Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 250-269 of 742
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Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video
(The Eurographics Association, 2020)''Ernst Grube - The Legacy'' is an immersive Virtual Reality documentary about the life of Ernst Grube, one of the last German Holocaust survivors. From interviews conducted inside a volumetric capture studio, dynamic ... -
Estimating the Number of Chases used for Printing Books with Movable Metal Types
(The Eurographics Association, 2023)Many books were printed with movable metal types during the Joseon Dynasty (A.D. 1392-1897), and even early books are older than the Gutenberg Bible which was the earliest book printed using movable metal type in Europe ... -
Etruscan Virtual Experience
(IEEE, 2015)Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ... -
Etruscan Virtual Experience video
(IEEE, 2015)Recently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies ... -
The Etruscans and the Afterlife - An Engaging Exhibition with Accurate Scientific, Technological and Communicative Requirements
(IEEE, 2015)The communication of museums, with the aim to engage and attract a wider audience, is undergoing a radical change, seeking in ICT a help. The joint exhibition ''The Etruscans and the Afterlife'', hosted by the National ... -
Eurographics Workshop on Graphics and Cultural Heritage (GCH) 2017: Frontmatter
(Eurographics Association, 2017) -
Evaluating the Social Context of ICT Applications in Museum Exhibitions
(The Eurographics Association, 2006)The spreading of Information and Communication Technologies (ICT) in exhibitions is, among other reasons, due to the wish of curators to find new ways to improve visitors experiences in museums. This has lead to an interest ... -
Evaluation of Multi-Platform Mobile AR Frameworks for Roman Mosaic Augmentation
(The Eurographics Association, 2018)Augmented Reality (AR) development frameworks have different recognition performance on different kinds of target images. In this work, we studied AR frameworks applied in the context of outdoor Roman mosaic ruins with the ... -
Experience Etruria: a Cross-media Platform for E-culture and Tourism
(The Eurographics Association, 2016)Experience Etruria aims at promoting the Italian Latium, Tuscany and Umbria regions starting from their common Etruscan roots, their landscape and food and wine wonders. The project includes a web portal, a downloadable ... -
Experiencing Art by Means of 3D Printed Replicas: Enriching the Interpretation of Pot Oiseau
(The Eurographics Association, 2019)Digitally fabricated artefacts or 3D replicas have the potential to enrich the interpretation of cultural assets by enhancing visitors' engagement with collections. However, it is still not well understood how replicas ... -
Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs
(The Eurographics Association, 2021)We present a practical solution to create a relightable model from Multi-light Image Collections (MLICs) acquired using standard acquisition pipelines. The approach targets the difficult but very common situation in which ... -
Exploiting Program Guides for Contextualisation
(IEEE, 2015)Archives of cultural heritage organisations typically consist of collections in various formats (e.g. photos, video, texts) that are inherently related. Often, such disconnected collections represent value in itself but ... -
Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly
(The Eurographics Association, 2017)Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ... -
Exploration of Large-scale Museum Artifacts through Non-instrumented, Location-based, Multi-user Interaction
(The Eurographics Association, 2010)This paper presents a system that supports the exploration of digital representations of large-scale museum artifacts in through non-instrumented, location-based interaction. The system employs a state-of-the-art computer ... -
Exploration of the Changing Structure of Cities: Challenges for Temporal City Models
(IEEE, 2015)The ALARIC project (Incremental Urban Change Research Project) is dedicated to the production of geo-historical information concerning two formerly industrial cities of the Lyon-Saint-Etienne region (19th and 20th century). ... -
Exploring Digitized Artworks by Pointing Posture Recognition
(The Eurographics Association, 2005)This paper describes a Mixed Reality-supported interaction system to explore digitized artworks like twodimensional paintings and three-dimensional sculptures. Using an easy and intuitive pointing gesture recognition system, ... -
Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects
(The Eurographics Association, 2023)Increasingly, museum objects are documented as 3D digital models (3dDM) for scientific study, online exhibition, or personal enjoyment; however, 3dDMs invariably exhibit imperfections due to technological limitations and/or ... -
Exploring Heritage through Time and Space: supporting community reflection on the highland clearances
(The Eurographics Association, 2013)On the two hundredth anniversary of the Kildonan clearances, when people were forcibly removed from their homes, the Timespan Heritage centre has created a program of community centred work aimed at challenging pre conceptions ... -
Exploring the Past with Google Cardboard
(IEEE, 2015)Combining digital reconstruction with mobile technologies has the potential of enriching visitors experience to historic sites. Through designing a mobile App with Google Cardboard it is possible to use technology already ... -
Extending Philological Research with Methods of 3D Computer Graphics Applied to Analysis of Cultural Heritage
(The Eurographics Association, 2014)Philological research on ancient cuneiform texts with the goal of analyzing and reconstructing manuscripts from a large quantity of available unsorted tablet fragments is a time consuming task. As the number of tablet ...