Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 578-597 of 742
-
The Recording of Two Late Roman Towers, Archaeological Museum, Milan
(IEEE, 2015)This paper is an analysis of the recording, processing and presentation of the 3D data of two late Roman towers, through mast and zeppelin photography and image-based modelling software (IBM). Comparison is made to traditional ... -
Recovering the History of Bergen Belsen Using an Interactive 3D Reconstruction in a Mixed Reality Space: the Role of Pre-knowledge on Memory Recollection
(IEEE, 2015)The question addressed by our work is twofold: On the one hand we want to contribute to the preservation of the Holocaust cultural heritage using digital technology, on the other hand, we want to investigate the impact of ... -
Recreating Early Islamic Glass Lamp Lighting
(The Eurographics Association, 2009)Early Islamic light sources are not simple, static, uniform points, and the fixtures themselves are often combinations of glass, water, fuel and flame. Various physically based renderers such as Radiance are widely used ... -
Reflected Infrared Imaging: Revisiting the Fundamentals
(IEEE, 2015)Reflected infrared imaging has been used as an investigation tool for paintings and paper conservation since the 1930s. The technique can reveal underdrawings, expose compositional changes, provide information about ... -
Reflecting on European History with the Help of Technology: The CrossCult Project
(The Eurographics Association, 2016)History, and in particular European history, is not merely a collection of unconnected events, but rather a complex mesh of interrelated facts, events and concepts, taking place within a wider context of previous and ... -
Reflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit
(The Eurographics Association, 2006)Digital Songlines is an Australasian Cooperative Research Centre for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous ... -
Reflection Transformation Imaging and Virtual Representations of Coins from the Hospice of the Grand St. Bernard
(The Eurographics Association, 2005)Reflection transformation imaging offers a powerful new method of documenting and communicating numismatic cultural heritage information. The challenges of documenting numismatic material will be examined along with the ... -
Registration of Multi-Spectral Manuscript Images
(The Eurographics Association, 2007)Two medieval Slavonic manuscripts are recorded, investigated and analyzed by philologists in collaboration with computer scientists. The aim of the project is to develop algorithms that support the philologists by automatically ... -
Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture
(The Eurographics Association, 2021)This paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst ... -
Remote Sensing Applied to the Study of the Cultural and Natural Heritage in the Mesoamerican Corridor
(IEEE, 2015)The aim of this work is an approach using multisource remote sensing techniques to study and to evaluate the natural and cultural heritage within the framework of a global research in the Mesoamerican Corridor. Remote ... -
Removing Shadows for Color Projection Using Sun Position Estimation
(The Eurographics Association, 2010)The result of an outdoors 3D scanning acquisition campaign is usually an accurate 3D model of the site, but in most of the cases the quality of the color acquired by the scanner is not satisfying. Alternative solutions, ... -
Replicating perishable artefacts. A project for analysis and exhibition of Early Medieval objects from the Byzantine village at Scorpo (Supersano, Italy)
(The Eurographics Association, 2013)Artefacts found in an archaeological excavation are sometimes made of perishable or fragile material like wood, iron, or leather. These present obvious conservation problems. This is the case of various artefacts from the ... -
A Repository for 3D Model Production and Interpretation in Culture and Beyond
(The Eurographics Association, 2010)In order to support the work of researchers in the production, processing and interpretation of complex digital objects and the dissemination of valuable and diverse information to a broad spectrum of audience there is ... -
A Repository for Heterogeneous and Complex Digital Cultural Objects
(The Eurographics Association, 2011)The paper proposes a solution for a repository of digital cultural objects, which can manage complex data as 3D objects, videos and more, together with the related metadata. The repository is built with open source components ... -
Representation and Visualization of Urban Fabric through Historical Documents
(The Eurographics Association, 2016)Documents serve an important role in understanding change in urban fabric. The available multidimensional (spatial, temporal and thematic) information in these documents narrate not only the various features of the elements ... -
Representation of the Santander Cathedral by Combination of Different Smart Techniques
(IEEE, 2015)Inside Santander city, we find two different historical parts, ''la Puebla vieja'', oldest part of the city, where the cathedral is located and ''la Puebla nueva''. A research team has been created with two purposes: study ... -
Representing Appearance of Ancient Japanese Drawing Named Ukiyo-e
(The Eurographics Association, 2007)Ukiyo-e is one traditional woodblock type Japanese drawing. Since it is made by special print technique and using Japanese paper which have very long fiber, Ukiyo-e show a beautiful appearance. In ancient age, the peerage ... -
Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing
(The Eurographics Association, 2017)High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ... -
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Study
(IEEE, 2015)This paper aims to show how the 3D unit at the Center for Documentation of Cultural and Natural Heritage (CULTNAT) tackled the conflict between High visual quality and high performance in Virtual reality application by ... -
Restoration of Color in Noh Masks Based on Retinex Algorithm
(The Eurographics Association, 2006)Noh is a famous traditional Japanese dramatic art. The restoration of ancient Noh masks is an important aspect of the preservation of cultural heritage. In this paper, we developed a technique based on Retinex algorithm ...