Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 176-195 of 742
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Da Vinci Effect - multiplayer Virtual Reality experience
(The Eurographics Association, 2022)Virtual Reality is a technology of choice for time traveling. VR applications enhance museum collections and cultural heritage sites with exciting opportunity to experience the life in the past. Da Vinci Effect (DVE) is a ... -
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ... -
Data Visualization of Decoration Occurrence and Distribution. A Comparative Study of Late Egyptian Funerary Decoration in Thebes
(The Eurographics Association, 2018)Decoration in Ancient Egyptian funerary monuments represents an important part of the monuments layout. Beside scenes displaying the owner, scenes of daily life, fabrication, offerings and hieroglyphic texts are found. Not ... -
DataSpace-ISPC: a Semantic Platform for Heritage Science
(The Eurographics Association, 2023)The contribution presents the DataSpace of the Institute of Heritage Science (ISPC) of the Italian National Council for Research. Cultural Heritage is well known to be a multidisciplinary domain where heterogeneous data, ... -
Deconstructing the VR - Data Transparency, Quantified Uncertainty and Reliability of 3D Models
(The Eurographics Association, 2006)The paper discusses two key concepts required for the use of Virtual Reality and 3D modelling as a research tool for the humanities: data transparency -what is the type and nature of the archaeological/historical/ethnographical ... -
Deep Mapping Tarn Hows: Automated Generation of 3D Historic Landscapes
(The Eurographics Association, 2018)Changing landscape presents a problem for both conservation and education at heritage sites. We consider the site of Tarn Hows in the English Lake District National Park, a site which has had significant landscape change ... -
DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum
(IEEE, 2015)Protect the walls! is a serious game that deals with the technology and tactics of siege of the IV century BC, the war machines and the strategies of attack and defense, the architectural characteristics of the towers and ... -
Dense 3D Point Cloud Generation from Multiple High-resolution Spherical Images
(The Eurographics Association, 2011)The generation of virtual models of cultural heritage assets is of high interest for documentation, restoration, development and promotion purposes. To this aim, non-invasive, easy and automatic techniques are required. ... -
Dense Image Matching: comparisons and analyses
(The Eurographics Association, 2013)The paper presents a critical review and analysis of dense image matching algorithms. The analyzed algorithms stay in the commercial as well open-source domains. The employed datasets include scenes pictured in terrestrial ... -
Design and Application of an Augmented Reality System for continuous, context-sensitive guided tours of indoor and outdoor cultural sites and museums
(The Eurographics Association, 2003)The exploitation of augmented reality and mobile computing for the implementation of context and locationsensitive tours of archaeological sites and museums is explored in this paper. The LIFEPLUS system is presented as a ... -
Design and implement a reality-based 3D digitisation and modelling project
(The Eurographics Association, 2013)3D digitisation denotes the process of describing parts of our physical world through finite measurements and representations that can be processed and visualised with a compute r system. Reality-based 3D digiti sation is ... -
The Design Scope of Adaptive Storytelling in Virtual Museums
(The Eurographics Association, 2014)This positioning paper seeks to evaluate how well the current state of interactive storytelling, content recommendation, and Linked Data can increase the efficaciousness of knowledge transfer in the context of cultural ... -
Designing Behaviour-rich Interactive Virtual Museum Exhibitions
(The Eurographics Association, 2007)In this paper a new method of modelling and dynamic composition of behaviour-rich interactive 3D virtual museum exhibitions is described. The method enables museum experts, without advanced knowledge in computer programming, ... -
Destroying Cultural Heritage: Technical, Emotional and Exhibition Aspects in Simulating Earthquake Effects on a Gothic Cathedral
(The Eurographics Association, 2006)While a significant research effort has been devoted to produce virtual reconstructions of cultural heritage, the issue of reproducing the effects of natural or man-provoked disasters (e.g., earthquakes, floods, wars) on ... -
Detail-Preserving Surface Inpainting
(The Eurographics Association, 2005)Inpainting is a well-known technique in the context of image and art restoration, where paint losses are filled up to the level of the surrounding paint and then coloured to match. Analogue tasks can be found in 3D geometry ... -
Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report
(The Eurographics Association, 2023)This paper presents the development state of a Virtual Reality game to support cultural heritage through puzzle-based optical illusion gaming challenges. It is an immersive escape room type of game focusing on the cultural ... -
Developing and Maintaining a Web 3D Viewer for the CH Community: an Evaluation of the 3DHOP Framework
(The Eurographics Association, 2018)3DHOP (3D Heritage On-line Presenter) has been released 4 years ago, as an open-source framework for the creation of interactive visualization of 3D content on the web, aimed at the CH field. Transforming a research tool ... -
Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments
(The Eurographics Association, 2007)Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and ... -
Developing Open-Source Software for Art Conservators
(The Eurographics Association, 2012)Art conservators now have access to a wide variety of digital imaging techniques to assist in examining and documenting physical works of art. Commonly used techniques include hyperspectral imaging, 3D scanning and medical ... -
Developing the Tourism Aspects of a Cultural Route
(The Eurographics Association, 2004)A cultural route links destinations that contain illustrations of a common theme, for example religion. It has been reported that the number of cultural routes are increasing. However, to date there is no evidence in the ...