Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 626-645 of 742
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The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources
(The Eurographics Association, 2004)The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site ... -
Similarity Assessment for the Analysis of 3D Artefacts
(The Eurographics Association, 2014)Archaeological artefacts are often classified in homogeneous groups, with respect to their origin, use, age, etc., in terms of their physical traits, i.e., colour, material, design pattern, form, shape, size, style, surface ... -
Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition
(The Eurographics Association, 2004)The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ... -
Simulation of Past Life: Controlling Agent Behaviors from the Interactions between Ethnic Groups
(The Eurographics Association, 2013)Many efforts have been carried out in preserving the history and culture of Penang and also other regions of Malaysia since George Town was elected as a UNESCO living heritage city. This paper presents a method to simulate ... -
Site-specific Art and 3D: an Example of Spatial Analysis and Reconstruction
(The Eurographics Association, 2014)Site-specific art is a concept that goes back to the beginning of human race: the works of art were often created by artists taking into account not only their shape and appearance, but also the context in which they would ... -
Smart Devices for Intangible Cultural Heritage Fruition
(IEEE, 2015)This paper proposes a novel approach to the fruition of Intangible Cultural Heritage exploiting the technical features of smart devices. In particular, it presents a framework for a ''sound tourism'', in which the perception ... -
Smartphone-based Remote 3D Interaction for Digital Heritage Applications
(IEEE, 2015)In this paper, we explore the use of smartphones as remote 3D interaction devices for digital heritage applications. We present a set of single-handed interaction techniques by combining the modern 3D sensing capabilities ... -
Smartphone-based Remote 3D Interaction for Digital Heritage Applications
(IEEE, 2015)Nowadays, smartphones include a set of built-in sensors that provide 3D capabilities to these devices. These 3D sensing capabilities, together with the touchscreen input, a very high compute power, and its widespread use, ... -
A Social Platform to Support Citizens Reuse of Open 3D Visualisations: a Citizen Science Approach
(The Eurographics Association, 2018)There is a growing interest in the world of Open Data, with many initiatives in the Cultural Heritage field. Platforms like Europeana, archive.org, Open Heritage by Google are only few examples of on-line catalogues full ... -
A Soft Union based Method for Virtual Restoration and 3D Printing of Cultural Heritage Objects
(The Eurographics Association, 2016)Recent improvements in 3D acquisition and shape processing methods lead to increased digitization of 3D Cultural Heritage (CH) objects. Beyond the mere digital archival of CH artifacts, there is an emerging research area ... -
StoryTECH 4 EVER - Storytelling TECHnologies for European Values and hERitage
(IEEE, 2015)The aim of the project is to design and develop a system, a framework and a ''cultural heritage storytelling model'' to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the ... -
Streamlining the Preparation of Scanned 3D Artifacts to Support Digital Analysis and Processing: the GRAVITATE Case Study
(The Eurographics Association, 2017)Digitally acquired 3D models of cultural assets are not always ready for further processing. Sometimes, the digital surface presents geometric or topological defects that may hinder downstream surface analysis algorithms. ... -
Structural and Lighting Models for the Minoan Cemetery at Phourni, Crete
(The Eurographics Association, 2009)The importance of death to the living is of interest to scholars in a range of disciplines. This paper describes a computer-based research project undertaken to create a series of alternative readings of the dataset from ... -
Structuring and Embedding Image Captions: the V.I.F. Multi-modal System
(The Eurographics Association, 2012)Within the context of historical photographic annotated collections, we observe the frequent occurrence of some subsets of important characters, usually described in captions. For many years, image captions were annotated ... -
Studying Shape Semantics of an Architectural Moulding Collection - Classifying Style Based on Shape Analysis Methods
(IEEE, 2015)As technologies for 3D acquisition become widely available, it is expected that 3D content will become increasingly popular. Nevertheless, to provide access and enable the creative use of 3D content, it is necessary to ... -
Sunlight Simulation of the Church of Saint Nectaire in Virtual Reality: a Digital Time Machine
(The Eurographics Association, 2020)The roman church of Saint Nectaire, like many churches in Auvergne, France, is richly decorated with carved capitals. Most of them represent figures or symbols of Christianity and are periodically illuminated by the sunlight ... -
Surface Light Field from Video Acquired in Uncontrolled Settings
(The Eurographics Association, 2013)This paper presents an algorithm for the estimation of the Surface Light Field using video sequences acquired moving the camera around the object. Unlike other state of the art methods, it does not require a uniform sampling ... -
Surface Shape Studies of the Art of Paul Gauguin
(IEEE, 2015)Starting in the 1890s the artist Paul Gauguin (1848- 1903) created a series of prints and transfer drawings using techniques that are not entirely understood. To better understand the artist's production methods, photometric ... -
A Survey of Column-leaning in Korean Traditional Wooden Architecture Structures Using 3D Scandata - With a Focus on the Columns of the Sungryeoljeon in Namhansanseong
(IEEE, 2015)Colum-leaning in Korean traditional wooden heritage structures has been emphasized in various reports since the first survey report from the 1950s. Recent technological advancements have granted researchers to use 3D ... -
SynthPS: a Benchmark for Evaluation of Photometric Stereo Algorithms for Cultural Heritage Applications
(The Eurographics Association, 2020)Photometric Stereo (PS) is a technique for estimating surface normals from a collection of images captured from a fixed viewpoint and with variable lighting. Over the years, several methods have been proposed for the task, ...