerical Control Machining
(IEEE, 2015)Woodblocks that have been handed down for hundreds of years that have wear, deformation, and damage in their shape, are sometimes still used for printing. In this study, the original forms of such woodblocks were obtained ...