Now showing items 528-547 of 646

    • Sarcophagus of the Spouses Installation - Intersection Across Archaeology, 3D Video Mapping and Holographic Techniques Combined with Immersive Narrative Environments and Scenography 

      Fischnaller, Franz; Guidazzoli, Antonella; Imboden, Silvano; Luca, Daniele De; Liguori, Maria Chiara; Russo, Alfonsina; Lucia, Maria Anna De; Cosentino, Rita (IEEE, 2015)
      This paper presents the Sarcophagus of the Spouses installation, an audiovisual performance and exhibit combining 3D video mapping, holographic techniques, computer graphics, high definition visualization with 3D reconstruction ...
    • Scan4Reco: Towards the Digitized Conservation of Cultural Heritage Assets via Spatiotemporal (4D) Reconstruction and 3D Printing 

      Dimitriou, Nikolaos; Drosou, Anastasios; Tzovaras, Dimitrios (The Eurographics Association, 2016)
      The European Cultural Heritage includes a rich variety of cultural items and a significant amount of resources is devoted to their conservation and dissemination to the public. Living in the era of digitization, these ...
    • Scholarly documentation through digital storytelling: opening the tomb of Ramsses II 

      Cain, Kevin (The Eurographics Association, 2003)
      Ramsses II's large but damaged tomb in Egypt's Valley of the Kings is now being revived by a French team (CNRS). Current excavation and study is meant to culminate not only in the tomb's first complete publication, but ...
    • Seamless Texturing of Archaeological Data 

      Birsak, Michael; Musialski, Przemyslaw; Arikan, Murat; Wimmer, Michael (The Eurographics Association, 2013)
      In this paper we propose a framework for out-of-core real-time rendering of high-quality textured archaeological data-sets. Our input is a triangle mesh and a set of calibrated and registered photographs. Our system performs ...
    • Seismic Simulation on Virtual Reality 

      Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2019)
      Virtual Reality has been used in Cultural Heritage for providing immersive experiences of recreated and static environments to the final user. However, there is a lack of virtual reality applications for recreating natural ...
    • Semantic Enrichment of Geographic Data and 3D Models for the Management of Archaeological Features 

      Felicetti, Achille; Lorenzini, Matteo; Niccolucci, Franco (The Eurographics Association, 2010)
      The present paper describes various technologies to link semantic information to 3D models during the process of management of 3D data and geometries used by the archaeologists for the reconstruction of ancient monuments ...
    • Semantic Structuring and 3D Modeling of Masonry Structure 

      Jacquot, Kévin; Luca, Livio De (The Eurographics Association, 2016)
      Studies of architectural heritage require tight control over spatial data. It is an prerequisite for the representation, analysis, conservation and structural restoration of architectural heritage. As regards the morphology ...
    • Semantic Web, Digital Libraries and the future of Cultural Heritage 

      Felicetti, Achille; Mara, Hubert (The Eurographics Association, 2008)
      This paper provides an overview regarding the application of the Semantic Web oriented technologies we have developed as part of the EPOCH and AMA projects for Cultural Heritage Digital Libraries. We wanted to enhance ...
    • Semantically Rich 3D Documentation for the Preservation of Tangible Heritage 

      Echavarria, Karina Rodriguez; Theodoridou, Maria; Georgis, Christos; Arnold, David; Doerr, Martin; Stork, Andre; Serna, Sebastian Peña (The Eurographics Association, 2012)
      Traditionally, 3D acquisition technologies have been used to record heritage artefacts and to support specific tasks such as conservation or provenance verification. These exercises are usually a one-off as the technology ...
    • Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects 

      Mellado, Nicolas; Reuter, Patrick; Schlick, Christophe (The Eurographics Association, 2010)
      3D laser scanning of broken cultural heritage content is becoming increasingly popular, resulting in large col- lections of detailed fractured archeological 3D objects that have to be reassembled virtually. In this paper, ...
    • Sense-Enabled Mixed Reality Museum Exhibitions 

      Liarokapis, Fotis; Newman, Robert M.; Mount, Sarah; Goldsmith, Dan; Macan, Luis; Malone, Garry; Shuttleworth, James (The Eurographics Association, 2007)
      During the past few years museums and other cultural heritage institutions have started making use of handheld technologies to provide tourist guides to their visitors. For open-air sites, a number of experimental and ...
    • Serbia 1914 

      Rodic, Jana; Todorovic, Marko (IEEE, 2015)
      Serbia 1914 is a contemporary museum project dedicated to the FWW centenary. The exhibition at Historical Museum of Serbia, organized by Historical Museum of Serbia and Military Museum under the patronage of Ministry of ...
    • A serious game for 3D cultural heritage digital world 

      Groux-Leclet, Dominique; Caron, Guillaume; Anghour, Azziz; Mouaddib, El Mustapha (The Eurographics Association, 2013)
      The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ...
    • Serious Gaming with VENUS-PD: A Virtual Submarine for Accessing Europe's Sunken Archaeological Treasures 

      Chapman, Paul Michael; Bale, Kim; Drap, Pierre (The Eurographics Association, 2009)
      Computer graphics have been used successfully for a number of years to help improve our understanding of both offshore marine activities and land based archaeological sites. 'Marine visualization' has traditionally been ...
    • Shape Analysis Techniques for the Ayia Irini Case Study 

      Scalas, Andreas; Vassallo, Valentina; Mortara, Michela; Spagnuolo, Michela; Hermon, Sorin (The Eurographics Association, 2018)
      The typical approach for archaeological analysis is mainly qualitative and, as such, subjective. Even when some measures are reported in the documentation of artefacts, they are often approximate or ambiguous. Conversely, ...
    • Shape Capture Assisted by Traditional Tools 

      Rushmeier, Holly; Xu, Chen; Wang, Bing; Rushmeier, Russell; Dorsey, Julie (The Eurographics Association, 2007)
      We present new techniques for capturing the shape of physical objects using simple tools. From a set of caliper distance measurements between object points, we reconstruct a three dimensional structure. We show that we can ...
    • The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources 

      Chang, Eugene; Stone, Robert J.; Arvanitis, Theodoros N. (The Eurographics Association, 2004)
      The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site ...
    • Similarity Assessment for the Analysis of 3D Artefacts 

      Biasotti, Silvia; Cerri, Andrea; Falcidieno, Bianca; Spagnuolo, Michela (The Eurographics Association, 2014)
      Archaeological artefacts are often classified in homogeneous groups, with respect to their origin, use, age, etc., in terms of their physical traits, i.e., colour, material, design pattern, form, shape, size, style, surface ...
    • Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition 

      Nikolakis, G.; Tzovaras, D.; Malassiotis, S.; Strintzis, M. G. (The Eurographics Association, 2004)
      The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ...
    • Simulation of Past Life: Controlling Agent Behaviors from the Interactions between Ethnic Groups 

      Lim, Chen Kim; Cani, Marie-Paule; Galvane, Quentin; Pettre, Julien; Talib, Abdullah Zawawi (The Eurographics Association, 2013)
      Many efforts have been carried out in preserving the history and culture of Penang and also other regions of Malaysia since George Town was elected as a UNESCO living heritage city. This paper presents a method to simulate ...